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Cwn Nos (Pack Leader)

Armor Class​ 17 (natural armor)


Hit Points​ 132 (15d10 + 50)
Speed​ 30 ft.

STR DEX CON INT WIS CHA


20 (+5) 20 (+5) 14 (+2) 17 (+3) 14 (+2) 10 (+0)

Saving Throws​ Dex +10, Con +7, Wis +7


Skills​ Intimidation +5, Perception +7, Stealth +10, Acrobatics +10,
Damage Vulnerabilities​ fire
Damage Resistance ​necrotic
Damage Immunities​ cold, frightened
Senses​ magic darkvision 60 ft., passive Perception 17
Languages​ understands Elvish and Umbral but can't speak

Blood Scent.​ A Cwn Nos can follow a scent through phase shifts, ethereal movement, dimension door,
and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.

Living Shadow.​ ​While in dim light or darkness, the Cwn Nos has resistance to damage that isn't force,
psychic, or radiant.

Shadow Stealth.​ W
​ hile in dim light or darkness, the Cwn Nos can take the ​Hide​ action as a bonus
action.

Sunlight Sensitivity.​ While in sunlight, the Cwn Nos has disadvantage on attack rolls, as well as on
Wisdom (Perception) checks that rely on sight.

Pack Tactics.​ The Cwn Nos has advantage on an attack roll against a creature if at least one of the
Cwn Nos’s allies is within 5 feet of the creature and the ally isn't ​incapacitated​.

Paralysis Healing.​ When a Cwn Nos is paralyzed, restrained, grappled, stunned, or prone at the start
of its turn, the Cwn Nos heals for 2d6 + 3.

Innate Spellcasting.​ The Cwn Nos’s innate spellcasting ability is Wisdom (spell save DC 13). It can
innately cast the following spells, requiring no material components:
At will: ​dimension door​, misty step
Actions
Bite.​ ​Melee Weapon Attack:​ +8 to hit, reach 5 ft., one target. ​Hit:​ 21 (3d10 + 5) piercing damage, and
the target must succeed on a DC 15 Strength saving throw or be knocked ​prone​.

Blink Strike (Recharge 5-6).​ You teleport up to 10 feet toward a target of your choice and make two
Bite attacks against it, which gains a bonus to its attack and damage rolls equal to your Proficiency
Modifier, rounded down, and you can choose to deal necrotic damage instead of the weapon’s normal
damage on a hit.

Frost Breath (Recharge 5–6). ​The hound exhales a 15-foot cone of frost. Those in the area of effect
take 44 (8d10) cold damage, or half damage with a successful DC 18 Dexterity saving throw.

Unfreeze.​ The Cwn Nos can use it’s turn in order to end the paralyzed or stunned condition on an ally.
Cwn Nos (Adult)
Armor Class​ 16 (natural armor)
Hit Points​ 112 (15d10 + 30)
Speed​ 30 ft.

STR DEX CON INT WIS CHA


20 (+5) 16 (+3) 14 (+2) 15 (+2) 14 (+2) 10 (+0)

Saving Throws​ Dex +8, Con +7, Wis +7


Skills​ Intimidation +5, Perception +7, Stealth +8, Acrobatics +8,
Damage Vulnerabilities​ fire
Damage Resistance ​necrotic
Damage Immunities​ cold, frightened
Senses​ magic darkvision 60 ft., passive Perception 17
Languages​ understands Elvish and Umbral but can't speak

Blood Scent.​ A Cwn Nos can follow a scent through phase shifts, ethereal movement, dimension door,
and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.

Living Shadow.​ ​While in dim light or darkness, the Cwn Nos has resistance to damage that isn't force,
psychic, or radiant.

Shadow Stealth.​ W
​ hile in dim light or darkness, the Cwn Nos can take the ​Hide​ action as a bonus
action.

Sunlight Sensitivity.​ While in sunlight, the Cwn Nos has disadvantage on attack rolls, as well as on
Wisdom (Perception) checks that rely on sight.

Paralysis Healing.​ When a Cwn Nos is paralyzed or stunned at the start of it’s turn, the Cwn Nos heals
for 2d6 + 2.

Pack Tactics.​ The Cwn Nos has advantage on an attack roll against a creature if at least one of the
Cwn Nos’s allies is within 5 feet of the creature and the ally isn't ​incapacitated​.

Innate Spellcasting.​ The Cwn Nos’s innate spellcasting ability is Wisdom (spell save DC 13). It can
innately cast the following spells, requiring no material components:
At will: ​dimension door​, misty step
Actions
Bite.​ ​Melee Weapon Attack:​ +8 to hit, reach 5 ft., one target. ​Hit:​ 21 (3d10 + 5) piercing damage, and
the target must succeed on a DC 15 Strength saving throw or be knocked ​prone​.

Blink Strike (Recharge 5-6).​ You teleport up to 10 feet toward a target of your choice and make a Bite
attack against it, which gains a bonus to its attack and damage rolls equal to your Proficiency Modifier,
rounded down, and you can choose to deal necrotic damage instead of the weapon’s normal damage
on a hit.
Cwn Nos (Pup)
Armor Class​ 13 (natural armor)
Hit Points​ 132 (15d10 + 50)
Speed​ 30 ft.

STR DEX CON INT WIS CHA


11 (+1) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 10 (+0)

Saving Throws​ Dex +7, Con +6, Wis +5


Skills​ Perception +5, Stealth +7, Acrobatics +7,
Damage Vulnerabilities​ fire
Damage Resistance ​necrotic
Damage Immunities​ cold, frightened
Senses​ magic darkvision 30 ft., passive Perception 15
Languages​ understands Elvish and Umbral but can't speak

Living Shadow.​ ​While in dim light or darkness, the Cwn Nos has resistance to damage that isn't
force, psychic, or radiant.

Shadow Stealth.​ W
​ hile in dim light or darkness, the Cwn Nos can take the ​Hide​ action as a bonus
action.

Mask of the Wild.​ The Cwn Nos can attempt to hide even when they are only lightly obscured by
foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions
Bite.​ ​Melee Weapon Attack:​ +8 to hit, reach 5 ft., one target. ​Hit:​ 21 (3d10 + 5) piercing damage,
and the target must succeed on a DC 15 Strength saving throw or be knocked ​prone​.

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