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Paladin 12 UncleArkie

CLASS & LEVEL PLAYER NAME


Justinian Ntsym-Adom
Aasimar Knight of Solamnia (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+6 Constitution +0 19 131 --
+5 +3 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
20
• +10 Charisma
Total 12d10
Resistances - Necrotic, Radiant SUCCESSES
Saving Throw Modifiers
DEXTERITY Immunities - Disease, FAILURES
+3 Bonus on Frightened
+0 saves DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+3 +2

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Pistol, Simple Weapons

16 P +9 Athletics STR === TOOLS ===


ABILITY SAVE DC Lute
+3 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Balok, Celestial, Common, Draconic,
30 ft. (Walking) Falkovian, Infernal, Mordentish, Nerakese,
+0 +3 Intimidation CHA
Solamnic
+0 Investigation INT
10 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+3 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+2 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +4 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 4 times per long
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+0 Stealth DEX Channel Divinity • 1 / Short Rest Healing Hands • 1 / Long Rest
CHARISMA Your oath allows you to channel divine energy to As an action, you can touch a creature and heal it
P +6 Survival WIS
fuel magical effects. When you use your Channel for <strong>4d4</strong> hit points.

+3 Divinity, you choose which option to use. You must


then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
Lay on Hands Pool • 60 / Long Rest
You have a pool of healing power that can restore
saving throws (DC 15). 60 HP per long rest. As an action, you can touch a
16 creature to restore any number of HP remaining in the
Divine Sense • 4 / Long Rest pool, or 5 HP to either cure a disease or neutralize a
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Astral Greatsword +1 +10 2d6+8 Slashing Martial, Heavy, Two-Handed, Additional thunder damage = cha modifier

Lamordian Pistol +4 1d10 Piercing Firearms, Ammunition (Firearms), Range, Loading, Range (30/90), Ignores non-magical armour

12 PASSIVE WISDOM (INSIGHT)

Lance +9 1d12+5 Piercing Martial, Reach, Special


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +9 6 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 12 UncleArkie
CLASS & LEVEL PLAYER NAME
Justinian Ntsym-Adom
Aasimar Knight of Solamnia (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === <strong>Vow of Enmity.</strong> As a bonus action,


* Divine Smite • PHB 85 you can choose a creature you can see within 10 ft. of
* Hit Points • PHB 84 When you hit with a melee weapon attack, you can you and gain advantage on attack rolls against it for 1
expend one spell slot to deal 2d8 extra radiant damage minute or until it drops to 0 HP or falls unconscious.
* Proficiencies • PHB 84 to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends | Channel Divinity: Abjure Enemy: 1 Action
* Divine Sense • PHB 84 (max 6d8 total).
As an action, you can detect good and evil. Until the | Channel Divinity: Vow of Enmity: 1 Bonus Action
end of your next turn, you can sense anything affected | Special
by the hallow spell or know the location of any * Oath Spells • PHB 88
celestial, fiend, undead within 60 ft. that is not behind * Harness Divine Power • TCoE 53 You gain oath spells based on your level that are
total cover. You can use this feature 4 times per long You can expend a use of your Channel Divinity to fuel always prepared and don't count against your daily
rest. your spells. As a bonus action, you touch your holy number of prepared spells.
symbol, utter a prayer, and regain one expended spell
| 4 / Long Rest • 1 Action slot, which can be no higher than level 2. You regain * Martial Versatility • TCoE 53
all expended uses when you finish a long rest. Whenever you reach a level in this class that grants
* Lay on Hands • PHB 84 the Ability Score Improvement feature, you can replace
You have a pool of healing power that can restore 60 | 2 / Long Rest • 1 Bonus Action a fighting style you know with another fighting style
HP per long rest. As an action, you can touch a available to paladins. This replacement represents a
creature to restore any number of HP remaining in the * Divine Health • PHB 85 shift of focus in your martial practice.
pool, or 5 HP to either cure a disease or neutralize a You are immune to disease.
poison affecting the creature. * Ability Score Improvement • PHB 85
* Sacred Oath • PHB 85
| Lay on Hands Pool: 60 / Long Rest • 1 Action * Extra Attack • PHB 85
| Oath of Vengeance You can attack twice, instead of once, whenever you
* Additional Paladin Spells • TCoE 52 take the Attack action on your turn.
Your Paladin has additional spells available to them, | Channel Divinity: 1 / Short Rest • 1 Action
as designated in Tasha's Cauldron of Everything. | 1 Action
* Channel Divinity • PHB 88
* Fighting Style • PHB 84 You gain two Channel Divinity options: * Aura of Protection • PHB 85
You adopt a style of fighting as your specialty. While you are conscious, you grant all friendly
<strong>Abjure Enemy.</strong> As an action, you creatures (including you) within 10 ft. a +3 bonus to all
| Great Weapon Fighting • PHB can choose one creature within 60 ft. of you that you saving throws.
You can reroll a 1 or 2 on damage dice with melee can see to make a WIS saving throw (15). Fiends and
weapons wielded with two hands. undead have disadvantage on this saving throw. On * Relentless Avenger • PHB 88
failure, the creature is frightened and its speed is When you hit a creature with an opportunity attack,
* Spellcasting • PHB 84 reduced to 0 (and it can't benefit from bonuses to you can move up to half your speed immediately after
You can cast prepared paladin spells using CHA as speed) for 1 minute or until it takes any damage. On the attack and as part of the same reaction without
your spellcasting modifier (Spell DC 15, Spell Attack success, the creature’s speed is halved for 1 minute or provoking opportunity attacks.
+7). You can use a holy symbol as a spellcasting until the creature takes any damage.
focus. | Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Plate, +1 1 65 lb. Playing Card Set 1 --

Potion of Healing (Greater) 3 1.5 lb. Helm 0 --

SP 0 Astral Greatsword +1 1 6 lb. Robes 1 4 lb.

Shield 1 6 lb. Warhorse 1 --


EP 0 Spear 1 3 lb. Saddlebags 1 8 lb.

Shortsword 1 2 lb. Thieves' Tools 1 1 lb.


GP 192 Longbow 1 2 lb. Holy Symbol 1 --

Lamordian Pistol 1 3 lb. Bullets, Renaissance 50 10 lb.


PP 0 Arrows 20 1 lb. Gunpowder, Powder Horn 1 2 lb.

Backpack 1 5 lb. Gunpowder, Powder Horn 1 2 lb.


WEIGHT CARRIED

249.5 lb. Case, Map or Scroll 1 1 lb. Bedroll 1 7 lb.

ENCUMBERED Clothes, Traveler's 1 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Oil (flask) 4 4 lb. Astral Greatsword +1 1 6 lb.

PUSH/DRAG/LIFT Pouch 1 1 lb.

600 lb. Reliquary 1 2 lb.

EQUIPMENT

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Paladin 12 UncleArkie
CLASS & LEVEL PLAYER NAME
Justinian Ntsym-Adom
Aasimar Knight of Solamnia (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

damage.
* Aura of Courage • PHB 85 * Resilient • PHB 168
While you are conscious, you and friendly creatures * Darkvision • MotM 7 Increase the chosen ability score by 1 and you gain
within 10 ft. can’t be frightened. You can see in dim light within 60 ft. of you as if it were proficiency in saving throws using the chosen ability.
bright light and in darkness as if it were dim light. You
* Improved Divine Smite • PHB 85 discern colors in that darkness only as shades of gray. * Great Weapon Master • PHB 167
Whenever you hit with a melee weapon attack, the On your turn, when you score a critical hit with a melee
target takes an extra <strong>1d8</strong> radiant * Healing Hands • MotM 7 weapon or reduce a creature to 0 HP with one, you
damage. As an action, you can touch a creature and heal it for can make one melee weapon attack as a bonus
<strong>4d4</strong> hit points. action. Before you make a melee attack with a heavy
| Special weapon that you are proficient with, you can choose to
| 1 / Long Rest • 1 Action take a -5 penalty to the attack roll to add +10 to the
attack's damage.
=== AASIMAR RACIAL TRAITS === * Light Bearer • MotM 7
You learn the <em>light</em> cantrip. Charisma is | Great Weapon Master Attack: 1 Bonus Action
* Ability Score Increases • MotM 5 your spellcasting ability for it.
When determining your character’s ability scores, * Squire of Solamnia • SotDQ 34
increase one score by 2 and increase a different score * Celestial Revelation • MotM 7 Your training in the ways of the Knights of Solamnia
by 1, or increase three different scores by 1. You choose between one of three revelation options: grants you these benefits:
<strong>Necrotic Shroud</strong>, <strong>Radiant
| Increase two scores (+2 / +1) • Consumption</strong>, or <strong>Radiant <strong>Mount Up.</strong> Mounting or dismounting
Increase one of these scores by 2 and a different Soul</strong>. costs you only 5 ft. of movement.
score by 1.
Once per long rest, you can use a bonus action to <strong>Precise Strike.</strong> Once per turn, when
* Languages • MotM 5 transform using your revelation which lasts for one you make a weapon attack roll against a creature, you
Your character can speak, read, and write Common minute or until you end it as a bonus action. can cause the attack roll to have advantage. If the
and one other language that you and your DM agree is attack hits, you roll a <strong>d8</strong> and add the
appropriate for the character. | Radiant Soul • number rolled as a bonus to the attack’s damage roll.
While transformed: You can use this benefit 4 times per long rest, but a
* Creature Type • MotM 7 - You have a flying speed equal to your walking speed. use is expended only if the attack hits.
You are a Humanoid. - Once on each of your turns, you can deal an extra 4
radiant damage to one target when you deal damage | Squire of Solamnia: Precise Strike: 4 / Long Rest •
* Size • MotM 7 to it with an attack or spell. Special
You are Medium or Small. You choose the size when
you select this race. | Celestial Revelation (Radiant Soul): 1 Bonus
Action
* Speed • MotM 7
Your walking speed is 30 ft. | 1 / Long Rest • 1 Bonus Action

* Celestial Resistance • MotM 7


You have resistance to necrotic damage and radiant === FEATS ===

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Paladin 12 UncleArkie
CLASS & LEVEL PLAYER NAME
Justinian Ntsym-Adom
Aasimar Knight of Solamnia (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Clothes, Fine 1 6 lb.

Mess Kit 1 1 lb.

Oil (flask) 1 1 lb.

Rations (1 day) 14 28 lb.

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Torch 10 10 lb.

Waterskin 1 5 lb.

Alchemist's Fire (flask) 0 --

Chalk (1 piece) 1 --

Lance 1 6 lb.

Barding 1 --

Bit and Bridle 1 1 lb.

Saddle, Military 1 30 lb.

Pot, Iron 1 10 lb.

ADDITIONAL EQUIPMENT

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Male 24 Medium 6'4" 180
GENDER AGE SIZE HEIGHT WEIGHT
Justinian Ntsym-Adom Lawful Good Paladine Golden Sky blue White blond
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===

Aethon
warhorse, Large Beast, Unaligned
Armor Class€11
Hit Points€19€(3d10+ 3)
Speed€60ft. PERSONALITY TRAITS
STR
18€(+4)
DEX
12€(+1)
CON
13€(+1)
INT IDEALS
6€(-2)
WIS
12€(+1)
CHA
7€(-2)
Senses€PassivePerception 11
Languages€-- BONDS
Challenge€1/2(100 XP)
Proficiency Bonus€+2

Trampling Charge.€Ifthe horse moves at least 20


feet straight toward a creature and then hits it with
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

P Light Light Bearer (Always Prepared) DEX 15 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

P Bane <C> Paladin (Always Prepared) CHA 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

P Hunter's Mark <C> Paladin (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 15 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Compelled Duel <C> Paladin WIS 15 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 15 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 15 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 15 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

=== 2nd LEVEL === 3 Slots OOO

P Hold Person <C> Paladin (Always Prepared) WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

=== 3rd LEVEL === 3 Slots OOO

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Crusader’s Mantle <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 230 D: 1m, 30 ft. Sphere, V

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

P Haste <C> Paladin (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

P Protection from Energy <C> Paladin (Always Prepared) -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Dispel Magic Paladin -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Magic Circle Paladin CHA 15 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

O Aura of Vitality <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V

O Blinding Smite <C> Paladin CON 15 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Elemental Weapon <C> Paladin -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S

O Spirit Shroud <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S

SPELLS

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