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Cleric 5 / Ranger 3 NFH

CLASS & LEVEL PLAYER NAME


Janus
Kalashtar Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +5 20 62 --
+3 +1 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
16
• +4 Charisma
Total
5d8 + 3d10 SUCCESSES
Saving Throw Modifiers
Resistances - Psychic
DEXTERITY FAILURES
Advantage on
+1 WIS DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 +4

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit
+1 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
P +7 Insight WIS Common, Deep Speech, Elvish, Primordial,
30 ft. (Walking), 30 ft. (Flying) Quori, Undercommon
+1 +1 Intimidation CHA
+1 Investigation INT
12 P +7 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +10 Perception WIS


+1 Performance CHA === ACTIONS === You can expend a use of your <em>Channel
+4 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Divinity</em> to fuel your spells. As a bonus action,
you regain one expended spell slot of up to level 2.
Help, Hide, Ready, Search, Use an Object, You regain all expended uses when you finish a long
P +4 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, rest.
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
+1 Stealth DEX Eyes of Night • 1 / Long Rest Channel Divinity • 1 / Short Rest
CHARISMA As an action, you can share your 300 ft. darkvision You can channel divine energy to fuel magical
+4 Survival WIS
with up to 4 willing creatures you can see within 10 ft. effects a number of times per short rest.

+1 of you, lasting for 1 hour. Once you share it, you can’t
do so again until you finish a long rest, unless you
expend a spell slot of any level to share it again.
Dread Ambusher
You add your WIS modifier (+4) to initiative rolls. At
the start of your first turn of each combat, your walking
13 === BONUS ACTIONS === speed increases by 10 ft., which lasts until the end of
Harness Divine Power • 1 / Long Rest that turn. If you take the Attack action on that turn, you
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

20 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Frostrune Axe +7 1d8+4 Slashing 5/5 Charges, Martial, Versatile


17 PASSIVE WISDOM (INSIGHT)

Handaxe +6 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Handaxe +6 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)

Darkvision 330 ft. Staff of the Apprentice-Enchantment +6 1d6+3 Bludgeoning 1 Charge, Simple, Versatile

Warhammer +6 1d8+3 Bludgeoning Martial, Versatile

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 5 / Ranger 3 NFH
CLASS & LEVEL PLAYER NAME
Janus
Kalashtar Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === * Vigilant Blessing • TCoE 35 * Cantrip Versatility • TCoE 31
As an action, you give one creature you touch Whenever you reach a level in this class that grants
* Additional Cleric Spells • TCoE 30 (including possibly yourself) advantage on the next the Ability Score Improvement feature, you can replace
Your Cleric has additional spells available to them, as initiative roll the creature makes. This benefit ends one cantrip you learned from this class’s Spellcasting
designated in Tasha's Cauldron of Everything. immediately after the roll or if you use this feature feature with another cantrip from the cleric spell list.
again.
* Hit Points • PHB 57 * Ability Score Improvement • PHB 59
| 1 Action
* Proficiencies • PHB 57 * Destroy Undead • PHB 59
* Harness Divine Power • TCoE 30 When an undead fails its saving throw against your
* Spellcasting • PHB 58 You can expend a use of your <em>Channel Turn Undead feature, it is instantly destroyed if its CR
You can cast prepared cleric spells using WIS as your Divinity</em> to fuel your spells. As a bonus action, is lower than the threshold for your level.
spellcasting modifier (Spell DC 15, Spell Attack +7) you regain one expended spell slot of up to level 2.
and prepared cleric spells as rituals if they have the You can use this feature 1 times. You regain all === RANGER FEATURES ===
ritual tag. You can use a holy symbol as a spellcasting expended uses when you finish a long rest.
focus. * Deft Explorer • TCoE 56
| 1 / Long Rest • 1 Bonus Action You are an unsurpassed explorer and survivor, both in
* Divine Domain • PHB 58 the wilderness and in dealing with others on your
You choose a divine domain that grants you additional * Channel Divinity • PHB 58 travels.
spells and other features related to your deity. You can channel divine energy to fuel magical effects
a number of times per short rest | Canny (1st Level) • TCoE 56
| Twilight Domain Choose one of your skill proficiencies. Your proficiency
| 1 / Short Rest • Special bonus is doubled for any ability check you make that
* Domain Spells • TCoE 34 uses the chosen skill.
You gain domain spells at the cleric levels listed in the | Channel Divinity: Turn Undead: 1 Action You can also speak, read, and write two additional
Twilight Domain Spells table. languages of your choice.
* Channel Divinity: Twilight Sanctuary • TCoE 35
* Bonus Proficiencies • TCoE 34 As an action, you present your holy symbol, and a * Hit Points • PHB 90
You gain proficiency with martial weapons and heavy sphere of twilight emanates from you. The sphere is
armor. centered on you, has a 30-ft. radius, and is filled with * Favored Foe • TCoE 56
dim light. The sphere moves with you, and it lasts for 1 When you hit a creature with an attack roll, you can
* Eyes of Night • TCoE 34 minute or until you are incapacitated or die. Whenever mark the target as your favored enemy for 1 minute or
You have darkvision out to a range of 300 feet. As an a creature (including you) ends its turn in the sphere, until you lose your concentration (as if you were
action, you can share this darkvision with up to 4 you can grant that creature one of these benefits: concentrating on a spell).
willing creatures you can see within 10 ft. of you, - You grant it <strong>1d6</strong>+5 temporary hit The first time on each of your turns that you hit the
lasting for 1 hour. Once you share it, you can’t do so points. favored enemy and deal damage to it, including when
again until you finish a long rest, unless you expend a - You end one effect on it causing it to be charmed or you mark it, you can increase that damage by 1d4.
spell slot of any level to share it again. frightened.
| 3 / Long Rest • Special
| 1 / Long Rest • 1 Action | 1 Action
* Proficiencies • PHB 90

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 334 Sending Stones 1 -- Dagger 1 1 lb.

Vibrating rock 1 -- Backpack 1 5 lb.

SP 352 Orb of Direction 1 -- Alms Box 1 --

Life Tether Ankh 1 -- Shield 1 6 lb.


EP 0 Staff of the Apprentice-Enchantment 1 -- Splint 1 60 lb.

Mantle of Selflessness 1 -- Handaxe 1 2 lb.


GP 117 Contingency Band 1 -- Handaxe 1 2 lb.

Frostrune Axe 1 4 lb. Component Pouch 1 2 lb.


PP 79 Pixie Dust 1 -- Pouch 1 1 lb.

Pixie Dust 1 -- Healer's Kit 1 3 lb.


WEIGHT CARRIED

548.5 lb. Pixie Dust 1 -- Wagon 1 400 lb.

ENCUMBERED Pixie Dust 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Wand of Prestidigitation 1 -- Mantle of Selflessness 1 --

PUSH/DRAG/LIFT Cuddly Spider 1 -- Frostrune Axe 1 4 lb.

480 lb. Warhammer 1 2 lb. Salamander Flame Gauntlets 1 --

EQUIPMENT

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Cleric 5 / Ranger 3 NFH
CLASS & LEVEL PLAYER NAME
Janus
Kalashtar Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

that turn. If you take the Attack action on that turn, you
* Fighting Style • PHB 91 can make one additional weapon attack as part of that
You adopt a particular style of fighting as your action, dealing an extra 1d8 damage of the weapon’s
specialty. damage type on a hit.

| Defense • PHB | Special


While you are wearing armor, you gain a +1 bonus to
AC. * Umbral Sight • XGtE 42
You gain darkvision out to a range of 60 ft. (+30 ft. if
* Spellcasting Focus • TCoE 57 you already have it). While in darkness, you are
You can use a druidic focus as a spellcasting focus for invisible to any creature that relies on darkvision to see
your ranger spells. you in that darkness.

* Spellcasting • PHB 91
You can cast known ranger spells using WIS as your === KALASHTAR RACIAL TRAITS ===
spellcasting modifier (Spell DC 15, Spell Attack +7).
* Dual Mind • ERftLW
* Ranger Archetype • PHB 92 You have advantage on all Wisdom saving throws.

| Gloom Stalker * Mental Discipline • ERftLW


You have resistance to psychic damage.
* Primeval Awareness • PHB 92
As an action, you can expend one ranger spell slot (1 * Mind Link • ERftLW
minute per level of spell slot) to sense whether any You can speak telepathically to any creature you can
aberrations, celestials, dragons, elementals, fey, see within 80 ft. of you. You don’t need to share a
fiends, or undead are present within 1 mile of you (or language with the creature for it to understand, but the
within up to 6 miles if you are in your favored terrain). creature must be able to understand at least one
This feature doesn’t reveal the creatures’ location or language.
number.
As an action, when you’re speaking telepathically to a
| 1 Action creature, you can give that creature the ability to speak
telepathically with you for the next hour, or until you
* Gloom Stalker Magic • XGtE 42 end this effect as an action.
You learn additional spells based on your level that
count as ranger spells but don't count against the | Mind Link Response: 1 Action
number of spells you know.
* Severed from Dreams • ERftLW
* Dread Ambusher • XGtE 42 You are immune to magical spells and effects that
You add your WIS modifier (+4) to initiative rolls. At the require you to dream, like the dream spell, but not to
start of your first turn of each combat, your walking spells and effects that put you to sleep, like the sleep
speed increases by 10 ft., which lasts until the end of spell.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Cleric 5 / Ranger 3 NFH
CLASS & LEVEL PLAYER NAME
Janus
Kalashtar Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Cuddly Spider 1 -- Clothes, Common 1 3 lb.

Salamander Flame Gauntlets 1 -- Mirror, Steel 1 0.5 lb.

Doom Bloom 1 -- Tent, Two-Person 1 20 lb.

Doom Bloom 1 -- Tinderbox 1 1 lb.

Doom Bloom 1 -- Waterskin 1 5 lb.

Face Paint 1 -- Smith's Tools 1 8 lb.

Face Paint 1 -- Herbalism Kit 1 3 lb.

Wizard Puppet 1 -- Censer 1 --

Wizard Puppet 1 -- Vestments 1 --

Wizard Puppet 1 -- Holy Symbol 2 --

Ink (1 ounce bottle) 1 -- Clothing, cold weather 1 5 lb.

Ink Pen 1 -- Vial 6 --

Parchment (one sheet) 10 -- Powered Silver 7 --

Bedroll 1 7 lb. Potion of Heroism 0 --

Candle 10 -- Block of Incense 3 --

ADDITIONAL EQUIPMENT

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Male 32 Medium 6'2 ft 261
GENDER AGE SIZE HEIGHT WEIGHT
Janus Chaotic Good Church of SelûnePale Brown White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I am very stone faced and calm even in
Evelyn - paladin of Lathander and friend dire situations.
Krezza Shadowhand -Ex-comrade I feel tremendous empathy for all who
Morwen Solonna - Friend suffer.
Sypha Belnades - Friend
Felris Bjarken - Friend PERSONALITY TRAITS
Selune - Patron Goddess
Stella Fluer - Spirit half
Mystra (first and second) - allied goddess To encourage and exemplify
Eilistraee - Friendly Goddess acceptance, equality and equal
Order of the Blue Moon - Knights dedicated to
Mystra and her divine mother Selune
access, tolerance, and understanding;
Lliira - Friendly Goddess IDEALS
Sune - Friendly Goddess
Lathander - Friendly God
Sehanine Moonbow - Friendly Goddess The Spirit that now inhabits me, who
Janus is a tall man with wide shoulders and a strong build built over many years of harsh survival and combat. He has short white hair and a short well trimmed white beard. His eyes are a deep hazelnut brown and his skin is pale from years living in dark conditions. Janus is very stone faced and has trouble expressing himself. He also has a very large amount of scars and injuries all over his body from years of abuse and torture, that he keeps hidden with a large amount of bandages and by rarely taking off any of his armour.
Shaundakul - Friendly God helped me find peace and a greater
Valkur - Friendly God
Chauntea - Friendly Goddess purpose in faith.
Eldath - Friendly Goddess BONDS
Tymora - Friendly Goddess
Shards - Servents of my Goddess
Eadrins - Servents of my Goddess I can sometimes come off as
Lillends - Servents of my Goddess cold or uncaring.
Slivers - Servents of my Goddess
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Pain. This is the oldest memory Janus has, pain Janus was a slave most of his life and has many but holds strong to his dogma to over come his fear
and the laughing of his tormenters. Janus cant scars physically, emotionally and mentally. and hate.
remember what life was like before his
enslavement or if he even had a life before then. Has endured some of the worst acts or torture and Has a powerful hatred of slavers.
For years Janus had been subjected to every for pain possible .
of torture and suffering for the pleasure and
amusement of his captures. Staged a breakout with the other slaves and https://forgottenrealms.fandom.com/wiki/Sel%C3%BBne#Personal
escaped into the Underdark with many other slaves.
Selûne€(pronounced:€seh-LOON-eh),also known
Found sanctuary in a ruined church in one of the few as€OurLady of Silver, the€Moonmaiden,and
area that had access to the sky. the€NightWhite Lady, was the€goddess€ofthe moon
in the€Faerûnianpantheon.
Survived in the Underdark for years learning to hunt
and avoid dangers. Selune is a greater goddess, she holds the portfolios
of the moon, moonlight, and stars; beauty and purity;
Aroused a long dead spirt from her sleep and formed love and marriage; navigation and navigators;
his first friendship with this interesting being. tracking, wanderers, and seekers; diviners and
dreams; good and neutral lycanthropes; and autumn.
Spirit saw how broken Janus was and tried to help
him, by teaching him how to read and write, cook, Like the cycles of the moon, Selûne had many and
clean and even gave him his name. changing moods and natures. Her faithful, coming
from many walks of life, viewed her in countless
Spirit told him her name Stella Fleur which means different ways, and she reflected this. Sometimes
"star flower" and came to be a sort of mother figure she was enthusiastic, vivacious, joyous, and
for Janus. majestic, given to action and dance. At other times,
she was subdued, motherly, and almost poetic€or
Learned about Selune from Stella and while tranquil and embracing.€Thenshe was remote and
sceptical and first, preformed an old ritual for her weighed down by sadness at defeats and tragedies,
blessing and received it. even those that happened long, long ago.€Finally,
she could be aggressive and fierce, but cold, and
Blessing of Selune healed some of the damage to with little mercy for her enemies.€Theseshifting
his soul and her kindness showed Janus that there is personalities made her versatile.€Nevertheless,she
beauty to life. was viewed as a calm power.

Secured his gear from the ruins reliquary and after Nevertheless, at all times, Selûne was caring and
years of training and learning he left to not only accepting of most beings, and forgiving of most of
spread what he had learned but also avoid slavers her followers' faults. She was both ageless and
that were hunting down escaped slaves. ancient. She was quietly mystical and, as a being
of€chaos,well used to change. She had a serene
Doesn't stay in one location for long if he can help it and peaceful nature and was slow to anger; she
to stay ahead of any slavers that might still be after would not fight if she could help it, but nor did she
him even after leaving the Underdark. hold back if she must. She was fiercely protective
when confronted by evil. The one constant was her
Has a slight fear of Drow due to being a Drow slave eternal conflict with Shar.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS / WIS 15 / 15 +7 / +7
Cleric / Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Sacred Flame Cleric DEX 15 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Toll the Dead Cleric WIS 15 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Minor Illusion Wizard Puppet -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Guiding Bolt Cleric +7 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Inflict Wounds Cleric +7 1A Touch V,S Instantaneous PHB 253 V/S

O Ceremony [R] Cleric -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

P Faerie Fire <C> Cleric (Always Prepared) DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

P Sleep Cleric (Always Prepared) -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Bane <C> Cleric CHA 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 15 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Longstrider Ranger -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V

O Speak with Animals Ranger -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Charm Person Staff of the Apprentice-Enchantment WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Sleep Staff of the Apprentice-Enchantment -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Disguise Self Face Paint -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

P Moonbeam <C> Cleric (Always Prepared) CON 15 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

P See Invisibility Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 15 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 15 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

SPELLS

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WIS / WIS 15 / 15 +7 / +7
Cleric / Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Spiritual Weapon Cleric +7 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Borrowed Knowledge Cleric -- 1A Self V,S,M 1 hour SACoC 37 D: 1h, V/S/M

O Spike Growth <C> Frostrune Axe -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Spider Climb <C> Cuddly Spider -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

=== 3rd LEVEL === 3 Slots OOO

P Aura of Vitality <C> Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V

P Leomund’s Tiny Hut [R] Cleric (Always Prepared) -- 1m Self/10 ft. Sphere V,S,M 8 hours PHB 255 D: 8h, 10 ft. Sphere, V/S/M

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Beacon of Hope <C> Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

O Bestow Curse <C> Cleric WIS 15 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Glyph of Warding Cleric DEX 15 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Magic Circle Cleric CHA 15 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Cleric -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Spirit Guardians <C> Cleric WIS 15 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Feign Death [R] Cleric -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M

O Life Transference Cleric -- 1A 30 ft. V,S Instantaneous XGtE 160 V/S

O Fast Friends <C> Cleric WIS 15 1A 30 ft. V Concentration, up to 1 hour AI 75 D: 1h, V

O Incite Greed <C> Cleric WIS 15 1A 30 ft. V,S,M Concentration, up to 1 minute AI 76 D: 1m, V/S/M

O Motivational Speech Cleric -- 1m 60 ft. V 1 hour AI 77 D: 1h, V

O Spirit Shroud <C> Cleric -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S

O Sending Sending Stones -- 1A Unlimited V,S,M 1 round PHB 274 1 Charge (Used), D: 1Rnd, V/S/M

=== 4th LEVEL ===

O Flame Blade <C> Salamander Flame Gauntlets +7 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

SPELLS

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