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Blood Hunter 9 Xaiverthebold

CLASS & LEVEL PLAYER NAME


Vincent, A.K.A "Buzz"
Dhampir Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+2 Constitution +3 17 76 --
+0 • +7 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 9d10 SUCCESSES
Saving Throw Modifiers
Immunities - Poison,
DEXTERITY Poisoned FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+2 P

P
+6

+7
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 +0 Athletics STR Alchemist's Supplies, Brewer's Supplies,
ABILITY SAVE DC Tinker's Tools, Vehicles (Land)
+2 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
P +6 Insight WIS Common, Kraul
35 ft. (Walking), 35 ft. (Flying), 35 ft.
+3 +2 Intimidation CHA
(Climbing)
+3 Investigation INT
16 P +6 Medicine WIS SPEED

+7 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +2 Perception WIS


+2 Performance CHA === ACTIONS === - Regain hit points equal to the piercing damage dealt
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
by the bite.
- Gain a bonus to the next ability check or attack roll
Help, Hide, Ready, Search, Use an Object, you make; the bonus equals the piercing damage
+3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, dealt by the bite.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== BONUS ACTIONS ===
+3 Stealth DEX Fanged Bite • 4 / Long Rest Blood Curse of Bloated Agony
CHARISMA Your fanged bite is a natural weapon, which counts You curse a creature that you can see within 30
P +6 Survival WIS
as a simple melee weapon with which you are feet of you to painfully swell until the end of your next
turn. For the duration of this curse, the creature has
+2 proficient. You add your CON modifier, instead of your
STR modifier, to the attack and damage rolls when
you attack with this bite. It deals
disadvantage on Strength and Dexterity ability checks,
and takes <strong>1d8</strong> necrotic damage if it
<strong>1d4</strong> +2 piercing damage. makes more than one melee or ranged attack during
14 On biting a creature that isn’t a Construct or an its turn.
Undead, you can do one of: <em>Amplify.</em> This curse lasts for 1 minute. At
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Crossbow, Hand, +2 +11 1d6+5 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)

Skeeter Bite +9 1d8+5 Piercing Martial, Finesse


16 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 1 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Fanged Bite +6 1d4+2 Piercing 1 Use (4/4)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Blood Hunter 9 Xaiverthebold
CLASS & LEVEL PLAYER NAME
Vincent, A.K.A "Buzz"
Dhampir Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === You can mark a creature that you can see within 30 You gain advantage on Intelligence ability checks.
feet of you. Until the end of your turn, whenever you Side effect. You have disadvantage on Wisdom ability
* Hit Points • CR deal rite damage to the target, you roll an additional checks.
hemocraft die of rite damage.
* Proficiencies • CR <em>Amplify.</em> The next attack roll you make | Deftness • CR
against the target before the end of your turn has You gain advantage on Dexterity ability checks.
* Hunter's Bane • CR advantage. <em>Side effect.</em> You have disadvantage on
You have advantage on Wisdom (Survival) checks to Wisdom ability checks.
track fey, fiends, or undead, as well as on Intelligence | 1 Bonus Action
ability checks to recall information about them. | Rapidity • CR
* Fighting Style • CR Your speed increases by 10 feet. At 15th level, your
* Blood Maledict • CR You adopt a fighting style specialty. speed increases by 15 feet instead.
You can invoke a blood curse a number of times per <em>Side effect.</em> You have disadvantage on
short rest based on your level. You can choose to | Archery • CR Intelligence ability checks.
amplify the curse, losing 1d6 hit points yourself. You gain a +2 bonus to attack rolls you make with
Creatures that do not have blood in their bodies are ranged weapons. | Reconstruction • CR
immune to blood curses, unless you have amplified the For 1 hour, at the start of each of your turns, you
curse. * Crimson Rite • CR regain 4 hit points if you have at least 1 hit point, but
As a bonus action, imbue a weapon to strike for 1d6 no more than 38 hit points.
| 2 / Short Rest • No Action extra damage of your chosen type. On activating the <em>Side effect.</em> Your speed decreases by 10 ft
rite, you take 1d6 damage. Rite damage is magical for 1 hour.
* Blood Curses • CR and lasts while you hold the weapon or until you
Your chosen Blood Curses for use with the <em>Blood complete a short/long rest. | Vermillion • CR
Maledict</em> feature. You gain an additional use of your Blood Maledict
| Rite of the Flame • CR feature.
| Blood Curse of Bloated Agony • CR Your rite damage is fire damage. <em>Side effect.</em> You have disadvantage on
You curse a creature that you can see within 30 feet of death saving throws.
you to painfully swell until the end of your next turn. | Rite of the Storm • CR
For the duration of this curse, the creature has Your rite damage is lightning damage. * Mutagencraft • CR
disadvantage on Strength and Dexterity ability checks, You can create 2 mutagen(s) during a short or long
and takes <strong>1d8</strong> necrotic damage if it | 1 Bonus Action rest that lasts until you take another short rest.
makes more than one melee or ranged attack during
its turn. * Blood Hunter Order • CR | Mutagencraft - Consume Mutagen: 2 / Short Rest •
<em>Amplify.</em> This curse lasts for 1 minute. At 1 Bonus Action
the end of each of its turns, the cursed creature can | Order of the Mutant
make a Constitution saving throw (DC 15). On a | Mutagencraft - Flush Toxins: 1 Action
success, this curse ends. * Formulas • CR
You begin to uncover forbidden alchemical formulas * Mutagens • CR
| 1 Bonus Action that temporarily alter your mental and physical abilities. You can learn a mutagen at the same time you meet
its prerequisites via the Formulas feature.
| Blood Curse of the Marked • CR | Conversant • CR

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Eyes of the Eagle 1 -- Pot, Iron 1 10 lb.

Wand of Binding 1 -- Potion of Healing 2 1 lb.

SP 0 Crossbow, Hand, +2 1 3 lb. Rations (1 day) 10 20 lb.

Skeeter Bite 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Barrier Tattoo (Rare) 1 -- Shovel 1 5 lb.

Crossbow Bolts 20 1.5 lb. Tinderbox 1 1 lb.


GP 10 Backpack 1 5 lb. Torch 10 10 lb.

Clothes, Common 1 3 lb. Waterskin 1 5 lb.


PP 0 Alchemist's Supplies 1 8 lb.

Tinker's Tools 1 10 lb.


WEIGHT CARRIED

103.7 lb. Flame Tongue Shortsword 1 --

ENCUMBERED Potion of Healing (Greater) 2 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Scimitar of Sharpness 1 -- Eyes of the Eagle 1 --

PUSH/DRAG/LIFT Bedroll 1 7 lb. Skeeter Bite 1 2 lb.

300 lb. Mess Kit 1 1 lb. Barrier Tattoo (Rare) 1 --

EQUIPMENT

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Blood Hunter 9 Xaiverthebold
CLASS & LEVEL PLAYER NAME
Vincent, A.K.A "Buzz"
Dhampir Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Ability Score Improvement • CR a simple melee weapon with which you are proficient.
| Increase three scores (+1 / +1 / +1) •
* Extra Attack • CR Increase three different scores by 1. | Fanged Bite: 4 / Long Rest • 1 Action
Beginning at 5th level, you can attack twice, instead of
once, whenever you take the Attack action on your * Languages • VRGtR 15
turn. Your character can speak, read, and write Common === FEATS ===
and one other language that you and your DM agree is
| Special appropriate for the character. * Crossbow Expert • PHB 165
You ignore the loading property of crossbows with
* Brand of Castigation • CR * Creature Type • VRGtR 17 which you are proficient. Being within 5 ft. of a hostile
Whenever you damage a creature with your Crimson You are a Humanoid. creature doesn’t impose disadvantage on your ranged
Rite feature, you can choose to sear an arcane brand attack rolls, and when you use the Attack action and
of hemocraft magic into it. You always know the * Size • VRGtR 17 with a one-handed weapon, you can use a bonus
direction to the branded creature, and each time the You are Medium or Small. You choose the size when action to attack with a hand crossbow you are holding.
branded creature deals damage to you or a creature you gain this lineage.
you can see within 5 feet of you, the creature suffers 3 | Crossbow Expert Attack: 1 Bonus Action
psychic damage. * Speed • VRGtR 17
Your brand lasts until you dismiss it, or you apply a Your walking speed is 35 feet. * Artificer Initiate • TCoE 79
brand to another creature. You've learned a cantrip and 1st level spell from the
* Ancestral Legacy • VRGtR 17 Artificer spell list, as well as proficiency with an artisan
| 1 / Short Rest • Special If you replace a race with this lineage, you can keep tool, that you can use as a spellcasting focus for spells
the following elements of that race: any skill that use INT as the spellcasting ability.
* Strange Metabolism • CR proficiencies you gained from it and any climbing,
You gain immunity to poison damage and the flying, or swimming speed you gained from it.
poisoned condition.
* Darkvision • VRGtR 17
| 1 / Long Rest • 1 Bonus Action You can see in dim light within 60 feet of you as if it
were bright light and in darkness as if it were dim light.
* Grim Psychometry • CR You discern colors in that darkness as shades of gray.
When making an Intelligence (History) check to recall
information about a darker past surrounding an object * Deathless Nature • VRGtR 17
you are touching, or a location you are present in, you You don’t need to breathe.
have advantage on the roll.
* Spider Climb • VRGtR 17
You have a climbing speed equal to your walking
=== DHAMPIR RACIAL TRAITS === speed. In addition, at 3rd level, you can move up,
down, and across vertical surfaces and upside down
* Ability Score Increases • VRGtR 15 along ceilings, while leaving your hands free.
When determining your ability scores, you increase
one of those scores by 2 and increase a different score * Vampiric Bite • VRGtR 17
by 1, or you increase three different scores by 1. Your fanged bite is a natural weapon, which counts as

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Vincent, A.K.A "Buzz" Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

If someone is in trouble, I’m


always ready to lend help.
I get bored easily. When am I
going to get on with my destiny?
PERSONALITY TRAITS

Freedom. Tyrants must not be allowed to oppress the


people. (Chaotic)
Respect. People deserve to be treated with dignity and
respect. (Good)

IDEALS

I have a family, but I have no idea


where they are. One day, I hope to see
them again.
BONDS

I have a weakness for the vices of the city,


especially hard drink.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Weapon (any), uncommon (requires attunement)

This magic weapon warns you of danger. While the


weapon is on your person, you have advantage on
initiative rolls. In addition, you and any of your
companions within 30 feet of you can't be surprised,
except when incapacitated by something other than
nonmagical sleep. The weapon magically awakens
you and your companions within range if any of you
are sleeping naturally when combat begins.

Agility scarf

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Artificer Initiate -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

=== 1st LEVEL ===

O Cure Wounds Artificer Initiate -- 1A Touch V,S Instantaneous PHB 230 1/LR (Used), V/S

SPELLS

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