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• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +8 Constitution +10 22 180 --
+1 +2 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total 16d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
Help, Hide, Ready, Search, Use an Object, === BONUS ACTIONS ===
+2 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, Charger
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object When you use the Dash action, you can use a
bonus action to make a melee weapon attack or shove
+5 Stealth DEX Healing Hands • 1 / Long Rest a creature.
CHARISMA Once per long rest as an action, touch a creature
P +10 Survival WIS
and restore 16 hit points. If you move at least 10 ft. in a straight line before
using this bonus action, you either gain a
+2 Radiant Soul • 1 / Long Rest
[3rd] Once per long rest as an action, you can
<strong>+5</strong> bonus to the damage roll (if you
chose to make a melee attack and you hit) or push the
transform, gaining glimmering eyes and two target up to 10 ft. away from you (if you chose to
14 incorporeal wings. For 1 minute or until you end it as a shove and you succeed).
bonus action, you have a flying speed (30 ft.) and
SKILLS ACTIONS
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Fighter 16 RWalk97
CLASS & LEVEL PLAYER NAME
Xinys
Protector Aasimar Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === You can reroll a saving throw that you fail - you must
* Battlefield Medicine • use the new roll. You can use this 2 times per long
* Fighting Style Options • TCoE 41 At the start of initiative, you may prepare a Healer's Kit rest.
for ready use in combat. As an action, you may
* Hit Points • PHB 71 administer aid to a creature within melee range on the | 2 / Long Rest • Special
battlefield. The creature regains a number of hit points
* Proficiencies • PHB 71 equal to 1d8 per use of your prepared medicine kit, * Improved Battlefield Medicine •
plus your WIS modifier and proficiency bonus. After At 10th level, your Battlefield Medicine uses a d10 for
* Fighting Style • PHB 72 the uses of your Healer's Kit are expended, you may each use of your prepared Medicine Kit. At level 18,
You adopt a fighting style specialty. spend one turn preparing another. you use a d12.
CP 0 Dagger, +1 1 1 lb.
GP 0
PP 0
WEIGHT CARRIED
50 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb.
PUSH/DRAG/LIFT
390 lb.
EQUIPMENT
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Fighter 16 RWalk97
CLASS & LEVEL PLAYER NAME
Xinys
Protector Aasimar Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| 1 / Long Rest • 1 Action result of being unseen by you. target up to 10 ft. away from you (if you chose to shove
and you succeed).
* Light Bearer • VGtM * Tough • PHB 170
You know the light cantrip (CHA). Your HP maximum increases by 32. | 1 Bonus Action
* Alert • PHB 165 If you move at least 10 ft. in a straight line before using
You gain a +5 bonus to initiative, you can't be this bonus action, you either gain a
surprised while you are conscious, and other creatures <strong>+5</strong> bonus to the damage roll (if you
don’t gain advantage on attack rolls against you as a chose to make a melee attack and you hit) or push the
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Xinys
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Light Bearer DEX 15 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
SPELLS
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