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Paladin 8 rulerofimagination

CLASS & LEVEL PLAYER NAME


Adrick Dankil
Hill Dwarf Folk Hero 34,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+5 Constitution +0 20 82 --
+3 +3 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
16
• +9 Charisma
Total 8d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
+3 Bonus on saves Immunities - Disease FAILURES

+0 Advantage Against
Poison
DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 P +3

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Cook's Utensils, Smith's Tools, Vehicles
+3 Deception CHA
(Land)
+0 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Dwarvish
+0 +3 Intimidation CHA
+0 Investigation INT
11 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+3 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+0 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 4 times per long
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+0 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 40 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +3 Survival WIS
fuel magical effects. When you use your Channel 40 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+3 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 14).
16 === BONUS ACTIONS ===
Divine Sense • 4 / Long Rest Channel Divinity: Emissary of Peace
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dragon Slayer Longsword +7 1d8+4 Slashing Martial, Versatile

Unarmed Strike +6 4 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 8 rulerofimagination
CLASS & LEVEL PLAYER NAME
Adrick Dankil
Hill Dwarf Folk Hero 34,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === within 30 ft. deals damage with an attack against a
* Divine Smite • PHB 85 creature other than you, you can use your reaction to
* Hit Points • PHB 84 When you hit with a melee weapon attack, you can force the attacker to make a WIS saving throw (DC
expend one spell slot to deal 2d8 extra radiant damage 14). On failure, the attacker takes radiant damage
* Proficiencies • PHB 84 to the target plus 1d8 for each spell level higher than equal to the damage it just dealt, or half damage on
1st (max 5d8) and plus 1d8 against undead or fiends success.
* Divine Sense • PHB 84 (max 6d8 total).
As an action, you can detect good and evil. Until the | Channel Divinity: Emissary of Peace: 1 Bonus
end of your next turn, you can sense anything affected | Special Action
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind * Harness Divine Power • TCoE 53 | Channel Divinity: Rebuke the Violent: 1 Reaction
total cover. You can use this feature 4 times per long You can expend a use of your Channel Divinity to fuel
rest. your spells. As a bonus action, you touch your holy * Martial Versatility • TCoE 53
symbol, utter a prayer, and regain one expended spell Whenever you reach a level in this class that grants
| 4 / Long Rest • 1 Action slot, which can be no higher than level 2. You regain the Ability Score Improvement feature, you can replace
all expended uses when you finish a long rest. a fighting style you know with another fighting style
* Lay on Hands • PHB 84 available to paladins. This replacement represents a
You have a pool of healing power that can restore 40 | 2 / Long Rest • 1 Bonus Action shift of focus in your martial practice.
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the * Divine Health • PHB 85 * Ability Score Improvement • PHB 85
pool, or 5 HP to either cure a disease or neutralize a You are immune to disease.
poison affecting the creature. * Extra Attack • PHB 85
* Sacred Oath • PHB 85 You can attack twice, instead of once, whenever you
| Lay on Hands Pool: 40 / Long Rest • 1 Action take the Attack action on your turn.
| Oath of Redemption
* Additional Paladin Spells • TCoE 52 | Special
Your Paladin has additional spells available to them, | Channel Divinity: 1 / Short Rest • 1 Action
as designated in Tasha's Cauldron of Everything. * Aura of Protection • PHB 85
* Oath Spells • XGtE 39 While you are conscious, you grant all friendly
* Fighting Style • PHB 84 You gain oath spells based on your level that are creatures (including you) within 10 ft. a +3 bonus to all
You adopt a style of fighting as your specialty. always prepared and don't count against your daily saving throws.
number of prepared spells.
| Defense • PHB * Aura of the Guardian • XGtE 39
While you are wearing armor, you gain a +1 bonus to * Channel Divinity • XGtE 39 When a creature within 10 ft. of you takes damage,
AC. You gain two Channel Divinity options: you can use your reaction to magically take that
damage instead.
* Spellcasting • PHB 84 Emissary of Peace - As a bonus action, you grant
You can cast prepared paladin spells using CHA as yourself a +5 bonus to Charisma (Persuasion) checks | 1 Reaction
your spellcasting modifier (Spell DC 14, Spell Attack for the next 10 minutes.
+6). You can use a holy symbol as a spellcasting
focus. Rebuke the Violent - Immediately after an attacker === HILL DWARF RACIAL TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 7 Dragon Slayer Longsword 1 3 lb. Rations (1 day) 10 20 lb.

Shield 1 6 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 14 Splint 1 60 lb. Tinderbox 1 1 lb.

Custom Item 1 1 -- Torch 10 10 lb.


EP 0 Custom Item 2 1 -- Waterskin 1 5 lb.

Javelin 5 10 lb. Custom Item 1 1 --


GP 63 Backpack 1 5 lb. Custom Item 2 1 --

Clothes, Common 1 3 lb.


PP 0 Oil (flask) 1 1 lb.

Pot, Iron 1 10 lb.


WEIGHT CARRIED

167.68 lb. Shovel 1 5 lb.

ENCUMBERED Cook's Utensils 1 8 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Amulet 1 1 lb.

PUSH/DRAG/LIFT Bedroll 1 7 lb.

480 lb. Mess Kit 1 1 lb.

EQUIPMENT

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Paladin 8 rulerofimagination
CLASS & LEVEL PLAYER NAME
Adrick Dankil
Hill Dwarf Folk Hero 34,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Ability Score Increase • BR

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

* Ability Score Increase • BR

* Dwarven Toughness • BR 20
Your hit point maximum increases by 1, and it
increases by 1 every time you gain a level.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 60 Medium 49
GENDER AGE SIZE HEIGHT WEIGHT
Adrick Dankil Chaotic Good Torm Brown Brown Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

If someone is in trouble, I’m always ready to lend help.


Thinking is for other people. I prefer action.
I judge people by their actions, not their words.
I judge people by their actions, not their words.
If someone is in trouble, I’m always ready to lend help.
I’m confident in my own abilities and do what I can to instill confidence in

PERSONALITY TRAITS

Respect. People deserve to be treated with dignity and


respect. (Good)
Respect. People deserve to be treated with dignity and
respect. (Good)

IDEALS

I protect those who cannot protect


themselves.
I protect those who cannot protect
themselves.
BONDS

I’m convinced of the significance of my


destiny, and blind to my shortcomings
and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Command Paladin WIS 14 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Compelled Duel <C> Paladin WIS 14 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

P Sanctuary Paladin (Always Prepared) WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

P Sleep Paladin (Always Prepared) -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Searing Smite <C> Paladin CON 14 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 14 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 14 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

P Calm Emotions <C> Paladin (Always Prepared) CHA 14 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

P Hold Person <C> Paladin (Always Prepared) WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 14 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

SPELLS

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