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Artificer 16 Krainer

CLASS & LEVEL PLAYER NAME


Azif Kabata_
Mountain Dwarf Sage 197.400
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +10 Constitution +8 27 163 --
+1 • +12 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
13
+4 Charisma
Total 16d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
+1 Bonus on saves
+3 +1 Bonus on saves
Advantage Against
DEFENSES HIT DICE DEATH SAVES

Poison
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
+3 E
+3

+15
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Firearms, Longsword, Simple
Weapons, Warhammer
16 +1 Athletics STR
ABILITY SAVE DC === TOOLS ===
+2 Deception CHA
Alchemist's Supplies, Mason's Tools, Smith's
P +10 History INT Tools, Thieves' Tools, Tinker's Tools
INTELLIGENCE
+3 Insight WIS
25 ft. (Walking), 25 ft. (Flying) === LANGUAGES ===
+5 +2 Intimidation CHA
Common, Draconic, Dwarvish, Elvish
P +10 Investigation INT
20 P +8 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS === Guardian Armor: Defensive Field • 5 / Long Rest
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action, you can gain 16 temporary hit
points, replacing any temporary hit points you already
Help, Hide, Ready, Search, Use an Object, have.
P +10 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== REACTIONS ===
+3 Stealth DEX Magical Tinkering • 5 / Other • 4 / Dawn
CHARISMA Imbue a Tiny nonmagical object with a magical Whenever the creature fails a CON saving throw to
+3 Survival WIS
property of your choice: 5ft. radius light, up to 6 maintain concentration on a spell, it can use its
reaction to succeed instead, expending 1 charge.
+2 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 5 objects Flash of Genius • 5 / Long Rest
at a time. When you or another creature you can see within
15 30 feet of you makes an ability check or a saving
=== BONUS ACTIONS === throw, you can use your reaction to add +5 to the roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +13 3d10 Fire V/S

Shocking Grasp +13 3d8 Lightning V/S


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 2 Bludgeoning


20 PASSIVE INTELLIGENCE (INVESTIGATION)
Guardian Armor: Thunder Gauntlets +10 1d8+5 Thunder

Darkvision 60 ft. Guardian Armor: Thunder Gauntlets (STR) +6 1d8+1 Thunder

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 16 Krainer
CLASS & LEVEL PLAYER NAME
Azif Kabata_
Mountain Dwarf Sage 197.400
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
type of item that can receive it and if the resulting * Armor Model • TCoE 16
* Hit Points • TCoE 10 magic item requires attunement. You can customize your Arcane Armor. When you do
Some infusions specify a minimum artificer level, and so, choose one of the following armor models:
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you Guardian or Infiltrator.
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Guardian • TCoE
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 You design your armor to be in the front line of conflict.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Guardian Armor: Thunder Gauntlets: 1 Action
sound, static visual effect including up to 25 words of | Armorer
text. You can affect a maximum of 5 objects at a time. | Guardian Armor: Defensive Field: 5 / Long Rest •
* The Right Tool for the Job • TCoE 13 1 Bonus Action
| 5 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can
magically create one set of artisan’s tools in an | Guardian Armor: Thunder Gauntlets (STR): 1
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation Action
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 18, Spell Attack coincide with a short or long rest. Though the product * Ability Score Improvement • TCoE 13
+10) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
the ritual tag. You must have a spellcasting focus — when you use this feature again. * Extra Attack • TCoE 16
specifically thieves’ tools or some kind of artisan’s tool You can attack twice, rather than once, whenever you
— in hand when you cast any spell with this feature. | 1 Hour take the Attack action on your turn.

* Infuse Item • TCoE 12 * Tools of the Trade • TCoE 15 * Tool Expertise • TCoE 13
Whenever you finish a long rest, you can touch up to 5 You gain proficiency with heavy armor. You also gain Your proficiency bonus is doubled for any ability check
nonmagical objects, imbuing each of them with one of proficiency with smith's tools. If you already have this you make that uses your proficiency with a tool.
your artificer infusions, turning it into a magic item. You tool proficiency, you gain proficiency with one other
can attune yourself to the item the instant you infuse it, type of artisan’s tools of your choice. | Tinkers Tool Expoertise: Special
or you can forgo attunement so that someone else can
attune to the item. * Armorer Spells • TCoE 15 * Flash of Genius • TCoE 13
You always have certain spells prepared after you When you or another creature you can see within 30
Your infusion remains in an item indefinitely, but when reach particular levels in this class, as shown in the feet of you makes an ability check or a saving throw,
you die, the infusion vanishes after 5 days. The Armorer Spells table. you can use your reaction to add +5 to the roll.
infusion also vanishes if you give up your knowledge of You can use this feature 5 times, regaining uses on
the infusion or you exceed your maximum number of * Arcane Armor • TCoE 15 finishing a long rest.
infusions. Your metallurgical pursuits have led to you making
armor a conduit for your magic. As an action, you can | 5 / Long Rest • 1 Reaction
| 5 / Other • Special turn a suit of armor you are wearing into Arcane
Armor, provided you have smith’s tools in hand. * Armor Modifications • TCoE 17
* Artificer Infusions • TCoE 12 Your Arcane Armor now counts as separate items for
You have invented numerous magical infusions that | Arcane Armor - Create Armor: 1 Action the purposes of your Infuse Items feature: armor (the

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bag of Holding 1 15 lb. Helm 1 --

Cloak of Protection 1 -- Headband of Intellect 1 --

SP 0 Helm of Comprehending Languages 1 -- Shield, +1 1 6 lb.

Immovable Rod 1 -- Winter Clothing 1 --


EP 0 Ring of Protection 1 -- Chest of Preserving 1 --

Winged Boots 1 -- 500 gp'lik 0nci 1 --


GP 390 Shield, +3 1 6 lb. Krampon 1 --

Duellist's Wand 1 -- ^eytan Kılıcı (Shaytan Planetar) 1 --


PP 384 Plate 1 65 lb. 9 adet toadstool 1 --

Lantern of Tracking Construct 1 -- 1 adet magic potion (bag of beansden) (sorulacak) 1 --


WEIGHT CARRIED

363.48 lb. Paper Bird 1 -- Liam'ın Lich Kitabı 1 --

ENCUMBERED Robes 1 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Signet Ring 1 -- Cloak of Protection 1 --

PUSH/DRAG/LIFT Thieves' Tools 1 1 lb. Ring of Protection 1 --

390 lb. Boots 0 -- Winged Boots 1 --

EQUIPMENT

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Artificer 16 Krainer
CLASS & LEVEL PLAYER NAME
Azif Kabata_
Mountain Dwarf Sage 197.400
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

chest piece), boots, helmet, and the armor’s special turn within 30 feet of you, you can use your reaction to * Alert • PHB 165
weapon. Each of those items can bear one of your magically force the creature to make a Strength saving You gain a +5 bonus to initiative, you can't be
infusions, and the infusions transfer over if you change throw against your spell save DC, pulling the creature surprised while you are conscious, and other creatures
your armor’s model with the Armor Model feature. up to 30 feet toward you to an unoccupied space. If don’t gain advantage on attack rolls against you as a
In addition, the maximum number of items you can you pull the target to a space within 5 feet of you, you result of being unseen by you.
infuse at once increases by 2, but those extra items can make a melee weapon attack against it as part of
must be part of your Arcane Armor. this reaction. * Tough • PHB 170
Your HP maximum increases by 32.
* Magic Item Adept • TCoE 13 | Perfected Armor: Guardian: 5 / Long Rest • 1
You can now attune to up to four magic items at once. Reaction
If you craft a magic item with a rarity of common or
uncommon, it takes you a quarter of the normal time,
and it costs you half as much of the usual gold. === MOUNTAIN DWARF RACIAL TRAITS ===

* Spell-Storing Item • TCoE 13 * Darkvision • BR 20


Whenever you finish a long rest, you can store a 1st- You can see in darkness (shades of gray) up to 60 ft.
or 2nd-level Artificer spell, that requires 1 action to
cast, in a simple or martial weapon, or spellcasting * Dwarven Resilience • BR 20
focus. You have advantage on saves against poison and
resistance against poison damage.
While holding the object, a creature can take an action
to produce the spell’s effect from it, using your * Dwarven Combat Training • BR 20
spellcasting ability modifier of +5. If the spell requires You have proficiency with the battleaxe, handaxe, light
concentration, the creature must concentrate. The hammer, and warhammer.
spell stays in the object until it’s been used 10 times,
or until you use this feature again to store a spell in an * Tool Proficiency • BR 20
object. You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
| 10 / Long Rest • Special
* Stonecunning • BR 20
* Magic Item Savant • TCoE 14 Whenever you make an Intelligence (History) check
You can attune to up to five magic items at once. related to the origin of stonework, you are considered
You ignore all class, race, spell, and level proficient in the History skill and add double your
requirements on attuning to or using a magic item. proficiency bonus to the check.

* Perfected Armor • TCoE 17 * Dwarven Armor Training • BR 20


Your Arcane Armor gains additional benefits based on You have proficiency with light and medium armor.
its model.

| Perfected Armor - Guardian • TCoE === FEATS ===


When a Huge or smaller creature you can see ends its

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Artificer 16 Krainer
CLASS & LEVEL PLAYER NAME
Azif Kabata_
Mountain Dwarf Sage 197.400
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

paper bird 1 -- Rations (1 day) 10 20 lb.

Handaxe 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Crossbow, light 1 5 lb. Tinderbox 1 1 lb.

Sling 1 -- Torch 10 10 lb.

+1 Pistol 1 3 lb. Waterskin 1 5 lb.

Crossbow Bolts 20 1.5 lb. Alchemist's Supplies 1 8 lb.

Ink (1 ounce bottle) 1 -- Saddle, Military 1 30 lb.

Alchemist's Fire (flask) 50 50 lb. Small Knife 1 --

Clothes, Common 1 3 lb. +3 Her Halta Yarayan Alet 1 --

Crowbar 1 5 lb. Lantern of Tracking Construct 1 --

Hammer 1 3 lb. Winter Clothing 1 --

Ladder (10 foot) 2 50 lb. Chest of Preserving 1 --

Piton 10 2.5 lb. 500 gp'lik 0nci 1 --

Pole (10-foot) 1 7 lb. Krampon 1 --

Ram, Portable 1 35 lb. ^eytan Kılıcı (Shaytan Planetar) 1 --

ADDITIONAL EQUIPMENT

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Male 60 Medium 1.65 320
GENDER AGE SIZE HEIGHT WEIGHT
Azif Kabata_ Chaotic Neutral Moradin Light Brown Brown Brown-Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I am horribly, horribly awkward in
Rustik Demirkelle social situations.
I’ve read every book in the world’s
Piro
Apollo greatest libraries—or I like to boast
Sthark PERSONALITY TRAITS
Azer
Dhimma
Fender No Limits. Nothing should fetter the
FIGHT KLUP infinite possibility inherent in all
=== Organizations ===
existence. (Chaotic)
IDEALS
Yozgard Arcane Sanatlar Akademisi

I’ve been searching my whole life for the


Yozgard Maden ve Mekatronik Mühendisli˜i answer to a certain question.
Anabilim Dalı Ba_kanlı˜ı

BONDS

Most people scream and run when


they see a demon. I stop and take
notes on its anatomy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

35 DTP + 580 Nam 7 token


+Ormanda Neler Oluyor?? +[B.C] the ART!! Act I
+iyi avlar 1.parti +[BEFORE CHRIST] O˜lanlar ve Evlatlar
+ iyi avlar 2.parti +[B.C.]Çember,Kayıp kız
+ Tony ve Cennet Benzeri Hayali Dünyası +[B.C] the ART!! Act II: Unforgettable
+ av-avcı 1.parti Venerable Azif's Story
+apollonun dü˜ünü +[B.C] -the ART!!* Act II: Into the Darkness
+ Kraokk Kraokk +[BC] Occidere Deum
-1. seviye tükkan +[B.C] the ART!! Act IV: Heart of the Darkness
+ Çalarak Gelen, Ölerek Gider
+ Karnaval mı? Kan Revan mı?
+ Karnaval mı?
Kan Revan mı? raporu- 50 heist
+ Gecelerin Yargıcı
-2. Seviye dükkan
+ Yeni bir sayfa
+Çember
+Yozgardian Diplomacy
+Vlamir'in Ça˜rısı
+ Valamir'in ça˜rısı devam
- fight club yüzü˜ü
+[B.C] the ART!! Act I
+[BEFORE CHRIST] O˜lanlar ve Evlatlar+ raporu
+[B.C.]Çember,Kayıp kız
+[B.C] the ART!! Act II: Unforgettable
Venerable Azif's Story + görev raporu
+Ya_lı Adam ve Malikanesi
- tier 3 i_letme
[B.G] For The Fatherland!!!
+[B.C] -the ART!!* Act II: Into the Darkness
+100 dtp satın aldım.
+[BC] Occidere Deum
+[B.C] the ART!! Act IV: Heart of the Darkness
+ Lord of th apocalpyse part 1
+Lord of the Apocalypse Part II
+100 dtp aldım.
-150 dtp level için
-500 Tough feati aldım.
+100 dtp satın aldım.
-100dtp -10 token religion prof. aldım.
+10dtp 1 token bozdum.
[B.G] 2. oyun For The Fatherland!!!

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 21 +13
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Artificer +13 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Spare the Dying Artificer -- 1A Touch V,S Instantaneous PHB 277 V/S

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Shocking Grasp Artificer +13 1A Touch V,S Instantaneous PHB 275 V/S

=== 1st LEVEL === 4 Slots OOOO

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Catapult Artificer DEX 21 1A 60 ft. S Instantaneous EE 150 S

P Magic Missile Artificer (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

P Thunderwave Artificer (Always Prepared) CON 21 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 21 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 21 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 21 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Snare Artificer DEX 21 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Comprehend Languages Helm of Comprehending Languages -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Shield Duellist's Wand -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Zephyr Strike <C> Duellist's Wand -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V

=== 2nd LEVEL === 3 Slots OOO

O Heat Metal <C> Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Pyrotechnics Artificer CON 21 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Enlarge/Reduce <C> Artificer CON 21 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

P Shatter Artificer (Always Prepared) CON 21 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

P Mirror Image Artificer (Always Prepared) -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self <C> Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Blur <C> Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Invisibility <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate <C> Artificer CON 21 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

SPELLS

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INT 21 +13
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O Spider Climb <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Web <C> Artificer DEX 21 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Skywrite [R]<C> Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Artificer -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Haste <C> Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

P Lightning Bolt Artificer (Always Prepared) DEX 21 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

P Hypnotic Pattern <C> Artificer (Always Prepared) WIS 21 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

O Blink Artificer -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

O Create Food and Water Artificer -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Fly <C> Artificer -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Glyph of Warding Artificer DEX 21 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Protection from Energy <C> Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Revivify Artificer -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Water Breathing [R] Artificer -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Water Walk [R] Artificer -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Elemental Weapon <C> Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S

O Flame Arrows <C> Artificer -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Tiny Servant Artificer -- 1m Touch V,S 8 hours XGtE 168 D: 8h, V/S

O Catnap Artificer -- 1A 30 ft. S,M 10 minutes XGtE 151 D: 10m, S/M

O Counterspell Duellist's Wand -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

=== 4th LEVEL === 2 Slots OO

O Stone Shape Artificer -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

P Fire Shield Artificer (Always Prepared) -- 1A Self V,S,M 10 minutes PHB 242 D: 10m, V/S/M

P Greater Invisibility <C> Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

O Arcane Eye <C> Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 hour PHB 214 D: 1h, V/S/M

O Fabricate Artificer -- 10m 120 ft. V,S Instantaneous PHB 239 V/S

O Freedom of Movement Artificer -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

O Stoneskin <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 278 D: 1h, V/S/M

O Leomund’s Secret Chest Artificer -- 1A Touch V,S,M Instantaneous PHB 254 V/S/M

O Mordenkainen’s Faithful Hound Artificer -- 1A 30 ft. V,S,M 8 hours PHB 261 D: 8h, V/S/M

O Mordenkainen’s Private Sanctum Artificer -- 10m 120 ft. V,S,M 24 hours PHB 262 D: 24h, V/S/M

O Otiluke’s Resilient Sphere <C> Artificer DEX 21 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 264 D: 1m, V/S/M

O Elemental Bane <C> Artificer CON 21 1A 90 ft. V,S Concentration, up to 1 minute EE 155 D: 1m, V/S

O Kerberos Suit Artificer -- 1A Touch V,S 12 hours D: 12h, V/S

SPELLS

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