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Ranger 3 warlocktorogue

CLASS & LEVEL PLAYER NAME


Rosalie Monroe Raven
Eladrin (Variant) Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 13 25 --
+2 +2 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 -1

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


12 P +4 Athletics STR Playing Card Set
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +4 History INT Abyssal, Common, Elvish, Sylvan
INTELLIGENCE
P +1 Insight WIS
30 ft. (Walking)
+2 +0 Intimidation CHA
P +4 Investigation INT
14 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +1 Perception WIS


+0 Performance CHA === ACTIONS ===
-1 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX
CHARISMA -1 Survival WIS

+0
10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 3 warlocktorogue
CLASS & LEVEL PLAYER NAME
Rosalie Monroe Raven
Eladrin (Variant) Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You don't need to sleep, but meditate semiconsciously
| Archery • PHB for 4 hours a day. While meditating, you can dream
* Hit Points • PHB 90 You gain a +2 bonus to attack rolls you make with after a fashion; such dreams are actually mental
ranged weapons. exercises that have become reflexive through years of
* Proficiencies • PHB 90 practice. After resting in this way, you gain the same
* Spellcasting • PHB 91 benefit that a human does from 8 hours of sleep.
* Favored Enemy • PHB 91 You can cast known ranger spells using WIS as your
You have advantage on Survival checks to track your spellcasting modifier (Spell DC 9, Spell Attack +1). * Fey Step • PHB
favored enemies, as well as on INT checks to recall Once per short rest, you can cast the misty step spell.
information about them. You also learn one language * Ranger Archetype • PHB 92
of your choice that is spoken by your favored enemies,
if they speak one at all. | Hunter

| Fiends • PHB * Primeval Awareness • PHB 92


Fiends are creatures of wickedness that are native to As an action, you can expend one ranger spell slot (1
the Lower Planes. A few are the servants of deities, minute per level of spell slot) to sense whether any
but many more labor under the leadership of aberrations, celestials, dragons, elementals, fey,
archdevils and demon princes. fiends, or undead are present within 1 mile of you (or
within up to 6 miles if you are in your favored terrain).
* Natural Explorer • PHB 91 This feature doesn’t reveal the creatures’ location or
You have a favored terrain type. Your proficiency number.
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for | 1 Action
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t * Hunter’s Prey • PHB 93
become lost except by magical means, you remain You gain an additional attack feature.
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace
(while alone), you find twice as much food while === ELADRIN (VARIANT) RACIAL TRAITS ===
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed * Darkvision • PHB 23
through the area. You can see in darkness (shades of gray) up to 60 ft.

| Underdark • PHB * Keen Senses • PHB 23


You are particularly familiar with one type of natural You have proficiency in the Perception skill.
environment and are adept at traveling and surviving in
such regions. * Fey Ancestry • PHB 23
You have advantage on saves against being charmed,
* Fighting Style • PHB 91 and magic can’t put you to sleep.
You adopt a particular style of fighting as your
specialty. * Trance • PHB 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Rosalie Monroe Raven Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 9 +1
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 2nd LEVEL ===

O Misty Step Eladrin (Variant) -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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