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+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+4 Constitution +8 18 130 --
+1 • +10 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
13
+1 Charisma
Total 16d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage made to maintain your
concentration on a spell when you
+3 take damage DEFENSES HIT DICE DEATH SAVES
+5
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Rapier, Sling
Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
+5 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
+3 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 5 / Long Rest
+2 Survival WIS
5 times per long rest, you can use a bonus action Telekinetic: Shove
As a bonus action, you can try to telekinetically
+1 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: shove one creature you can see within 30 ft. of you.
When you do so, the target must succeed on a
You gain a +5 bonus to your AC, your walking speed Strength saving throw (DC 18) or be moved 5 ft.
13 increases by 10 ft., you have advantage on Acrobatics toward or away from you. A creature can willingly fail
checks, and you gain a +5 bonus to any CON saving this save.
SKILLS ACTIONS
Darkvision 60 ft.
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Wizard 16 RWalk97
CLASS & LEVEL PLAYER NAME
Ollym
Half-Orc Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === It ends early if you are incapacitated, if you don drop to 1 HP instead once per long rest.
medium or heavy armor or a shield, or if you use two
* Hit Points • PHB 113 hands to make an attack with a weapon. You can also | 1 / Long Rest • Special
dismiss the Bladesong at any time you choose (no
* Proficiencies • PHB 113 action required). * Savage Attacks • BR 41
When you score a critical hit, roll one of the weapon’s
* Spellcasting • PHB 114 | 5 / Long Rest • 1 Bonus Action dice one additional time and add it to the extra
You can cast prepared wizard spells using INT as your damage.
spellcasting modifier (Spell DC 18, Spell Attack +10) * Ability Score Improvement • PHB 115
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Extra Attack • SCAG === FEATS ===
spellcasting focus. You can attack twice, instead of once, whenever you
take the Attack action on your turn. Moreover, you can * Telekinetic • TCoE 81
* Arcane Recovery • PHB 115 cast one of your cantrips in place of one of those You learn the <em>mage hand</em> cantrip, and can
Once per day when you finish a short rest, you can attacks. cast it without verbal or somatic components and make
choose expended spell slots to recover - up to a the spectral hand invisible. If you already know this
combined level of 8, and none of the slots can be 6th * Song of Defense • SCAG spell, its range increases by 30 ft. Its spellcasting
level or higher. When you take damage while your Bladesong is ability is the ability increased by this feat.
active, you can use your reaction to expend one spell
| 1 / Long Rest • Special slot and reduce that damage to you by an amount As a bonus action, you can try to telekinetically shove
equal to five times the spell slot’s level. one creature you can see within 30 ft. of you. When
* Arcane Tradition • PHB 115 you do so, the target must succeed on a Strength
| 1 Reaction saving throw (DC 13 + the ability modifier of the score
| Bladesinging increased by this feat) or be moved 5 ft. toward or
* Song of Victory • SCAG away from you. A creature can willingly fail this save.
* Training in War and Song • SCAG You add +5 to the damage of your melee weapon
You gain proficiency with light armor, one type of attacks while your Bladesong is active. | Intelligence •
one-handed melee weapon of your choice, and the Increase your Intelligence score by 1, to a maximum of
Performance skill if you don’t already have it. 20. The spell’s spellcasting ability is Intelligence.
=== HALF-ORC RACIAL TRAITS ===
* Bladesong • SCAG | Telekinetic: Shove: 1 Bonus Action
5 times per long rest, you can use a bonus action to * Ability Score Increase • BR
start a Bladesong, which lasts for 1 minute and grants * Telepathic • TCoE 81
you the following benefits: * Darkvision • BR 41
You can see in darkness (shades of gray) up to 60 ft. | Intelligence •
You gain a +5 bonus to your AC, your walking speed Increase your Intelligence score by 1, to a maximum of
increases by 10 ft., you have advantage on Acrobatics * Menacing • BR 41 20. The spell’s spellcasting ability is Intelligence.
checks, and you gain a +5 bonus to any CON saving You gain proficiency in the Intimidation skill.
throw you make to maintain your concentration on a * Fey Touched • TCoE 79
spell. * Relentless Endurance • BR 41 Increase your Intelligence, Wisdom, or Charisma score
When you are reduced to 0 HP but not killed, you can by 1, to a maximum of 20.
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
2 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
PUSH/DRAG/LIFT
390 lb.
EQUIPMENT
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Wizard 16 RWalk97
CLASS & LEVEL PLAYER NAME
Ollym
Half-Orc Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| Intelligence •
Increase your Intelligence score by 1, to a maximum of
20. The spells’ spellcasting ability is Intelligence.
| 1 Reaction
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ollym
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT 18 +10
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Telekinetic -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Green-Flame Blade Spell Sniper +10 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M
O Detect Thoughts <C> Telepathic WIS 18 1A Self V,S,M Concentration, up to 1 minute PHB 231 1/LR, D: 1m, V/S/M
O Detect Thoughts <C> Telepathic WIS 18 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M
O Misty Step Fey Touched -- 1BA Self V Instantaneous PHB 260 1/LR, V
SPELLS
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