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Saevel Soryn

Medium humanoid (elf), chaotic evil)

Armor Class 19
Hit Points 150
Speed 30 ft.

STR DEX CON INT WIS CHA

14 (+2) 20 (+5) 14 (+2) 13 (+1) 14 (+2) 15 (+2)

Saving Throws Dex +9, Wis +6


Skills Acrobatics +10, Deception +6, Perception +6, Stealth +10
Senses darkvision 60 ft., passive Perception
Languages Elvish, Common
Challenge 10 (5900 XP) Proficiency Bonus +4

Fey Ancestry. Saevel has advantageon saving throws against being charmed, and magic can’t put the drow to
sleep.

Elven Duelist. Saevel Soryn can use his Dexterity modifier on attack and damage rolls with a longsword.

Evasion. If Saevel Soryn is subjected to an effect that allows him to make a Dexterity saving throw to take only
half damage, he instead only takes no damage if he succeeds on the saving throw, and only half if he fails. He
can’t use this trait if he is incapacitated.

Sneak Attack (1/turn). Saevel Soryn deals an extra 10 (3d6) points of damage when he hits a target with a
weapon attack and has advantage on the attack roll or when the target is within 5 ft. of an ally that isn’t
incapacitated and Saevel doesn’t have disadvantage on the attack roll.

Actions
Multiattack. Saevel attacks three times with his longsword or longbow.
Vorpal Longsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (1d8+9) slashing damage.
Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit 10 (1d8+6) piercing damage.
Boots of Teleportation (3/day). While wearing his boots of teleportation, Saevel Soryn can use an action to cast
the teleport spell.

Bonus Action
CunningAction. On each of his turns, Saevel can use a bonus action to take the Dash, Disengage or Hide action.

Reaction
Uncanny Dodge. Saevel halves the damage that he takes from an attack that hits him. He must be able to see the
attacker.

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