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INVESTIGATOR

Name Birthplace Pronoun


O

Occupation warrior Residence Age 27


       

STR 85 42 17 SIZ 60 30 12 Hit Points 10


CHARACTERISTICS

       

CON 40 20 8 POW 30 15 6 Magic Points 6


       

DEX 85 42 17 APP 80 40 16 Luck


         

INT 60 30 12 EDU 65 32 13 Sanity 30 6


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (10%) Library Use (05%) Religion (20%)

Animal Handling (15%) Listen (25%) Ride Horse (05%) 35 17 7


Appraise (05%) Medicine (01%) (01%)
SKILLS

Science
Cook (05%) 25 12 5 Hills (20%) 50 25 10
Art / Craft Natural World
Navigate (10%) 30 15 6 Sleight of Hand (25%)

Charm (15%) 41 20 8 Occult (05%) Spot Hidden (25%)

Climb (20%) Kingdom of germany (10%) 30 15 6 (00%)


Other Kingdoms Status
Cthulhu Mythos (00%)

Disguise (05%) frenk (01%) 41 20 8 Stealth (20%) 40 20 8


Other Language
Dodge (half DEX) 62 31 12 Swim (25%)
Drive (Horses/ (20%) Throw (25%)
Oxen) (20%) england
Own Kingdom
Fast Talk (05%) (EDU) 65 32 13 Track (10%) 30 15 6

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
english
Own Language
Fighting (Brawl) (25%) 55 27 11 Persuade (15%) 30 15 6
spears (15%)
Fighting
0 Pilot Boat (01%)

sword (20%) 70 35 14 Ranged Weapon


First Aid (30%) 60 30 12 chain mail 1d8
Armor Type Value
ARMOR

Insight (05%) 20 10 4 Armor Type Value


Intimidate (15%) English (01%) 31 15 6 Shield Type dmg/armor
Read/Write Language
Jump (25%) Repair/Devise (20%) 30 15 6
Shield Type dmg/armor

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9


Brawl 55 27 11 1D3 + DB 1 - - - Build 1
COMBAT

  


Zweihander
Dodge 62 31 12
Damage Bonus +1D4
MY STORY

BACKSTORY
Personal Description Traits
Sanguine (cheerful)

Ideology & Beliefs Injuries & Scars


Person who taught you your highest occupational skill.
Identify the skill and consider who taught you (e.g. the
person you apprenticed with, your father).

Significant People Phobias & Manias


You idolize them (e.g. for their fame, their beauty,
their work)

Meaningful Locations Arcane Tomes & Spells


The grave of a significant person. Who? (e.g. a par-ent, a
child, a lover)

Treasured Possessions Encounters with Strange Entities


A weapon (e.g. family blade, your first bow, the hid-den
knife in your boot).

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets

FELLOW QUICK REFERENCE RULES


INVESTIGATORS   
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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