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1920S ERA INVESTIGATOR

Name
Martin W. Birthplace Pronoun
Occupation Bartender Residence Age 42

       

STR 60 30 12 SIZ 50 25 10 Hit Points 11 11


CHARACTERISTICS

       

CON 65 32 13 POW 75 37 15 Magic Points 15 15


       

DEX 40 20 8 APP 45 22 9 Luck 70


         

INT 55 27 11 EDU 63 31 12 Sanity 75 75


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 18 9 3 Firearms 25 12 5 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 10 5 2 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 10 5 2 First Aid (30%) 30 15 6 Psychoanalysis (01%) 50 25 10


Archaeology (01%) 10 5 2 History (05%) 10 5 2 Psychology (10%) 40 20 8
None (05%) 5 2 1 Intimidate (15%) 20 10 4 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 German (01%) 10 5 2 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 25 12 5 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 60 30 12 Spot Hidden (25%) 75 37 15
Language (Own)
Disguise (05%) 10 5 2 Law (05%) 15 7 3 Stealth (20%) 20 10 4
Dodge (half DEX) 20 10 4 Library Use (20%) 20 10 4 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 10 5 2 Throw (20%) 20 10 4
Fast Talk (05%) 20 10 4 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 70 35 14 Medicine (01%) 10 5 2 Operate Heavy 10 5 2
Machine
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 10 5 2 None 1 0 0
(Handgun) (20%) 40 20 8 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 70 35 14 1D3 + DB 1 - - - Build 0   

Dodge 20 10 4
Damage Bonus None
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $50.00
Assets
$1250.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.
 
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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