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Barbarian 5 Lahzar

CLASS & LEVEL PLAYER NAME


Lazar Gazi Baba
High Half-Elf Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +6 Constitution +3 16 67 --
+3 -1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total 5d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed, and
magic can’t put you to sleep

+3 Advantage on DEX against effects that you


can see while not blinded, deafened, or
incapacitated
DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 -1

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +6 Athletics STR Herbalism Kit
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Dwarvish, Elvish, Giant
INTELLIGENCE
-1 Insight WIS
40 ft. (Walking)
-1 +0 Intimidation CHA
-1 Investigation INT
8 P +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+0 Performance CHA === ACTIONS === spells while raging.
-1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
P +2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.

+3 Stealth DEX === BONUS ACTIONS ===


CHARISMA Rage • 3 / Long Rest
-1 Survival WIS
As a bonus action enter a rage for up to 1 minute

+0 (10 rounds).

You gain advantage on STR checks and saving


throws (not attacks), +2 melee damage with STR
10 weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Javelin +6 1d6+3 Piercing Simple, Thrown, Range (30/120)


9 PASSIVE WISDOM (INSIGHT)

Shortsword +6 1d6+3 Piercing Martial, Finesse, Light


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +6 4 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 5 Lahzar
CLASS & LEVEL PLAYER NAME
Lazar Gazi Baba
High Half-Elf Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES ===


* Ancestral Protectors • XGtE 10
* Hit Points • PHB 47 While raging, the first creature you hit with an attack on
your turn has disadvantage on any attack that isn't
* Proficiencies • PHB 47 against you, and when the target hits a creature other
than you, that creature has resistance to the damage
* Rage • PHB 48 dealt by the attack.
As a bonus action enter a rage for up to 1 minute (10
rounds). * Ability Score Improvement • PHB 49

You gain advantage on STR checks and saving throws * Extra Attack • PHB 49
(not attacks), +2 melee damage with STR weapons, You can attack twice, instead of once, whenever you
resistance to bludgeoning, piercing, slashing damage. take the Attack action on your turn.
You can't cast or concentrate on spells while raging.
* Fast Movement • PHB 49
Your rage ends early if you are knocked unconscious Your speed increases by 10 ft. while you aren't
or if your turn ends and you haven’t attacked a hostile wearing heavy armor.
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
=== HIGH HALF-ELF RACIAL TRAITS ===
| 3 / Long Rest • 1 Bonus Action
* Darkvision • PHB 39
* Unarmored Defense • PHB 48 You can see in darkness (shades of gray) up to 60 ft.
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus. * Fey Ancestry • PHB 39
You have advantage on saving throws against being
* Reckless Attack • PHB 48 charmed, and magic can’t put you to sleep.
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on * Half-Elf Variant • SCAG
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your
next turn. === FEATS ===

* Danger Sense • PHB 48 * Athlete • PHB 165


You have advantage on DEX saving throws against Increase your STR or DEX score by 1, and when you
effects that you can see while not blinded, deafened, are prone, standing up uses only 5 feet of your
or incapacitated. movement. Climbing doesn't cost you extra movement,
and you can make a running long jump or a running
* Primal Path • PHB 48 high jump after moving only 5 ft. on foot, rather than 10
ft.
| Path of the Ancestral Guardian

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Javelin 6 12 lb.

SP 2 Shortsword 1 2 lb.

Warhammer 1 2 lb.
EP 3 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 4 Blanket 1 3 lb.

Clothes, Common 1 3 lb.


PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

85 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

480 lb. Herbalism Kit 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Masculino 19 Medium 179 155
GENDER AGE SIZE HEIGHT WEIGHT
Lazar Gazi Baba Chaotic Good Annam Branco Azul Louro
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===

Zephirus

PERSONALITY TRAITS

Greater Good. My gifts are meant to


be shared with all, not used for my
own benefit. (Good)
IDEALS

Fui um órfão rejeitado pelos elfos, o


mosteiro de anões no norte é tudo
Tatuagens com textos que conheço como família.
ancestrais em gigantes no lado BONDS

direito do corpo, começando do


Eu sou dogmático e levo muito a sério o
ombro até a cintura. meu senso de justiça.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Ostória vida de dos gigantes


Annam Pai de todos

Bryn Shander
Portão sudoeste acessível.
Ponto de liderança antes do norte
Comércio com aguas profundas e neverwinter
Pescadores e confecções. Influências dos anões.
Cidade fortificada.tres acessos ao norte, sudoeste e
leste.
Norte: norte selvagem, sem patrulhamento.
Sudoeste: Sul e bem patrulhada fora do inferno,
estrada para mirabar.
Leste: outras teen towers.

Galden sted resto


Confort kelvins

Ogden Flamebeard
Dono da Kelvin

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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