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Ranger 1 MasterofNone94

CLASS & LEVEL PLAYER NAME


Cedric
Human Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +3 16 15 --
+2 +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
15
+1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +3

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 +2 Athletics STR Disguise Kit, Navigator's Tools
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Dwarvish, Elvish
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+2 P +3 Intimidation CHA
P +4 Investigation INT
15 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS ===
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX
CHARISMA +3 Survival WIS

+1
12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


14 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1 MasterofNone94
CLASS & LEVEL PLAYER NAME
Cedric
Human Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES ===


* Languages • BR 31
* Hit Points • PHB 90 You can speak, read, and write Common and one
extra language.
* Proficiencies • PHB 90

* Favored Enemy • PHB 91


You have advantage on Survival checks to track your
favored enemies, as well as on INT checks to recall
information about them. You also learn one language
of your choice that is spoken by your favored enemies,
if they speak one at all.

| Humanoids • PHB
Humanoids are the main peoples of the world, both
civilized and savage, including humans and a
tremendous variety of other species.

* Natural Explorer • PHB 91


You have a favored terrain type. Your proficiency
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t
become lost except by magical means, you remain
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed
through the area.

| Underdark • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

111 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 30 Medium 6ft 160
GENDER AGE SIZE HEIGHT WEIGHT
Cedric Chaotic Neutral Ehlonna the goddess
Lightof Forests, Woodlands,
Blue Flora, Long
Fauna,
black
and Fertility.
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I am always calm, no matter what
None the situation. I never raise my voice
or let my emotions control me.
=== Organizations ===
I always have a plan for what to do
Bounty hunters guild PERSONALITY TRAITS

People. I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

Someone I loved died because of a


mistake I made. That will never
happen again.
BONDS

An innocent person is in prison for


a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I was once a prince of a distant land, but the land


was ravaged by numerous monsters, my father
and mother were soon killed by the monsters, but
not after Brom royal guard captain helped me
escape. I’ve eventually stayed in the wilderness,
finding more comfort in the forests then in my
previous home town. I lived off of the land, and
eventually discarded my royal heritage, to see how
people would treat me, and so I wouldn't get
targeted by anyone looking for my royal bloodline.€
From now on I choose who I trust. I became
Bounty hunter to get by, my only skills form my old
life was a swordsmanship and haunting that i
learned from royal guard captain. €

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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