The Kobold Archer is a small, lawful evil humanoid with 12d6 hit points and a speed of 30 feet. It has advantage on attack rolls against creatures within 5 feet of an allied kobold. Its weapon attacks include a dagger for 5 (1d4+3) piercing damage and a shortbow for 6 (1d6+3) piercing damage at ranges of 80/320 feet.
The Kobold Archer is a small, lawful evil humanoid with 12d6 hit points and a speed of 30 feet. It has advantage on attack rolls against creatures within 5 feet of an allied kobold. Its weapon attacks include a dagger for 5 (1d4+3) piercing damage and a shortbow for 6 (1d6+3) piercing damage at ranges of 80/320 feet.
The Kobold Archer is a small, lawful evil humanoid with 12d6 hit points and a speed of 30 feet. It has advantage on attack rolls against creatures within 5 feet of an allied kobold. Its weapon attacks include a dagger for 5 (1d4+3) piercing damage and a shortbow for 6 (1d6+3) piercing damage at ranges of 80/320 feet.
Small humanoid (kobold) LE Pack Tactics: The Kobold has advantage on an
attack roll against a creature if at least one of Armor Class: 13 the kobold’s allies is with 5 ft. of the creature Hit Points: 42 (12d6) and the ally isn’t incapacitated. Speed: 30 ft. Actions STR DEX CON INT WIS CHA Dagger Melee Weapon Attack +5 to hit, 9 16 12 10 8 10 reach 5 ft., one target. Hit: 5 (1d4+3) piercing (-1) (+3) (+1) (0) (-1) (0) damage. Skills: Deception +2 Shortbow Ranged Weapon Attack +5 to hit, Senses: darkvision 60ft., Passive Perception 8 reach 80/320 ft., one target. Hit: 6 (1d6+3) Languages: Common, Draconic piercing damage. Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls and WIS (perception) checks that rely on sight.