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1920S ERA INVESTIGATOR

Name
Jeanine Lefèbre Birthplace
Montreal, �� Pronoun

Occupation Aviator Residence London Age 29

       

STR 40 20 8 SIZ 40 20 8 Hit Points 9 9


CHARACTERISTICS

       

CON 50 25 10 POW 30 15 6 Magic Points 6 6


       

DEX 75 37 15 APP 75 37 15 Luck 55


         

INT 75 37 15 EDU 75 37 15 Sanity 30 30


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 35 17 7 Firearms 25 12 5 Persuade (10%) 25 12 5


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 Aircraft (01%) 36 18 7
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 65 32 13 Psychoanalysis (01%) 21 10 4


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 20 10 4
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 10 5 2
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 français (01%) 16 8 3 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 50 25 10 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 75 37 15 Spot Hidden (25%) 40 20 8
Language (Own)
Disguise (05%) 10 5 2 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 37 18 7 Library Use (20%) 20 10 4 None (10%) 12 6 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 30 15 6 Listen (20%) 40 20 8 Swim (20%) 20 10 4
Elec. Repair (10%) 70 35 14 Locksmith (01%) 16 8 3 Throw (20%) 20 10 4
Fast Talk (05%) 10 5 2 Mech. Repair (10%) 70 35 14 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 21 10 4 Operate Heavy 9 4 1
Machine
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 25 12 5 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build -1   

Dodge 37 18 7
Damage Bonus -1
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $50.00
Cash $250.00
Assets
$25000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.
 
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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