You are on page 1of 3

1920S ERA INVESTIGATOR

Alexander Whateley (P) Warwickshire,


Name Birthplace England Pronoun
Occupation Occultist Age 35
New York,
Residence
USA

       

STR 45 22 9 SIZ 70 35 14 Hit Points 11 11


CHARACTERISTICS

       

CON 45 22 9 POW 85 42 17 Magic Points 17 17


       

DEX 75 37 15 APP 35 17 7 Luck 40


         

INT 50 25 10 EDU 80 40 16 Sanity 85 76 17


IDEA KNOW

Max Sanity 90 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 28 14 5


(Rifle/Shotgun) (25%)
Anthropology (01%) 28 14 5 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 46 23 9 Psychology (10%) 32 16 6
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 Astronomy (01%) 1 0 0
Science
Charm (15%) 15 7 3 Latin (01%) 30 15 6 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 French 30 15 6 None 1 0 0
Credit Rating (00%) 24 12 4 German 30 15 6 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 9 4 1 English (EDU) 50 25 10 Spot Hidden (25%) 32 16 6
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 42 21 8 Library Use (20%) 36 18 7 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 32 16 6 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 Hypnosis 42 21 8
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 75 37 15 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0   

Dodge 42 21 8
Damage Bonus 0
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $48.00
Assets
$1200.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.
 
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

You might also like