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Paladin 13 KarnaK

CLASS & LEVEL PLAYER NAME


Kadir Urral
Humano Cavaleiro da Ordem
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+9 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +6 Dexterity
+8 Constitution +2 22 108 --
+3 +6 Intelligence
CLASS
• +14 Wisdom INITIATIVE HIT POINTS
16
• +15 Charisma
Total 13d10
Immunities - Charmed, Disease, SUCCESSES
Saving Throw Modifiers
DEXTERITY Frightened, Critical Hits FAILURES
+4 on saves
+0 +2 on saves DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
+2 P
+3

+5
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set
+4 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +8 Insight WIS Celestial, Common, Elvish
30 ft. (Walking)
+0 +4 Intimidation CHA
+0 Investigation INT
10 +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+4 Performance CHA === ACTIONS === === OTHERS ===
+3 P +9 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Divine Smite (Special)
When you hit with a melee weapon attack, you can
Help, Hide, Ready, Search, Use an Object, expend one spell slot to deal 2d8 extra radiant
P +5 Religion INT Opportunity Attack, Grapple, Shove, Improvise, damage to the target plus 1d8 for each spell level
16 Two-Weapon Fighting, Interact with an Object higher than 1st (max 5d8) and plus 1d8 against
+0 Sleight of Hand DEX
undead or fiends.
+0 Stealth DEX === REACTIONS ===
Opportunity attack Extra Attack (Special)
CHARISMA +3 Survival WIS You can attack twice, instead of once, whenever you
=== BONUS ACTIONS === take the Attack action on your turn.
+4 Sanctuary
Improved Divine Smite (Special)
Whenever you hit with a melee weapon attack, the
18 target takes an extra 1d8 radiant damage.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Longsword, +1 +9 1d8+4 Slashing Martial, Versatile

Unarmed Strike +8 4 Bludgeoning


18 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 13 KarnaK
CLASS & LEVEL PLAYER NAME
Kadir Urral
Humano Cavaleiro da Ordem
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === | Special | Special


* Divine Sense ? PHB 84
As an action, you can detect good and evil. Until the * Divine Health ? PHB 85 * Aura of Protection ? PHB 85
end of your next turn, you can sense anything affected You are immune to disease. While you are conscious, you grant all friendly
by the hallow spell or know the location of any creatures (including you) within 10 ft. a +4 bonus to all
celestial, fiend, undead within 60 ft. that is not behind * Sacred Oath ? PHB 85 saving throws.
total cover. You can use this feature 5 times per long
rest. | Oath of Devotion * Aura of Devotion ? PHB 86
OOOOO / Long Rest ? 1 Action While you are conscious, friendly creatures (including
| Channel Divinity: 1 / Short Rest ? 1 Action you) within 10 ft. can't be charmed.
* Lay on Hands ? PHB 84
You have a pool of healing power that can restore 65 * Channel Divinity ? PHB 86 * Aura of Courage ? PHB 85
HP per long rest. As an action, you can touch a You gain two Channel Divinity options: While you are conscious, you and friendly creatures
creature to restore any number of HP remaining in the within 10 ft. can’t be frightened.
pool, or 5 HP to either cure a disease or neutralize a Sacred Weapon - As an action you can imbue a
poison affecting the creature. weapon with positive energy. For 1 minute, the
_____| Lay on Hands Pool: 65 / Long Rest ? 1 Action weapon is considered magical, you add +4 to attack === HUMAN RACIAL TRAITS ===
rolls, it emits bright light for 20 ft. and dim light for 20 ft
* Fighting Style ? PHB 84 beyond that. You can end the effect as part of any * Ability Score Increase ? BR 31
Interception -TCE p41 other action, if you are no longer holding the weapon,
When a creature you can see hits a target, other than or if you fall unconscious. * Languages ? BR 31
you, within 5 feet of you with an attack, you can use You can speak, read, and write Common and one
your reaction to reduce the damage the target takes by Turn the Unholy - As an action, you can censure fiends extra language.
1d10 + your proficiency bonus (to a minimum of 0 and undead. Each fiend or undead that can see or
damage). You must be wielding a shield or a simple or hear you within 30 ft. must make a WIS saving throw
martial weapon to use this reaction. (DC 17). On failure, it is turned for 1 minute or until it
takes damage.
* Spellcasting ? PHB 84
You can cast prepared paladin spells using CHA as O | Channel Divinity: Sacred Weapon: 1 Action
your spellcasting modifier (Spell DC 17, Spell Attack
+9). You can use a holy symbol as a spellcasting O | Channel Divinity: Turn the Unholy: 1 Action
focus.
* Oath Spells ? PHB 86
* Divine Smite ? PHB 85 You gain oath spells based on your level that are
When you hit with a melee weapon attack, you can always prepared and don't count against your daily
expend one spell slot to deal 2d8 extra radiant damage number of prepared spells.
to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends * Ability Score Improvement ? PHB 85
(max 6d8 total).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Protection 1 --

Ring of Protection 1 --

SP 0 Adamantine Plate 1 65 lb.

Longsword, +1 1 3 lb.
EP 0 Shield 1 6 lb.

Backpack 1 5 lb.
GP 130 Clothes, Traveler's 1 4 lb.

Potion of Healing 6 3 lb.


PP 70 Rations (1 day) 6 12 lb.

Rope, Silk (50 feet) 1 5 lb.


WEIGHT CARRIED

105 lb. Torch 2 2 lb.

ENCUMBERED Holy Symbol 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Ring of Protection 1

PUSH/DRAG/LIFT Cloak of Protectio 1

480 lb.

EQUIPMENT

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Masc. 37 Medium 1,92 mts 227
GENDER AGE SIZE HEIGHT WEIGHT
Kadir Urral* Lawful Good Tyr Branca Azul Marinho Negro
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


Kadir é conhecido por sua determinação
John Coffee - Líder dos Lâminas Resplandecentes inabalável e senso inabalável de justiça,
ele é leal, protetor e compassivo,
=== Organizations === especialmente em relação aos mais
fracos e oprimidos.
Lâminas Resplandecentes - Ordem de Cavalaria -
PERSONALITY TRAITS
Os Lâminas Resplandecentes juraram proteger
os fracos, defender os oprimidos e aplicar a
justiça imparcialmente, independentemente da Para Kadir, a honra e a lealdade são pilares fundamentais. Ele valoriza a palavra
dada e busca sempre manter sua integridade moral e ética.
raça, credo ou posição social. Eles são Ele vê como sua missão proteger os mais fracos, defender os oprimidos e oferecer
ajuda aos necessitados, agindo como um escudo contra a tirania e a injustiça.
defensores incansáveis dos direitos dos cidadãos
e têm a responsabilidade de enfrentar a corrupção
e a maldade onde quer que ela se manifeste.
IDEALS
A ordem é altamente respeitada em muitas terras
por sua dedicação à justiça. Sua reputação é tal
que suas palavras e ações são frequentemente Sua devoção a Tyr é inquestionável. Ele vê a ordem de cavalaria como sua família
e está disposto a fazer qualquer coisa para proteger e honrar sua divindade e seus
levadas a sério pelos líderes e cidadãos, já que companheiros cavaleiros.
Kadir mantém um profundo afeto e gratidão por seus pais, os fazendeiros que o
eles são vistos como guardiões da verdade e do criaram e moldaram seu caráter.
equilíbrio.
BONDS

Kadir, em seu ímpeto por corrigir injustiças, pode agir precipitadamente e tomar
decisões sem considerar todos os aspectos, o que por vezes o coloca em situações
complicadas. Sua crença na justiça e na ordem pode, por vezes, torná-lo inflexível
em suas decisões, dificultando a aceitação de situações onde as regras não se
aplicam de maneira clara

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Kadir Urral nasceu em uma vila pacífica, filho de ***Shield*** ***Longsword, +1***
um casal simples que administrava uma pequena A shield is made from wood or metal and is carried in You have a +1 bonus to attack and damage rolls
fazenda. Ele cresceu em meio aos campos one hand. Wielding a shield increases your Armor made with this magic weapon.
verdejantes e aprendeu desde cedo o valor do Class by 2. You can benefit from only one shield at a
trabalho árduo e da honestidade, ao lado de sua time. -Verum-
irmã mais nova, Kadara. Seus pais, embora não Verum é uma espada excepcionalmente bem
pertencessem a nenhuma ordem nobre, eram ***Adamantine Plate*** forjada, com uma lâmina reluzente e brilhante que
conhecidos por sua integridade e retidão de AC - 18 parece emitir uma luz tênue e reconfortante. Ela
caráter na comunidade. This suit of armor is reinforced with adamantine, one possui inscrições rúnicas ou símbolos sagrados ao
of the hardest substances in existence. While you're longo de sua lâmina, indicando sua natureza
A vida de Kadir mudou drasticamente quando a wearing it, any critical hit against you becomes a especial. O seu punho é adornado com asas
vila foi ameaçada por um grupo de bandidos. Ele normal hit. celestiais feitas de prata.
e sua família foram testemunhas da injustiça, da O espírito do antigo mestre reside dentro da
opressão e da necessidade de proteger os ***Cloak of Protection*** espada, aparecendo como uma voz sábia e
inocentes. Movido por um senso inabalável de You gain a +1 bonus to AC and saving throws while tranquilizadora na mente de Kadir. O mestre, uma
dever e justiça, Kadir procurou treinamento militar you wear this cloak. vez um renomado cavaleiro da Ordem dos Espadas
para se tornar mais capaz de defender sua Reluzentes, agora vive como uma entidade espiritual
comunidade. ***Ring of Protection*** vinculada à lâmina, oferecendo conselhos,
You gain a +1 bonus to AC and saving throws while orientação e ensinamentos valiosos ao seu discípulo.
Juntou-se a uma ordem de cavalaria dedicada a wearing this ring.
Tyr, o deus da justiça, após demonstrar *Guardião. O item sussurra avisos ao portador,
habilidades excepcionais e um coração puro. Seu conferindo a ele +2 de bônus na iniciativa caso o
treinamento consistiu em disciplina, honra e usuário não esteja incapacitado.
habilidades de combate, moldando-o para se
tornar um guerreiro respeitado e um símbolo de *
esperança para seu povo.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 17 +9
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 17 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

=== 3rd LEVEL === 3 Slots OOO

P Beacon of Hope <C> Paladin (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Dispel Magic Paladin (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Magic Circle Paladin CHA 17 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

=== 4th LEVEL === 1 Slots O

P Freedom of Movement Paladin (Always Prepared) -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

P Guardian of Faith Paladin (Always Prepared) DEX 17 1A 30 ft. V 8 hours PHB 246 D: 8h, V

O Banishment <C> Paladin CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Death Ward Paladin -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

O Locate Creature <C> Paladin -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

SPELLS

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