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+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +5 20 62 --
+3 +1 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
16
• +4 Charisma
Total
5d8 + 3d10 SUCCESSES
Saving Throw Modifiers
Resistances - Psychic
DEXTERITY FAILURES
Advantage on
+1 WIS DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+1 of you, lasting for 1 hour. Once you share it, you can’t
do so again until you finish a long rest, unless you
expend a spell slot of any level to share it again.
Dread Ambusher
You add your WIS modifier (+4) to initiative rolls. At
the start of your first turn of each combat, your walking
13 === BONUS ACTIONS === speed increases by 10 ft., which lasts until the end of
Harness Divine Power • 1 / Long Rest that turn. If you take the Attack action on that turn, you
SKILLS ACTIONS
Darkvision 330 ft. Staff of the Apprentice-Enchantment +6 1d6+3 Bludgeoning 1 Charge, Simple, Versatile
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Cleric 5 / Ranger 3 NFH
CLASS & LEVEL PLAYER NAME
Janus
Kalashtar Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === * Vigilant Blessing • TCoE 35 * Cantrip Versatility • TCoE 31
As an action, you give one creature you touch Whenever you reach a level in this class that grants
* Additional Cleric Spells • TCoE 30 (including possibly yourself) advantage on the next the Ability Score Improvement feature, you can replace
Your Cleric has additional spells available to them, as initiative roll the creature makes. This benefit ends one cantrip you learned from this class’s Spellcasting
designated in Tasha's Cauldron of Everything. immediately after the roll or if you use this feature feature with another cantrip from the cleric spell list.
again.
* Hit Points • PHB 57 * Ability Score Improvement • PHB 59
| 1 Action
* Proficiencies • PHB 57 * Destroy Undead • PHB 59
* Harness Divine Power • TCoE 30 When an undead fails its saving throw against your
* Spellcasting • PHB 58 You can expend a use of your <em>Channel Turn Undead feature, it is instantly destroyed if its CR
You can cast prepared cleric spells using WIS as your Divinity</em> to fuel your spells. As a bonus action, is lower than the threshold for your level.
spellcasting modifier (Spell DC 15, Spell Attack +7) you regain one expended spell slot of up to level 2.
and prepared cleric spells as rituals if they have the You can use this feature 1 times. You regain all === RANGER FEATURES ===
ritual tag. You can use a holy symbol as a spellcasting expended uses when you finish a long rest.
focus. * Deft Explorer • TCoE 56
| 1 / Long Rest • 1 Bonus Action You are an unsurpassed explorer and survivor, both in
* Divine Domain • PHB 58 the wilderness and in dealing with others on your
You choose a divine domain that grants you additional * Channel Divinity • PHB 58 travels.
spells and other features related to your deity. You can channel divine energy to fuel magical effects
a number of times per short rest | Canny (1st Level) • TCoE 56
| Twilight Domain Choose one of your skill proficiencies. Your proficiency
| 1 / Short Rest • Special bonus is doubled for any ability check you make that
* Domain Spells • TCoE 34 uses the chosen skill.
You gain domain spells at the cleric levels listed in the | Channel Divinity: Turn Undead: 1 Action You can also speak, read, and write two additional
Twilight Domain Spells table. languages of your choice.
* Channel Divinity: Twilight Sanctuary • TCoE 35
* Bonus Proficiencies • TCoE 34 As an action, you present your holy symbol, and a * Hit Points • PHB 90
You gain proficiency with martial weapons and heavy sphere of twilight emanates from you. The sphere is
armor. centered on you, has a 30-ft. radius, and is filled with * Favored Foe • TCoE 56
dim light. The sphere moves with you, and it lasts for 1 When you hit a creature with an attack roll, you can
* Eyes of Night • TCoE 34 minute or until you are incapacitated or die. Whenever mark the target as your favored enemy for 1 minute or
You have darkvision out to a range of 300 feet. As an a creature (including you) ends its turn in the sphere, until you lose your concentration (as if you were
action, you can share this darkvision with up to 4 you can grant that creature one of these benefits: concentrating on a spell).
willing creatures you can see within 10 ft. of you, - You grant it <strong>1d6</strong>+5 temporary hit The first time on each of your turns that you hit the
lasting for 1 hour. Once you share it, you can’t do so points. favored enemy and deal damage to it, including when
again until you finish a long rest, unless you expend a - You end one effect on it causing it to be charmed or you mark it, you can increase that damage by 1d4.
spell slot of any level to share it again. frightened.
| 3 / Long Rest • Special
| 1 / Long Rest • 1 Action | 1 Action
* Proficiencies • PHB 90
EQUIPMENT
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Cleric 5 / Ranger 3 NFH
CLASS & LEVEL PLAYER NAME
Janus
Kalashtar Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
that turn. If you take the Attack action on that turn, you
* Fighting Style • PHB 91 can make one additional weapon attack as part of that
You adopt a particular style of fighting as your action, dealing an extra 1d8 damage of the weapon’s
specialty. damage type on a hit.
* Spellcasting • PHB 91
You can cast known ranger spells using WIS as your === KALASHTAR RACIAL TRAITS ===
spellcasting modifier (Spell DC 15, Spell Attack +7).
* Dual Mind • ERftLW
* Ranger Archetype • PHB 92 You have advantage on all Wisdom saving throws.
ADDITIONAL EQUIPMENT
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Cleric 5 / Ranger 3 NFH
CLASS & LEVEL PLAYER NAME
Janus
Kalashtar Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Male 32 Medium 6'2 ft 261
GENDER AGE SIZE HEIGHT WEIGHT
Janus Chaotic Good Church of SelûnePale Brown White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Pain. This is the oldest memory Janus has, pain Janus was a slave most of his life and has many but holds strong to his dogma to over come his fear
and the laughing of his tormenters. Janus cant scars physically, emotionally and mentally. and hate.
remember what life was like before his
enslavement or if he even had a life before then. Has endured some of the worst acts or torture and Has a powerful hatred of slavers.
For years Janus had been subjected to every for pain possible .
of torture and suffering for the pleasure and
amusement of his captures. Staged a breakout with the other slaves and https://forgottenrealms.fandom.com/wiki/Sel%C3%BBne#Personal
escaped into the Underdark with many other slaves.
Selûne€(pronounced:€seh-LOON-eh),also known
Found sanctuary in a ruined church in one of the few as€OurLady of Silver, the€Moonmaiden,and
area that had access to the sky. the€NightWhite Lady, was the€goddess€ofthe moon
in the€Faerûnianpantheon.
Survived in the Underdark for years learning to hunt
and avoid dangers. Selune is a greater goddess, she holds the portfolios
of the moon, moonlight, and stars; beauty and purity;
Aroused a long dead spirt from her sleep and formed love and marriage; navigation and navigators;
his first friendship with this interesting being. tracking, wanderers, and seekers; diviners and
dreams; good and neutral lycanthropes; and autumn.
Spirit saw how broken Janus was and tried to help
him, by teaching him how to read and write, cook, Like the cycles of the moon, Selûne had many and
clean and even gave him his name. changing moods and natures. Her faithful, coming
from many walks of life, viewed her in countless
Spirit told him her name Stella Fleur which means different ways, and she reflected this. Sometimes
"star flower" and came to be a sort of mother figure she was enthusiastic, vivacious, joyous, and
for Janus. majestic, given to action and dance. At other times,
she was subdued, motherly, and almost poetic€or
Learned about Selune from Stella and while tranquil and embracing.€Thenshe was remote and
sceptical and first, preformed an old ritual for her weighed down by sadness at defeats and tragedies,
blessing and received it. even those that happened long, long ago.€Finally,
she could be aggressive and fierce, but cold, and
Blessing of Selune healed some of the damage to with little mercy for her enemies.€Theseshifting
his soul and her kindness showed Janus that there is personalities made her versatile.€Nevertheless,she
beauty to life. was viewed as a calm power.
Secured his gear from the ruins reliquary and after Nevertheless, at all times, Selûne was caring and
years of training and learning he left to not only accepting of most beings, and forgiving of most of
spread what he had learned but also avoid slavers her followers' faults. She was both ageless and
that were hunting down escaped slaves. ancient. She was quietly mystical and, as a being
of€chaos,well used to change. She had a serene
Doesn't stay in one location for long if he can help it and peaceful nature and was slow to anger; she
to stay ahead of any slavers that might still be after would not fight if she could help it, but nor did she
him even after leaving the Underdark. hold back if she must. She was fiercely protective
when confronted by evil. The one constant was her
Has a slight fear of Drow due to being a Drow slave eternal conflict with Shar.
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WIS / WIS 15 / 15 +7 / +7
Cleric / Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S
O Sacred Flame Cleric DEX 15 1A 60 ft. V,S Instantaneous PHB 272 V/S
O Toll the Dead Cleric WIS 15 1A 60 ft. V,S Instantaneous XGtE 169 V/S
O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S
O Minor Illusion Wizard Puppet -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Guiding Bolt Cleric +7 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
P Faerie Fire <C> Cleric (Always Prepared) DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
P Sleep Cleric (Always Prepared) -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
O Bane <C> Cleric CHA 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V
O Speak with Animals Ranger -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S
O Charm Person Staff of the Apprentice-Enchantment WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Sleep Staff of the Apprentice-Enchantment -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
O Disguise Self Face Paint -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
P Moonbeam <C> Cleric (Always Prepared) CON 15 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M
P See Invisibility Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M
O Calm Emotions <C> Cleric CHA 15 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S
O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M
O Hold Person <C> Cleric WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
SPELLS
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WIS / WIS 15 / 15 +7 / +7
Cleric / Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Spiritual Weapon Cleric +7 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S
O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Zone of Truth Cleric CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
O Spike Growth <C> Frostrune Axe -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M
O Spider Climb <C> Cuddly Spider -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
P Aura of Vitality <C> Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V
P Leomund’s Tiny Hut [R] Cleric (Always Prepared) -- 1m Self/10 ft. Sphere V,S,M 8 hours PHB 255 D: 8h, 10 ft. Sphere, V/S/M
O Beacon of Hope <C> Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S
O Bestow Curse <C> Cleric WIS 15 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S
O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M
O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S
O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S
O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
O Glyph of Warding Cleric DEX 15 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M
O Magic Circle Cleric CHA 15 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M
O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S
O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S
O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M
O Spirit Guardians <C> Cleric WIS 15 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M
O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Feign Death [R] Cleric -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M
O Incite Greed <C> Cleric WIS 15 1A 30 ft. V,S,M Concentration, up to 1 minute AI 76 D: 1m, V/S/M
O Spirit Shroud <C> Cleric -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S
O Sending Sending Stones -- 1A Unlimited V,S,M 1 round PHB 274 1 Charge (Used), D: 1Rnd, V/S/M
O Flame Blade <C> Salamander Flame Gauntlets +7 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M
SPELLS
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