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1920S ERA INVESTIGATOR

Name
Cob Birthplace
Ohio Pronoun
It/Perhaps

Occupation Student Residence Dorm Age 23

       

STR 50 25 10 SIZ 65 32 13 Hit Points 12


CHARACTERISTICS

       

CON 60 30 12 POW 25 12 5 Magic Points 5


       

DEX 30 15 6 APP 50 25 10 Luck 65


         

INT 40 20 8 EDU 75 37 15 Sanity


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%)
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 2 1 0


Archaeology (01%) 1 0 0 History (05%) 50 25 10 Psychology (10%) 50 25 10
(05%) Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 (01%)
Science
Charm (15%) 15 7 3 (01%)
Language (Other)
Climb (20%) 30 15 6
Credit Rating (00%) 40 20 8 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) (EDU) Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 25 12 5 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 35 17 7 Library Use (20%) 70 35 14 (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 30 15 6 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 40 20 8
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 41 20 8
Natural World (10%) 10 5 2
Fighting
Navigate (10%) 10 5 2
Firearms 90 45 18
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0  

Dodge 35 17 7
Damage Bonus 0
MY STORY
Sister Murdered by ghost

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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