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1920S ERA INVESTIGATOR

Constance Mildred Miller New York, NY


Name Birthplace Pronoun
Residence Kingsport, Age 34
Investigative
Occupation Journalist
MA
       

STR 40 20 8 SIZ 40 20 8
10 Hit Points 20
CHARACTERISTICS

       

CON 60 30 12 POW 55 27 11 Magic Points 11 11


       

DEX 60 30 12 APP 65 32 13 Luck 65


         

INT 75 37 15 EDU 67 33 13 Sanity 55 55


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 50 25 10


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 40 20 8 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 21 10 4 History (05%) 50 25 10 Psychology (10%) 50 25 10
Photography (05%) 20 10 4 Intimidate (15%) 15 7 3 Ride (05%) 20 10 4
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 30 15 6 Spanish (01%) 21 10 4 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 14 7 2 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 72 36 14 Spot Hidden (25%) 45 22 9
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 10 5 2 Stealth (20%) 54 27 10
Dodge (half DEX) 30 15 6 Library Use (20%) 75 37 15 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 30 15 6 Listen (20%) 35 17 7 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 20 10 4 Mech. Repair (10%) 30 15 6 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 25 12 5 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build -1


  

Dodge 30 15 6
Damage Bonus -1
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $28.00
Assets
$700.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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