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+8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+6 Constitution +0 19 131 --
+5 +3 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
20
• +10 Charisma
Total 12d10
Resistances - Necrotic, Radiant SUCCESSES
Saving Throw Modifiers
DEXTERITY Immunities - Disease, FAILURES
+3 Bonus on Frightened
+0 saves DEFENSES HIT DICE DEATH SAVES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Pistol, Simple Weapons
+0 Stealth DEX Channel Divinity • 1 / Short Rest Healing Hands • 1 / Long Rest
CHARISMA Your oath allows you to channel divine energy to As an action, you can touch a creature and heal it
P +6 Survival WIS
fuel magical effects. When you use your Channel for <strong>4d4</strong> hit points.
Lamordian Pistol +4 1d10 Piercing Firearms, Ammunition (Firearms), Range, Loading, Range (30/90), Ignores non-magical armour
Darkvision 60 ft.
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Paladin 12 UncleArkie
CLASS & LEVEL PLAYER NAME
Justinian Ntsym-Adom
Aasimar Knight of Solamnia (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
EQUIPMENT
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Paladin 12 UncleArkie
CLASS & LEVEL PLAYER NAME
Justinian Ntsym-Adom
Aasimar Knight of Solamnia (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
damage.
* Aura of Courage • PHB 85 * Resilient • PHB 168
While you are conscious, you and friendly creatures * Darkvision • MotM 7 Increase the chosen ability score by 1 and you gain
within 10 ft. can’t be frightened. You can see in dim light within 60 ft. of you as if it were proficiency in saving throws using the chosen ability.
bright light and in darkness as if it were dim light. You
* Improved Divine Smite • PHB 85 discern colors in that darkness only as shades of gray. * Great Weapon Master • PHB 167
Whenever you hit with a melee weapon attack, the On your turn, when you score a critical hit with a melee
target takes an extra <strong>1d8</strong> radiant * Healing Hands • MotM 7 weapon or reduce a creature to 0 HP with one, you
damage. As an action, you can touch a creature and heal it for can make one melee weapon attack as a bonus
<strong>4d4</strong> hit points. action. Before you make a melee attack with a heavy
| Special weapon that you are proficient with, you can choose to
| 1 / Long Rest • 1 Action take a -5 penalty to the attack roll to add +10 to the
attack's damage.
=== AASIMAR RACIAL TRAITS === * Light Bearer • MotM 7
You learn the <em>light</em> cantrip. Charisma is | Great Weapon Master Attack: 1 Bonus Action
* Ability Score Increases • MotM 5 your spellcasting ability for it.
When determining your character’s ability scores, * Squire of Solamnia • SotDQ 34
increase one score by 2 and increase a different score * Celestial Revelation • MotM 7 Your training in the ways of the Knights of Solamnia
by 1, or increase three different scores by 1. You choose between one of three revelation options: grants you these benefits:
<strong>Necrotic Shroud</strong>, <strong>Radiant
| Increase two scores (+2 / +1) • Consumption</strong>, or <strong>Radiant <strong>Mount Up.</strong> Mounting or dismounting
Increase one of these scores by 2 and a different Soul</strong>. costs you only 5 ft. of movement.
score by 1.
Once per long rest, you can use a bonus action to <strong>Precise Strike.</strong> Once per turn, when
* Languages • MotM 5 transform using your revelation which lasts for one you make a weapon attack roll against a creature, you
Your character can speak, read, and write Common minute or until you end it as a bonus action. can cause the attack roll to have advantage. If the
and one other language that you and your DM agree is attack hits, you roll a <strong>d8</strong> and add the
appropriate for the character. | Radiant Soul • number rolled as a bonus to the attack’s damage roll.
While transformed: You can use this benefit 4 times per long rest, but a
* Creature Type • MotM 7 - You have a flying speed equal to your walking speed. use is expended only if the attack hits.
You are a Humanoid. - Once on each of your turns, you can deal an extra 4
radiant damage to one target when you deal damage | Squire of Solamnia: Precise Strike: 4 / Long Rest •
* Size • MotM 7 to it with an attack or spell. Special
You are Medium or Small. You choose the size when
you select this race. | Celestial Revelation (Radiant Soul): 1 Bonus
Action
* Speed • MotM 7
Your walking speed is 30 ft. | 1 / Long Rest • 1 Bonus Action
ADDITIONAL EQUIPMENT
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Paladin 12 UncleArkie
CLASS & LEVEL PLAYER NAME
Justinian Ntsym-Adom
Aasimar Knight of Solamnia (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Tinderbox 1 1 lb.
Torch 10 10 lb.
Waterskin 1 5 lb.
Chalk (1 piece) 1 --
Lance 1 6 lb.
Barding 1 --
ADDITIONAL EQUIPMENT
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Male 24 Medium 6'4" 180
GENDER AGE SIZE HEIGHT WEIGHT
Justinian Ntsym-Adom Lawful Good Paladine Golden Sky blue White blond
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Aethon
warhorse, Large Beast, Unaligned
Armor Class€11
Hit Points€19€(3d10+ 3)
Speed€60ft. PERSONALITY TRAITS
STR
18€(+4)
DEX
12€(+1)
CON
13€(+1)
INT IDEALS
6€(-2)
WIS
12€(+1)
CHA
7€(-2)
Senses€PassivePerception 11
Languages€-- BONDS
Challenge€1/2(100 XP)
Proficiency Bonus€+2
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CHA 15 +7
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
P Light Light Bearer (Always Prepared) DEX 15 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
P Bane <C> Paladin (Always Prepared) CHA 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
P Hunter's Mark <C> Paladin (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Compelled Duel <C> Paladin WIS 15 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V
O Searing Smite <C> Paladin CON 15 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V
O Thunderous Smite <C> Paladin STR 15 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V
O Wrathful Smite <C> Paladin WIS 15 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V
P Hold Person <C> Paladin (Always Prepared) WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V
O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S
O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Zone of Truth Paladin CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V
O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S
O Crusader’s Mantle <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 230 D: 1m, 30 ft. Sphere, V
P Haste <C> Paladin (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
P Protection from Energy <C> Paladin (Always Prepared) -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S
O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S
O Dispel Magic Paladin -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
O Magic Circle Paladin CHA 15 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M
O Aura of Vitality <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V
O Blinding Smite <C> Paladin CON 15 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V
O Elemental Weapon <C> Paladin -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S
O Spirit Shroud <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S
SPELLS
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