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• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+2 Constitution +4 16 60 --
+0 +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total
4d10 + 4d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+4 being charmed DEFENSES HIT DICE DEATH SAVES
+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
+3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
+4 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 3 / Long Rest
P +5 Survival WIS
3 times per long rest, you can use a bonus action Poisoner: Apply Poison
You can coat a weapon or piece of ammunition in
+2 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: poison.
You gain a +3 bonus to your AC, your walking speed === SPECIAL ===
14 increases by 10 ft., you have advantage on Acrobatics Arcane Recovery • 1 / Long Rest
checks, and you gain a +3 bonus to any CON saving Once per day when you finish a short rest, you can
SKILLS ACTIONS
Longbow +7 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
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Ranger 4 / Wizard 4 rtenso
CLASS & LEVEL PLAYER NAME
K'yorl Ol'il'isk
Dark Elf (Drow) Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
CP 0 Scimitar +2 1 3 lb.
SP 0 Longbow 1 2 lb.
Arrows 20 1 lb.
EP 0 Backpack 1 5 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Ranger 4 / Wizard 4 rtenso
CLASS & LEVEL PLAYER NAME
K'yorl Ol'il'isk
Dark Elf (Drow) Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
one-handed melee weapon of your choice, and the You have advantage on saves against being charmed, You can cast disguise self at will, without expending a
Performance skill if you don’t already have it. and magic can’t put you to sleep. spell slot.
* Keen Senses • BR 23 Whenever you gain a level, you can replace the
You have proficiency in the Perception skill. invocation with another one from the warlock class.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
K'yorl Ol'il'isk Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS / INT 13 / 14 +5 / +6
Ranger / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Green-Flame Blade Wizard +6 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M
O Poison Spray Wizard CON 14 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Fire Bolt Wizard +6 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Dancing Lights <C> Drow Magic -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M
P Mage Hand Swarmkeeper Magic (Always Prepared) -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V
O Detect Magic [R]<C> Wizard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M
O Tasha's Caustic Brew <C> Wizard DEX 14 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M
O Ray of Sickness Wizard CON 14 / +6 1A 60 ft. V,S Instantaneous PHB 271 V/S
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Disguise Self Eldritch Adept -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Faerie Fire <C> Drow Magic DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V
P Faerie Fire <C> Swarmkeeper Magic (Always Prepared) DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Arcanist's Magic Aura Wizard -- 1A Touch V,S,M 24 hours PHB D: 24h, V/S/M
O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S
O Kinetic Jaunt <C> Wizard -- 1BA Self S Concentration, up to 1 minute SACoC 37 D: 1m, S
O Darkness <C> Drow Magic -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M
SPELLS
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