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Barbarian 4 misskayoss

CLASS & LEVEL PLAYER NAME


Marian the Fairy-barian
Fairy Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 14 60 --
+4 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
18
+3 Charisma
Total 4d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX against
+1 effects that you can see while
not blinded, deafened, or
DEFENSES HIT DICE DEATH SAVES

incapacitated
12 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P +2

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


17 +4 Athletics STR Painter's Supplies
ABILITY SAVE DC
+3 Deception CHA
=== LANGUAGES ===
+0 History INT Celestial, Common, Giant, Sylvan
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking), 30 ft. (Flying)
+0 P +5 Intimidation CHA
+0 Investigation INT
10 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +0 Perception WIS


+3 Performance CHA === ACTIONS === chose to make a melee attack and you hit) or push the
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
target up to 10 ft. away from you (if you chose to
shove and you succeed).
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Rage • 3 / Long Rest
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object As a bonus action enter a rage for up to 1 minute
(10 rounds).
+1 Stealth DEX === BONUS ACTIONS ===
CHARISMA Charger You gain advantage on STR checks and saving
+0 Survival WIS
When you use the Dash action, you can use a throws (not attacks), +2 melee damage with STR
weapons, resistance to bludgeoning, piercing,
+3 bonus action to make a melee weapon attack or shove
a creature. slashing damage. You can't cast or concentrate on
spells while raging.
If you move at least 10 ft. in a straight line before
16 using this bonus action, you either gain a Your rage ends early if you are knocked unconscious
<strong>+5</strong> bonus to the damage roll (if you or if your turn ends and you haven’t attacked a hostile
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Flail, +1 +7 1d8+5 Bludgeoning Martial

Handaxe +6 1d6+4 Slashing Simple, Light, Thrown, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

Javelin +6 1d6+4 Piercing Simple, Thrown, Range (30/120)


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +6 5 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 4 misskayoss
CLASS & LEVEL PLAYER NAME
Marian the Fairy-barian
Fairy Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === of skills available to barbarians at 1st level. * Fairy Magic • MotM 13
You know the <em>druidcraft</em> spell.
* Hit Points • PHB 47 * Primal Path • PHB 48 At third level you can cast <em>faerie fire</em>, and
at fifth level you can cast <em>enlarge/reduce</em>.
* Proficiencies • PHB 47 | Path of the Giant Once you cast either of these spells with this trait, you
cannot cast that spell with it again until you finish a
* Rage • PHB 48 * Giant’s Power • GotG long rest. You can cast either of these spells using any
As a bonus action enter a rage for up to 1 minute (10 You learn to speak, read, and write Giant or one other spell slots you have of the appropriate level. Your
rounds). language of your choice if you already know Giant. spellcasting modifier is either Intelligence, Wisdom, or
Additionally, you learn a cantrip of your choice: either Charisma (choose when you select this race).
You gain advantage on STR checks and saving throws <em>druidcraft</em> or <em>thaumaturgy</em>. | Charisma •
(not attacks), +2 melee damage with STR weapons, Wisdom is your spellcasting ability for this spell. Charisma is your spellcasting ability for these spells
resistance to bludgeoning, piercing, slashing damage. when you cast them with this trait.
You can't cast or concentrate on spells while raging. * Giant’s Havoc • GotG
While raging, you gain the following benefits: * Flight • MotM 13
Your rage ends early if you are knocked unconscious Because of your wings, you have a flying speed equal
or if your turn ends and you haven’t attacked a hostile <strong>Crushing Throw.</strong> When you make a to your walking speed. You can’t use this flying speed
creature since your last turn or taken damage since successful ranged attack with a thrown weapon using if you’re wearing medium or heavy armor.
then. You can also end your rage as a bonus action. Strength, you can add +2 to the attack’s damage roll.

| 3 / Long Rest • 1 Bonus Action <strong>Giant Stature.</strong> Your reach increases === FEATS ===
by 5 ft., and if you are smaller than Large and there is
* Unarmored Defense • PHB 48 enough room for you to increase your size, you * Charger • PHB 165
While not wearing armor, your AC equals 10 + DEX become Large, along with anything you are wearing. When you use the Dash action, you can use a bonus
modifier + CON modifier + any shield bonus. action to make a melee weapon attack or shove a
| Giant’s Havoc: Crushing Throw: Special creature.
* Reckless Attack • PHB 48 | Giant’s Havoc: Giant Stature: Special
When you make your first attack on your turn, you can * Ability Score Improvement • PHB 49 If you move at least 10 ft. in a straight line before using
decide to attack recklessly, giving you advantage on this bonus action, you either gain a <strong>
melee weapon attack rolls using STR during this turn, === FAIRY RACIAL TRAITS === +5</strong> bonus to the damage roll (if you chose to
but attack rolls against you have advantage until your make a melee attack and you hit) or push the target up
next turn. * Languages • MotM 12 to 10 ft. away from you (if you chose to shove and you
Your character can speak, read, and write Common succeed).
* Danger Sense • PHB 48 and one other language that you and your DM agree is
You have advantage on DEX saving throws against appropriate for the character. | 1 Bonus Action
effects that you can see while not blinded, deafened, * Creature Type • MotM 13
or incapacitated. You are a Fey.
* Size • MotM 13
* Primal Knowledge • TCoE 24 You are Small.
When you reach 3rd level and again at 10th level, you
gain proficiency in one skill of your choice from the list

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Flail, +1 1 2 lb. Tinderbox 1 1 lb.

Driftglobe 1 1 lb. Torch 10 10 lb.

SP 0 Handaxe 1 2 lb. Waterskin 1 5 lb.

Handaxe 1 2 lb.
EP 0 Javelin 4 8 lb.

Backpack 1 5 lb.
GP 260 Clothes, Traveler's 1 4 lb.

Pouch 1 1 lb.
PP 0 Painter's Supplies 1 5 lb.

Clothing, cold weather 1 5 lb.


WEIGHT CARRIED

92 lb. Bedroll 1 7 lb.

ENCUMBERED Healer's Kit 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Mess Kit 1 1 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

540 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

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Barbarian 4 misskayoss
CLASS & LEVEL PLAYER NAME
Marian the Fairy-barian
Fairy Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Small Small
GENDER AGE SIZE HEIGHT WEIGHT
Marian the Fairy-barian Pale Green Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t part with my money easily


and will haggle tirelessly to get the
best deal possible.
I like to talk at length about my
PERSONALITY TRAITS

People. I’m committed to the people I care


about, not to ideals. (Neutral)

IDEALS

I will get revenge on the evil forces


(Celuviel) that destroyed my place of
business (relationship with my
BONDS

I’ll do anything to get my hands on


something rare or priceless
(Celuviel's precious damn hair).
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I once bought a love potion from an alchemist's


apprentice but when I gave it to my beloved, he fell
in love with HER instead of me.
That made me really mad and I hulked out,
becoming many times my normal (preferred) size. I
guess that's just my thing now.

CHARACTER BACKSTORY ADDITIONAL NOTES

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Cha
Fairy-barian
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Driftglobe DEX 10 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Druidcraft Fairy Magic -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

O Thaumaturgy Giant’s Power -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL ===

O Faerie Fire <C> Fairy Magic DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V

P Faerie Fire <C> Fairy Magic (Always Prepared) DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

=== 3rd LEVEL ===

O Daylight Driftglobe -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1 Charge, D: 1h, 60 ft. Sphere, V/S

SPELLS

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