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• +16 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +6 Dexterity
• +16 Constitution +11 30 385 --
+10 +2 Intelligence
CLASS
+10 Wisdom INITIATIVE HIT POINTS
30
+5 Charisma
Total 20d12 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
Advantage against spells cast by creatures
within 5 feet of you
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Hellfire Dart +16 1d4+10 Piercing Simple, Finesse, Thrown, Range (20/60)
20 PASSIVE WISDOM (INSIGHT)
Javelin of Lightning +16 1d6+10 Piercing +4d6 Lightning, 1 Charge, Simple, Thrown, Range (30/120)
Unknown 5 ft. Shadow Returning Dart, +3 +19 1d4+13 Piercing +2d6 Necrotic, +2d6 Psychic, 1 Charge, Simple, Finesse, Thrown, Range (20/60)
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Barbarian 20 ZehirTaumriel
CLASS & LEVEL PLAYER NAME
Curtis Riverwind
Goliath Folk Hero - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Danger Sense • PHB 48 * Intimidating Presence • PHB === GOLIATH RACIAL TRAITS ===
You have advantage on DEX saving throws against You can frighten a creature that you can see within 30
effects that you can see while not blinded, deafened, ft. If it can see and hear you, it must succeed on a WIS * Ability Score Increases • MotM 5
or incapacitated. saving throw (DC 19 or be frightened until the end of When determining your character’s ability scores,
your next turn. You can use your action to extend the increase one score by 2 and increase a different score
* Primal Path • PHB 48 duration of this effect each turn, unless it moves out of by 1, or increase three different scores by 1.
line of sight or more than 60 ft. away from you.
| Path of the Berserker | Increase two scores (+2 / +1) •
96.45 lb. Absorbing Tattoo, Necrotic 1 -- Rope, Hempen (50 feet) 1 10 lb.
EQUIPMENT
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Barbarian 20 ZehirTaumriel
CLASS & LEVEL PLAYER NAME
Curtis Riverwind
Goliath Folk Hero - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Increase one of these scores by 2 and a different incapacitado. Si tienes 0 puntos de golpe al comienzo * Keen Mind • PHB 167
score by 1. de tu turno, en lugar de esto, te estabilizas Increase your INT score by 1. You always know which
automáticamente sin necesidad de hacer tiradas de way is north, the number of hours left before the next
* Languages • MotM 5 salvación por muerte. sunrise or sunset, and can accurately recall anything
Your character can speak, read, and write Common you have seen or heard within the past month.
and one other language that you and your DM agree is * Grappler • BR 167
appropriate for the character. You have advantage on attack rolls against a creature * Mage Slayer • PHB 168
you are grappling. You can use your action to try to pin When a creature within 5 ft. of you casts a spell, you
* Creature Type • MotM 21 a creature grappled by you by making another grapple can use your reaction to make a melee weapon attack
You are a Humanoid. check. If you succeed, you and the creature are both against that creature, and when you damage a
restrained until the grapple ends. creature that is concentrating on a spell, that creature
* Size • MotM 21 has disadvantage on the saving throw it makes to
You are Medium. | Grappling Pin: 1 Action maintain its concentration. You also have advantage
on saving throws against spells cast by creatures
* Speed • MotM 21 * Alert • PHB 165 within 5 ft. of you.
Your walking speed is 30 ft. You gain a +5 bonus to initiative, you can't be
surprised while you are conscious, and other creatures | Mage Slayer Attack: 1 Reaction
* Little Giant • MotM 21 don’t gain advantage on attack rolls against you as a
You’re proficient with Athletics and you count as one result of being unseen by you. * Martial Adept • PHB 168
size larger when determining your carrying capacity You learn two maneuvers of your choice from among
and the weight you can push, drag, or lift. * Defensive Duelist • PHB 165 those available to the Battle Master archetype in the
When you are wielding a finesse weapon with which fighter class. If a maneuver you use requires your
* Mountain Born • MotM 21 you are proficient and another creature hits you with a target to make a saving throw to resist the maneuver's
You have resistance to cold damage and naturally melee attack, you can use your reaction to add 6 to effects, the saving throw DC is 24. You gain one
acclimate to high altitudes even if you’ve never been to your AC for that attack. superiority die per short rest, which is a d6, that is
one. This includes elevations above 20,000 ft. used to fuel your maneuvers.
| 1 Reaction
* Stone’s Endurance • MotM 21 | Riposte • PHB
When you take damage, you can use your reaction to * Durable • PHB 166 When a creature misses you with a melee attack, you
reduce the damage taken by Increase your CON score by 1. When you roll a Hit Die can use your reaction and expend one superiority die
<strong>1d12</strong>+10. You can use this trait 6 to regain HP, the min HP you regain from the roll to make a melee weapon attack against it (add the
times per long rest. equals 20. superiority die to the attack’s damage roll on hit).
| 6 / Long Rest • 1 Reaction * Inspiring Leader • PHB 167 | Trip Attack • PHB
You can spend 10 minutes inspiring your companions. When you hit with a weapon attack, you can expend
Choose up to 6 allies (including yourself) that can see one superiority die to add the total to the damage roll,
=== FEATS === or hear and can understand you within 30 ft. Each and if the target is Large or smaller, it must make a
creature gains 25 temp HP once per short rest. STR saving throw (DC 24). On failure, you knock the
* Rasgo Divino "Regeneración Heroica" • target prone.
Al inicio de tu turno, recuperas 5 puntos de golpe si | 10 Minutes
tienes al menos 1 punto de golpe y no estás | 1 / Short Rest • No Action
Tinderbox 1 1 lb.
Torch 10 10 lb.
Waterskin 1 5 lb.
ADDITIONAL EQUIPMENT
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Barbarian 20 ZehirTaumriel
CLASS & LEVEL PLAYER NAME
Curtis Riverwind
Goliath Folk Hero - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Male 133 Medium 202 150
GENDER AGE SIZE HEIGHT WEIGHT
Curtis Riverwind Neutral Mishakal White Blue and Glow Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hex <C> Fey Touched (Wisdom) -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 1/LR, D: 1h, V/S/M
O Find Familiar [R] Strixhaven Mascot -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M
O Misty Step Fey Touched (Wisdom) -- 1BA Self V Instantaneous PHB 260 1/LR, V
O Enlarge/Reduce <C> FIST OF RIVERWIND CON 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M
SPELLS
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