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• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 14 60 --
+4 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
18
+3 Charisma
Total 4d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX against
+1 effects that you can see while
not blinded, deafened, or
DEFENSES HIT DICE DEATH SAVES
incapacitated
12 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P +2
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
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Barbarian 4 misskayoss
CLASS & LEVEL PLAYER NAME
Marian the Fairy-barian
Fairy Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === of skills available to barbarians at 1st level. * Fairy Magic • MotM 13
You know the <em>druidcraft</em> spell.
* Hit Points • PHB 47 * Primal Path • PHB 48 At third level you can cast <em>faerie fire</em>, and
at fifth level you can cast <em>enlarge/reduce</em>.
* Proficiencies • PHB 47 | Path of the Giant Once you cast either of these spells with this trait, you
cannot cast that spell with it again until you finish a
* Rage • PHB 48 * Giant’s Power • GotG long rest. You can cast either of these spells using any
As a bonus action enter a rage for up to 1 minute (10 You learn to speak, read, and write Giant or one other spell slots you have of the appropriate level. Your
rounds). language of your choice if you already know Giant. spellcasting modifier is either Intelligence, Wisdom, or
Additionally, you learn a cantrip of your choice: either Charisma (choose when you select this race).
You gain advantage on STR checks and saving throws <em>druidcraft</em> or <em>thaumaturgy</em>. | Charisma •
(not attacks), +2 melee damage with STR weapons, Wisdom is your spellcasting ability for this spell. Charisma is your spellcasting ability for these spells
resistance to bludgeoning, piercing, slashing damage. when you cast them with this trait.
You can't cast or concentrate on spells while raging. * Giant’s Havoc • GotG
While raging, you gain the following benefits: * Flight • MotM 13
Your rage ends early if you are knocked unconscious Because of your wings, you have a flying speed equal
or if your turn ends and you haven’t attacked a hostile <strong>Crushing Throw.</strong> When you make a to your walking speed. You can’t use this flying speed
creature since your last turn or taken damage since successful ranged attack with a thrown weapon using if you’re wearing medium or heavy armor.
then. You can also end your rage as a bonus action. Strength, you can add +2 to the attack’s damage roll.
| 3 / Long Rest • 1 Bonus Action <strong>Giant Stature.</strong> Your reach increases === FEATS ===
by 5 ft., and if you are smaller than Large and there is
* Unarmored Defense • PHB 48 enough room for you to increase your size, you * Charger • PHB 165
While not wearing armor, your AC equals 10 + DEX become Large, along with anything you are wearing. When you use the Dash action, you can use a bonus
modifier + CON modifier + any shield bonus. action to make a melee weapon attack or shove a
| Giant’s Havoc: Crushing Throw: Special creature.
* Reckless Attack • PHB 48 | Giant’s Havoc: Giant Stature: Special
When you make your first attack on your turn, you can * Ability Score Improvement • PHB 49 If you move at least 10 ft. in a straight line before using
decide to attack recklessly, giving you advantage on this bonus action, you either gain a <strong>
melee weapon attack rolls using STR during this turn, === FAIRY RACIAL TRAITS === +5</strong> bonus to the damage roll (if you chose to
but attack rolls against you have advantage until your make a melee attack and you hit) or push the target up
next turn. * Languages • MotM 12 to 10 ft. away from you (if you chose to shove and you
Your character can speak, read, and write Common succeed).
* Danger Sense • PHB 48 and one other language that you and your DM agree is
You have advantage on DEX saving throws against appropriate for the character. | 1 Bonus Action
effects that you can see while not blinded, deafened, * Creature Type • MotM 13
or incapacitated. You are a Fey.
* Size • MotM 13
* Primal Knowledge • TCoE 24 You are Small.
When you reach 3rd level and again at 10th level, you
gain proficiency in one skill of your choice from the list
Handaxe 1 2 lb.
EP 0 Javelin 4 8 lb.
Backpack 1 5 lb.
GP 260 Clothes, Traveler's 1 4 lb.
Pouch 1 1 lb.
PP 0 Painter's Supplies 1 5 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 4 misskayoss
CLASS & LEVEL PLAYER NAME
Marian the Fairy-barian
Fairy Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Small Small
GENDER AGE SIZE HEIGHT WEIGHT
Marian the Fairy-barian Pale Green Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
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Cha
Fairy-barian
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Driftglobe DEX 10 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Faerie Fire <C> Fairy Magic DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V
P Faerie Fire <C> Fairy Magic (Always Prepared) DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Daylight Driftglobe -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1 Charge, D: 1h, 60 ft. Sphere, V/S
SPELLS
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