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+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +3 15 40 --
+2 • +4 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Crossbow, light +5 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)
Darkvision 60 ft.
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Blood Hunter 4 elocska
CLASS & LEVEL PLAYER NAME
Kirda
Half-Orc Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BLOOD HUNTER FEATURES === Creatures immune to the Blinded condition are
immune to this curse. | The Genie • CR
* Hit Points • CR You have chosen the Genie as your otherworldly
<strong><em>Amplify.</em></strong> You apply this patron.
* Proficiencies • CR curse to all of the creature's attacks until the end of its
turn, rolling separately for each attack. * Pact Magic • CR
* Hunter’s Bane • CR You can cast known warlock spells using Wisdom as
You have advantage on Wisdom (Survival) checks to | Blood Curse of the Eyeless : 1 Reaction your spellcasting modifier (Spell DC: 13, Spell Attack:
track fey, fiends, or undead, and you have advantage +5). All of your spell slots are of the same level.
on Intelligence ability checks to recall information * Fighting Style • CR
about them. You adopt a fighting style specialty. * Rite Focus • CR
While you have an active Crimson Rite, you can use
| Hemocraft Modifier: Wisdom • CR | Great Weapon Fighting • CR your weapon as a spellcasting focus.
Your Hemocraft DC is 13. You can reroll a <strong>1</strong> or
<strong>2</strong> on damage dice with melee | The Genie • CR
* Blood Maledict • CR weapons wielded with two hands. As a bonus action, you expend a use of your Blood
You can invoke a blood curse a number of times per Maledict to give yourself a flying speed of 30 ft. for 3
short rest based on your level. Before it affects the * Crimson Rite • CR round(s).
target, you can choose to amplify the curse. An As a bonus action, you can activate any rite you know
amplified curse gains an additional effect noted in the on a weapon you're holding. A weapon can only hold | Rite Focus - The Genie: 1 Bonus Action
curse's description. Amplifying a curse causes you to one active rite at a time. When activated, you take 1d4
take 1d4 points of necrotic damage that cannot be necrotic damage which can't be reduced in any way. * Ability Score Improvement • CR
reduced in any way.
While your rite is in effect, attacks made with this
Creatures that don't have blood in their bodies are weapon are magical and you deal an additional 1d4 === HALF-ORC RACIAL TRAITS ===
immune to blood curses, unless the curse has been damage of the type determined by the chosen rite. The
amplified. rite’s effect lasts until you finish a short/long rest and * Darkvision • BR 41
other creatures cannot gain the benefit of your rite. You can see in darkness (shades of gray) up to 60 ft.
| 1 / Short Rest • No Action
| Rite of the Flame • CR * Menacing • BR 41
* Blood Curses • CR The extra damage dealt by your rite is fire damage. You gain proficiency in the Intimidation skill.
Your chosen Blood Curses for use with the <em>Blood
Maledict</em> feature. | 1 Bonus Action * Relentless Endurance • BR 41
When you are reduced to 0 HP but not killed, you can
| Blood Curse of the Eyeless • CR * Blood Hunter Order • CR drop to 1 HP instead once per long rest.
When a creature you see within 30 ft. of you makes an
attack, you can use your reaction to roll | Order of the Profane Soul (WIS) | 1 / Long Rest • Special
<strong>1d4</strong> and subtract the result from the
creature's attack roll. You can choose to use this * Otherworldly Patron • CR * Savage Attacks • BR 41
feature after the creature's roll but before the DM You strike a bargain with an otherworldly being of your When you score a critical hit, roll one of the weapon’s
determines whether the attack hits or misses. choice. dice one additional time and add it to the extra
SP 0 Battleaxe 1 4 lb.
Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.
450 lb.
EQUIPMENT
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Blood Hunter 4 elocska
CLASS & LEVEL PLAYER NAME
Kirda
Half-Orc Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
damage.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kirda
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 13 +5
Blood Hunter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Chill Touch Blood Hunter +5 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S
O Poison Spray Blood Hunter CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Hex <C> Blood Hunter -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M
O Armor of Agathys Blood Hunter -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M
SPELLS
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