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Paladin 3 ravindu_blackthorn

CLASS & LEVEL PLAYER NAME


lurix martini
Human Noble 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+3 Constitution +3 13 31 --
+4 +2 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
19
• +6 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +2

+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

17 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set
+4 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Celestial, Common, Elvish
30 ft. (Walking)
+2 +4 Intimidation CHA
+2 Investigation INT
15 P +4 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+4 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+2 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 5 times per long
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+3 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+2 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+4 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 14).
18 === REACTIONS ===
Divine Sense • 5 / Long Rest Protection
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 5 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 3 ravindu_blackthorn
CLASS & LEVEL PLAYER NAME
lurix martini
Human Noble 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
* Hit Points • PHB 84 When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage
* Proficiencies • PHB 84 to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends === HUMAN RACIAL TRAITS ===
* Divine Sense • PHB 84 (max 6d8 total).
As an action, you can detect good and evil. Until the * Ability Score Increase • BR 31
end of your next turn, you can sense anything affected | Special
by the hallow spell or know the location of any * Languages • BR 31
celestial, fiend, undead within 60 ft. that is not behind * Divine Health • PHB 85 You can speak, read, and write Common and one
total cover. You can use this feature 5 times per long You are immune to disease. extra language.
rest.
* Sacred Oath • PHB 85
| 5 / Long Rest • 1 Action
| Oath of Devotion
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 15 | Channel Divinity: 1 / Short Rest • 1 Action
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the * Channel Divinity • PHB 86
pool, or 5 HP to either cure a disease or neutralize a You gain two Channel Divinity options:
poison affecting the creature.
Sacred Weapon - As an action you can imbue a
| Lay on Hands Pool: 15 / Long Rest • 1 Action weapon with positive energy. For 1 minute, the
weapon is considered magical, you add +4 to attack
* Fighting Style • PHB 84 rolls, it emits bright light for 20 ft. and dim light for 20 ft
You adopt a style of fighting as your specialty. beyond that. You can end the effect as part of any
other action, if you are no longer holding the weapon,
| Protection • PHB or if you fall unconscious.
While wielding a shield and a creature you can see
attacks a target other than you within 5 ft., you can use Turn the Unholy - As an action, you can censure fiends
your reaction to impose disadvantage on the attack and undead. Each fiend or undead that can see or
roll. hear you within 30 ft. must make a WIS saving throw
(DC 14). On failure, it is turned for 1 minute or until it
| 1 Reaction takes damage.

* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action


You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 14, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+6). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 100 Greatsword 1 6 lb. Backpack 1 5 lb.

Shield 1 6 lb. Alms Box 1 --

SP 100 Dagger 1 1 lb. Blanket 1 3 lb.

Backpack 1 5 lb. Candle 10 --


EP 100 Bedroll 1 7 lb. Block of Incense 2 --

Mess Kit 1 1 lb. Censer 1 --


GP 100 Tinderbox 1 1 lb. Vestments 1 --

Torch 10 10 lb. Rations (1 day) 2 4 lb.


PP 10 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

145 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Chain Mail 1 55 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Holy Symbol 1 --

PUSH/DRAG/LIFT Clothes, Fine 1 6 lb.

0 lb. Signet Ring 1 --

EQUIPMENT

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Male 24 Medium 6'4'' 120lb
GENDER AGE SIZE HEIGHT WEIGHT
lurix martini lawful good apollo olive yellow black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 14 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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