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Ranger 4 / Wizard 4 rtenso

CLASS & LEVEL PLAYER NAME


K'yorl Ol'il'isk
Dark Elf (Drow) Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+2 Constitution +4 16 60 --
+0 +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total
4d10 + 4d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+4 being charmed DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 +2

+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 +0 Athletics STR Dice Set, Disguise Kit, Herbalism Kit, Playing
ABILITY SAVE DC Card Set, Poisoner's Kit, Thieves' Tools
P +5 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Elvish, Sylvan, Undercommon
30 ft. (Walking)
+3 +2 Intimidation CHA
P +6 Investigation INT
17 +2 Medicine WIS SPEED

+6 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


P +5 Performance CHA === ACTIONS === throw you make to maintain your concentration on a
+2 E +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
spell.

Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
+3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
+4 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 3 / Long Rest
P +5 Survival WIS
3 times per long rest, you can use a bonus action Poisoner: Apply Poison
You can coat a weapon or piece of ammunition in
+2 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: poison.

You gain a +3 bonus to your AC, your walking speed === SPECIAL ===
14 increases by 10 ft., you have advantage on Acrobatics Arcane Recovery • 1 / Long Rest
checks, and you gain a +3 bonus to any CON saving Once per day when you finish a short rest, you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Scimitar+2 +9 1d6+8 Slashing Martial, Finesse, Light, Green-Flame Blade: 1d8 Fire, 1d8+3 Fire

Longbow +7 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

12 PASSIVE WISDOM (INSIGHT)

Fire Bolt +6 2d10 Fire V/S


16 PASSIVE INTELLIGENCE (INVESTIGATION)
Shocking Grasp +6 2d8 Lightning V/S

Darkvision 120 ft. Unarmed Strike +3 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 4 / Wizard 4 rtenso
CLASS & LEVEL PLAYER NAME
K'yorl Ol'il'isk
Dark Elf (Drow) Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === * Martial Versatility • TCoE 57


* Spellcasting • PHB 91 Whenever you reach a level in this class that grants
* Deft Explorer • TCoE 56 You can cast known ranger spells using WIS as your the Ability Score Improvement feature, you can replace
You are an unsurpassed explorer and survivor, both in spellcasting modifier (Spell DC 13, Spell Attack +5). a fighting style you know with another fighting style
the wilderness and in dealing with others on your available to rangers. This replacement represents a
travels. * Ranger Archetype • PHB 92 shift of focus in your martial practice.

| Canny (1st Level) • TCoE 56 | Swarmkeeper * Ability Score Improvement • PHB 92


Choose one of your skill proficiencies. Your proficiency
bonus is doubled for any ability check you make that * Primeval Awareness • PHB 92 === WIZARD FEATURES ===
uses the chosen skill. As an action, you can expend one ranger spell slot (1
You can also speak, read, and write two additional minute per level of spell slot) to sense whether any * Additional Wizard Spells • TCoE 75
languages of your choice. aberrations, celestials, dragons, elementals, fey, Your Wizard has additional spells available to them, as
fiends, or undead are present within 1 mile of you (or designated in <em>Tasha's Cauldron of
* Hit Points • PHB 90 within up to 6 miles if you are in your favored terrain). Everything</em>.
This feature doesn’t reveal the creatures’ location or
* Favored Foe • TCoE 56 number. * Hit Points • PHB 113
When you hit a creature with an attack roll, you can
mark the target as your favored enemy for 1 minute or | 1 Action * Proficiencies • PHB 113
until you lose your concentration (as if you were
concentrating on a spell). * Gathered Swarm • TCoE 60 * Spellcasting • PHB 114
The first time on each of your turns that you hit the Once on each of your turns, you can cause the swarm You can cast prepared wizard spells using INT as your
favored enemy and deal damage to it, including when to assist you in one of the following ways, immediately spellcasting modifier (Spell DC 14, Spell Attack +6)
you mark it, you can increase that damage by 1d4. after you hit a creature with an attack: and wizard spells in your spellbook as rituals if they
- The attack’s target takes 1d6 piercing damage from have the ritual tag. You can use an arcane focus as a
| 3 / Long Rest • Special the swarm. spellcasting focus.
- The attack’s target must succeed on a STR saving
* Proficiencies • PHB 90 throw (DC:13) or be moved by the swarm up to 15 ft. * Arcane Recovery • PHB 115
horizontally in a direction of your choice. [11th] also Once per day when you finish a short rest, you can
* Fighting Style • PHB 91 knocks the creature prone. choose expended spell slots to recover - up to a
You adopt a particular style of fighting as your - You are moved by the swarm 5 ft. horizontally in a combined level of 2, and none of the slots can be 6th
specialty. direction of your choice. [11th] also gives you half level or higher.
cover until the start of your next turn.
| Dueling • PHB | 1 / Long Rest • Special
When you are wielding a melee weapon in one hand | Special
and no other weapons, you gain a +2 bonus to * Arcane Tradition • PHB 115
damage rolls with that weapon. * Swarmkeeper Magic • TCoE 60
You also learn an additional spell of 1st level or higher | Bladesinging
* Spellcasting Focus • TCoE 57 when you reach certain levels in this class, as shown
You can use a druidic focus as a spellcasting focus for in the Swarmkeeper Spells table. * Training in War and Song • SCAG
your ranger spells. You gain proficiency with light armor, one type of

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scimitar +2 1 3 lb.

Studded Leather 1 13 lb.

SP 0 Longbow 1 2 lb.

Arrows 20 1 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 85 Crowbar 1 5 lb.

Potion of Healing 2 1 lb.


PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

88.7 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

300 lb. Waterskin 1 5 lb.

EQUIPMENT

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Ranger 4 / Wizard 4 rtenso
CLASS & LEVEL PLAYER NAME
K'yorl Ol'il'isk
Dark Elf (Drow) Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

one-handed melee weapon of your choice, and the You have advantage on saves against being charmed, You can cast disguise self at will, without expending a
Performance skill if you don’t already have it. and magic can’t put you to sleep. spell slot.

* Bladesong • SCAG * Trance • BR 23 * Poisoner • TCoE 80


3 times per long rest, you can use a bonus action to You don't need to sleep, but meditate semiconsciously You ignore resistance to poison damage, can apply
start a Bladesong, which lasts for 1 minute and grants for 4 hours a day. While meditating, you can dream poison to a weapon or piece of ammunition as a bonus
you the following benefits: after a fashion; such dreams are actually mental action, gain proficiency with poisoner's kit and can
exercises that have become reflexive through years of create a special poison.
You gain a +3 bonus to your AC, your walking speed practice. After resting in this way, you gain the same
increases by 10 ft., you have advantage on Acrobatics benefit that a human does from 8 hours of sleep. | Poisoner: Apply Poison: 1 Bonus Action
checks, and you gain a +3 bonus to any CON saving
throw you make to maintain your concentration on a * Superior Darkvision • PHB 24 | Poisoner: Potent Poison: 1 Action
spell. You can see in darkness (shades of gray) up to 120 ft.
| Poisoner: Create Poison: 3 / Other • Special
It ends early if you are incapacitated, if you don * Sunlight Sensitivity • PHB 24
medium or heavy armor or a shield, or if you use two You have disadvantage on attack rolls and on
hands to make an attack with a weapon. You can also Perception checks that rely on sight when you, your
dismiss the Bladesong at any time you choose (no target, or whatever you are trying to perceive is in
action required). direct sunlight.

| 3 / Long Rest • 1 Bonus Action * Drow Magic • PHB 24


You know the dancing lights cantrip. [3rd] You can cast
* Cantrip Formulas • TCoE 76 faerie fire once per long rest. [5th] You can cast the
You have scribed a set of arcane formulas in your darkness spell once per long rest. CHA is your
spellbook that you can use to formulate a cantrip in spellcasting ability.
your mind. Whenever you finish a long rest and consult
those formulas in your spellbook, you can replace one * Proficiencies • BR
wizard cantrip you know with another cantrip from the
wizard spell list.
=== FEATS ===
| Special
* Eldritch Adept • TCoE 79
* Ability Score Improvement • PHB 115 You learn one Eldritch Invocation option of your choice
from the warlock class. If the invocation has a
prerequisite, you can choose that invocation only if
=== DARK ELF (DROW) RACIAL TRAITS === you’re a warlock and only if you meet the prerequisite.

* Keen Senses • BR 23 Whenever you gain a level, you can replace the
You have proficiency in the Perception skill. invocation with another one from the warlock class.

* Fey Ancestry • BR 23 | Mask of Many Faces • PHB 111

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
K'yorl Ol'il'isk Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS / INT 13 / 14 +5 / +6
Ranger / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Green-Flame Blade Wizard +6 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M

O Poison Spray Wizard CON 14 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Shocking Grasp Wizard +6 1A Touch V,S Instantaneous PHB 275 V/S

O Fire Bolt Wizard +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Dancing Lights <C> Drow Magic -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

P Mage Hand Swarmkeeper Magic (Always Prepared) -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V

O Goodberry Ranger -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Detect Magic [R]<C> Wizard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Tasha's Caustic Brew <C> Wizard DEX 14 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Ray of Sickness Wizard CON 14 / +6 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Chromatic Orb Wizard +6 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Disguise Self Eldritch Adept -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Faerie Fire <C> Drow Magic DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V

P Faerie Fire <C> Swarmkeeper Magic (Always Prepared) DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

=== 2nd LEVEL === 3 Slots OOO

O Arcanist's Magic Aura Wizard -- 1A Touch V,S,M 24 hours PHB D: 24h, V/S/M

O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Kinetic Jaunt <C> Wizard -- 1BA Self S Concentration, up to 1 minute SACoC 37 D: 1m, S

O Darkness <C> Drow Magic -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

SPELLS

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