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Leadership.

Aurelia utters a few inspiring words to one creature


AURELIA she can see within 30 feet of her. If the creature can hear her, it
Medium celestial (angel), lawful good
can add a dlO to one attack roll or saving throw it makes before
Armor Class 22 (natural armo r) the start of Aurelia's next turn.
Hit Points 287 (2Sd8 + 17S) Warleader's Helix (Recharge 5-6). Ranged Spell Attack: +17 to
Speed SO ft., fly 1SO ft. hit, range 60 ft., one creature. Hit: S4 (12d8) radiant damage,
and Aurelia can choose ano ther creature she can see wi thin
STR DEX CON INT WIS CHA l O feet of the target. The second creature regains 27 (6d8)
26 (+8) 24 (+7) 2S (+7) 17 (+3) 2S (+7) 30 (+10) hit points.
Saving Throws Dex +14, Con +14, Cha +17 REACTIONS
Skills Insight +14, Perception +14
Damage Resistances necrotic, radiant; bludgeoning, piercing, Parry. Aurelia adds 7 to her AC against one melee attack that
and slashing from nonmagical attacks would hit her. To do so, Aurelia must see the attacker and be
Damage Immunities poison wielding a melee weapon.
Condition Immunities charmed, exhaustion, frightened, Unyielding. When Aurelia is subjected to an effect that would
paralyzed, poisoned move her, knock her prone, or both, she can use her reaction to
Senses truesight 120 ft., passive Perception 24
be neither moved nor knocked prone.
Languages all
Challenge 23 (S0,000 XP)
LEGENDARY ACTIONS

Legendary Resistance (3/Day). If Aurelia fails a saving throw, Aurelia can take 3 legendary actions, choosing from the op·
she can choose to succeed instead. tions below. Only one legendary action option can be used at
a time and only at the end of another creature's turn. Aurelia
Magic Resistance. Aurelia has advantage on saving throws regains spent legendary actions at the start of her turn.
against spells and other magical effects.
Command Allies. Aurelia chooses up to three creatures she
ACTIONS can see within 30 feet of her. If a chosen creature can see or
hear Aurelia, it can immediately use its reaction to make one
Multiattack. Aurelia makes three longsword attacks and uses weapon attack, with advantage on the attack roll.
Leadership. Longsword Attack (Costs 2 Actions). Aurelia makes one long·
Longsword. Melee Weapon Attack: +15 to hit, reach S ft., one sword attack.
target. Hit: 12 (1d8 + 8) slashing damage, or l3 (ldlO + 8) Frighten Foes (Costs 3 Actions). Aurelia targets up to five
creatures she can see within 30 feet of her. Each ta rget must
slashing damage when used with two hands, plus 27 (6d8)
succeed on a DC 2S Wisdom saving throw or be frightened of
radiant damage.
her until the end of her next turn. Any target within S feet of
Aurelia has disadvantage on the saving throw.
v

CHAPTER 6 I FRIENT>C: 'I.NU !'OPS


FIREFIST FRONTLINE MEDIC
Medium humanoid (any race), lawful good Medium humanoid (any race), lawful good

Armor Class 18 (plate) Armor Class 20 (plate, shield)


H it Points 117 (18d8 + 36) Hit Points 19 (3d8 + 6)
Speed 30 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 10 (+O) 14 (+2) 11 (+O) 17 (+3) 13 (+l) 15 (+2) 10 (+O) 14 (+2) 10 (+O) 13 (+l) 12 (+l)

Saving Throws Con +S, Wis +6 Skills Medicine +S, Perception +3


Skills Intimidation +4, Religion +3 Senses passive Perception 13
Senses passive Perception 13 Languages any one language (usually Common)
Languages any one language (usually Common) Challenge 1/4 (SO XP)
Challenge 7 (2,900 XP)
Spellcasting. The medic is a 3rd-level Boros spellcaster. Its
Spellcasting. The firefist is a 9th-level Boros spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). The medic
spellcasting ability is Wisdom (spell save DC 14, +6 to hit with has the following cleric spells prepared:
spell attacks). It has the following cleric spells prepared:
Cantri ps (at will): mending, resistance, spore the dying
Cantrips (at will): fire bolt, light, sacred flame, spare the dying l st level (4 slots): cure wounds, sanctuary
lst leve l (4 slots): guiding bolt, healing word, heroism, 2nd level (2 slots): aid, lesser restoration
shield offaith
2nd level (3 slots): lesser restoration, scorching ray ACTIONS
3rd level (3 slots): blinding smite, crusader's mantle, revivify Spear. Melee or Ranged Weapon Attack: +4 to hit, reach S ft. or
4th level (3 slots): banishment, wolf offire range 20/ 60 ft., one target. Hit: S (ld6 + 2) piercing damage, or
Sth level (l slot): flame strike 6 (ld8 + 2) piercing damage if used with two hands to make a
melee attack.
ACTIONS
Multiattack. The firefist makes two greatsword attacks.
Creatsword. Melee Weapon Attack: +6 to hit , reach S ft ., one
ta rget. Hit: 10 (2d6 + 3) slashing damage.
RECKONER
Medium humanoid (any race), lawful neutral
REACTIONS
Armor Class 18 (plate)
Guided Attack (Recharges after a Short or Long Rest). When Hit Points 52 (8d8 + 16)
the firefist or one creature it can see within 30 feet of it makes Speed 30 ft.
an attack roll, the firefist grants a+10 bonus to that roll.
STR DEX CON INT WIS CHA
16 (+3) 12 (+ l) ls (+2) 15 (+2) 12 (+l) 10 (+O)

Skills Arcana +4, Intimidation +2, Perception +3


Senses passive Perception 13
Languages Common plus any one language
Challenge4 (l,lOOXP)

First Strike. The reckoner has advantage on in itiative rolls.


Spellcasting. The reckoner is a 5th-level Boros spellcaster.
Its spellcasting ability is Intelligence (spell save DC 12, +4 to
hit with spell attacks). The reckoner has the following wizard
spells prepared:

Cantrips (at will): blade ward, light, message, shocking grasp


l st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning bolt

Longsword. Melee Weapon Attack: +S to hit, reach S ft., one tar·


get. Hit: 7 (ld8 + 3) slashing damage, or 8 (ldlO + 3) slashing
damage if used with two hands.

REACT IONS
Lightning Backlash (Recharge S- 6). When a creatu re hits the
reckoner with an attack, the attacker takes lightning damage
equal to half the damage dealt by the attack.

HA lfRI> IRIB:-ODS \)';DfOES

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