Professional Documents
Culture Documents
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +10 Constitution +8 27 163 --
+1 • +12 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
13
+4 Charisma
Total 16d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
+1 Bonus on saves
+3 +1 Bonus on saves
Advantage Against
DEFENSES HIT DICE DEATH SAVES
Poison
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
+3 E
+3
+15
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Firearms, Longsword, Simple
Weapons, Warhammer
16 +1 Athletics STR
ABILITY SAVE DC === TOOLS ===
+2 Deception CHA
Alchemist's Supplies, Mason's Tools, Smith's
P +10 History INT Tools, Thieves' Tools, Tinker's Tools
INTELLIGENCE
+3 Insight WIS
25 ft. (Walking), 25 ft. (Flying) === LANGUAGES ===
+5 +2 Intimidation CHA
Common, Draconic, Dwarvish, Elvish
P +10 Investigation INT
20 P +8 Medicine WIS SPEED
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 16 Krainer
CLASS & LEVEL PLAYER NAME
Azif Kabata_
Mountain Dwarf Sage 197.400
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
type of item that can receive it and if the resulting * Armor Model • TCoE 16
* Hit Points • TCoE 10 magic item requires attunement. You can customize your Arcane Armor. When you do
Some infusions specify a minimum artificer level, and so, choose one of the following armor models:
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you Guardian or Infiltrator.
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Guardian • TCoE
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 You design your armor to be in the front line of conflict.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Guardian Armor: Thunder Gauntlets: 1 Action
sound, static visual effect including up to 25 words of | Armorer
text. You can affect a maximum of 5 objects at a time. | Guardian Armor: Defensive Field: 5 / Long Rest •
* The Right Tool for the Job • TCoE 13 1 Bonus Action
| 5 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can
magically create one set of artisan’s tools in an | Guardian Armor: Thunder Gauntlets (STR): 1
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation Action
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 18, Spell Attack coincide with a short or long rest. Though the product * Ability Score Improvement • TCoE 13
+10) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
the ritual tag. You must have a spellcasting focus — when you use this feature again. * Extra Attack • TCoE 16
specifically thieves’ tools or some kind of artisan’s tool You can attack twice, rather than once, whenever you
— in hand when you cast any spell with this feature. | 1 Hour take the Attack action on your turn.
* Infuse Item • TCoE 12 * Tools of the Trade • TCoE 15 * Tool Expertise • TCoE 13
Whenever you finish a long rest, you can touch up to 5 You gain proficiency with heavy armor. You also gain Your proficiency bonus is doubled for any ability check
nonmagical objects, imbuing each of them with one of proficiency with smith's tools. If you already have this you make that uses your proficiency with a tool.
your artificer infusions, turning it into a magic item. You tool proficiency, you gain proficiency with one other
can attune yourself to the item the instant you infuse it, type of artisan’s tools of your choice. | Tinkers Tool Expoertise: Special
or you can forgo attunement so that someone else can
attune to the item. * Armorer Spells • TCoE 15 * Flash of Genius • TCoE 13
You always have certain spells prepared after you When you or another creature you can see within 30
Your infusion remains in an item indefinitely, but when reach particular levels in this class, as shown in the feet of you makes an ability check or a saving throw,
you die, the infusion vanishes after 5 days. The Armorer Spells table. you can use your reaction to add +5 to the roll.
infusion also vanishes if you give up your knowledge of You can use this feature 5 times, regaining uses on
the infusion or you exceed your maximum number of * Arcane Armor • TCoE 15 finishing a long rest.
infusions. Your metallurgical pursuits have led to you making
armor a conduit for your magic. As an action, you can | 5 / Long Rest • 1 Reaction
| 5 / Other • Special turn a suit of armor you are wearing into Arcane
Armor, provided you have smith’s tools in hand. * Armor Modifications • TCoE 17
* Artificer Infusions • TCoE 12 Your Arcane Armor now counts as separate items for
You have invented numerous magical infusions that | Arcane Armor - Create Armor: 1 Action the purposes of your Infuse Items feature: armor (the
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 16 Krainer
CLASS & LEVEL PLAYER NAME
Azif Kabata_
Mountain Dwarf Sage 197.400
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
chest piece), boots, helmet, and the armor’s special turn within 30 feet of you, you can use your reaction to * Alert • PHB 165
weapon. Each of those items can bear one of your magically force the creature to make a Strength saving You gain a +5 bonus to initiative, you can't be
infusions, and the infusions transfer over if you change throw against your spell save DC, pulling the creature surprised while you are conscious, and other creatures
your armor’s model with the Armor Model feature. up to 30 feet toward you to an unoccupied space. If don’t gain advantage on attack rolls against you as a
In addition, the maximum number of items you can you pull the target to a space within 5 feet of you, you result of being unseen by you.
infuse at once increases by 2, but those extra items can make a melee weapon attack against it as part of
must be part of your Arcane Armor. this reaction. * Tough • PHB 170
Your HP maximum increases by 32.
* Magic Item Adept • TCoE 13 | Perfected Armor: Guardian: 5 / Long Rest • 1
You can now attune to up to four magic items at once. Reaction
If you craft a magic item with a rarity of common or
uncommon, it takes you a quarter of the normal time,
and it costs you half as much of the usual gold. === MOUNTAIN DWARF RACIAL TRAITS ===
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 16 Krainer
CLASS & LEVEL PLAYER NAME
Azif Kabata_
Mountain Dwarf Sage 197.400
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 60 Medium 1.65 320
GENDER AGE SIZE HEIGHT WEIGHT
Azif Kabata_ Chaotic Neutral Moradin Light Brown Brown Brown-Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
BONDS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 21 +13
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Fire Bolt Artificer +13 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Spare the Dying Artificer -- 1A Touch V,S Instantaneous PHB 277 V/S
O Shocking Grasp Artificer +13 1A Touch V,S Instantaneous PHB 275 V/S
P Magic Missile Artificer (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
P Thunderwave Artificer (Always Prepared) CON 21 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Faerie Fire <C> Artificer DEX 21 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Grease Artificer DEX 21 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M
O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Artificer WIS 21 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Snare Artificer DEX 21 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
O Comprehend Languages Helm of Comprehending Languages -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M
O Shield Duellist's Wand -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
O Zephyr Strike <C> Duellist's Wand -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V
O Heat Metal <C> Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Pyrotechnics Artificer CON 21 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S
O Enlarge/Reduce <C> Artificer CON 21 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M
O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M
P Shatter Artificer (Always Prepared) CON 21 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
P Mirror Image Artificer (Always Prepared) -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S
O Alter Self <C> Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S
O Enhance Ability <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Invisibility <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Levitate <C> Artificer CON 21 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M
O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M
O Magic Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 21 +13
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
O Spider Climb <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
O Web <C> Artificer DEX 21 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M
O Skywrite [R]<C> Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S
O Dispel Magic Artificer -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
O Haste <C> Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
P Lightning Bolt Artificer (Always Prepared) DEX 21 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M
P Hypnotic Pattern <C> Artificer (Always Prepared) WIS 21 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M
O Create Food and Water Artificer -- 1A 30 ft. V,S Instantaneous PHB 229 V/S
O Fly <C> Artificer -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M
O Glyph of Warding Artificer DEX 21 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M
O Protection from Energy <C> Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S
O Water Breathing [R] Artificer -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M
O Water Walk [R] Artificer -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Elemental Weapon <C> Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S
O Flame Arrows <C> Artificer -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S
O Tiny Servant Artificer -- 1m Touch V,S 8 hours XGtE 168 D: 8h, V/S
O Counterspell Duellist's Wand -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S
P Fire Shield Artificer (Always Prepared) -- 1A Self V,S,M 10 minutes PHB 242 D: 10m, V/S/M
P Greater Invisibility <C> Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S
O Arcane Eye <C> Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 hour PHB 214 D: 1h, V/S/M
O Fabricate Artificer -- 10m 120 ft. V,S Instantaneous PHB 239 V/S
O Freedom of Movement Artificer -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M
O Stoneskin <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 278 D: 1h, V/S/M
O Leomund’s Secret Chest Artificer -- 1A Touch V,S,M Instantaneous PHB 254 V/S/M
O Mordenkainen’s Faithful Hound Artificer -- 1A 30 ft. V,S,M 8 hours PHB 261 D: 8h, V/S/M
O Mordenkainen’s Private Sanctum Artificer -- 10m 120 ft. V,S,M 24 hours PHB 262 D: 24h, V/S/M
O Otiluke’s Resilient Sphere <C> Artificer DEX 21 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 264 D: 1m, V/S/M
O Elemental Bane <C> Artificer CON 21 1A 90 ft. V,S Concentration, up to 1 minute EE 155 D: 1m, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.