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THESE MATERIALS ARE FROM MARCH 12, 2024. BEFORE STARTING EACH
SESSION, WE RECOMMEND CHECKING TO SEE IF THERE ARE ANY UPDATES.
Contained within is everything you need to play the Druid class.
For character creation, you'll only need to print out pages 2-11 of this package.
When you level up, print out the next applicable level page of this package.
We welcome you to fill out the Player Survey using the QR code below or
at www.daggerheart.com/play each time you play a session of Daggerheart.
This is the best way to give us feedback about your experience.
daggerheart.com/play
CHARACTER CREATION
Alucard, Ambrose, Astrid, Ash, Bellamy, Calder, Abbot, Advani, Agoston, Baptiste, Belgarde,
Boreo, Hyteria,
Calypso, Clover, Chartreuse, Dahlia, Darrow, Blossom, Chance, Covault, Dawn, Dennison,
Solteris, Modar,
Deacon, Elowen, Emrys, Fable, Fiorella, Flynn, Drayer, Emrick, Foley, Fury, Gage, Gallamore,
Ceranova, Fynn, Isoldaer,
Gerard, Harlow, Hadron, Indigo, Inara, Jasper, Grove, Hartley, Humfleet, Hyland, Jones,
Jarii, Kroka, Maritov,
Kai, Kismet, Leo, Marigold, Maverick, Mika, Jordon, Knoth, Lagrange, Lockamy, Lyon,
Zorrak, Syr, Chayoss,
Moon, Nyx, Phaedra, Quill, Raphael, Ronan, Marche, Merrell, Newland, Novak, Orwick,
Hidnor, Thotalat, Runruse,
Roux, Reza, Saffron, Sierra, Skye, Talon, Thea, Overholt, Pray, Pyre, Rathbone, Rose,
Xota Fare, Ezotl.
Triton, Vala, Velo, Wisteria, Yarrow, Zahara. Seagrave, Spurlock, Thorn, Tringle, Warren,
Worth, York, Zimarik -the God of-
region names
PLACE NAMES Night, Mountains,
Watcher’s Ravine, Shattered Peaks, Holdland, Tides, Spring, Victory,
Davesh Pass, Branishar, Crown of the World, Stone’s Throw, Golden Goose, Black Willow,
Justice, Summer, Storm,
South Choir, Xuria, Wilting Valley, Bonecross, Limping Liar, Menagerie, Great Expectations,
Birth, Death, Sleep,
Roaming Sea, Mistvale, Hadriel’s Wall, Wicked Smile, Crow’s Nest, Balking Tide, Figero,
Autumn, Peace, Miracles,
Bloomfare, Cloud Isles, Revenance, Mountains Idle Fiend, Quiet Magnitude, Nero’s Compass,
Fire, Winter, Fame,
of Creation, Sunbearer’s Crescent. Netherwell, Kross, Hollow Keep, Salute,
Shadows, Light.
Hearthbreak, Parting Gift, Fool’s Gold.
PRIMARY
MINOR MAJOR SEVERE
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
hp FEATURE
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Wildtouch
inventory weapon
You can perform harmless, subtle effects that involve
nature at will. (Ex: causing a flower to rapidly grow,
summon a slight gust of wind, start a campfire, etc) NAME TRAIT & RANGE DAMAGE DICE
Beastform
Mark a Stress to transform into a magical creature (in FEATURE
the Beastform list) equal to your level or lower. You lose
the use of your features, equipment, and domain cards
but gain the features, attack trait, and armor score of the
creature. You can drop out of this form at any time. inventory armor
FEATURE
What was the first bond you made with a wild animal? Why did it end?
What animal do I tell you that you remind me of?
Then work with the GM to generate two starting Experiences for your character.
When you level up, record it on your When you level up, record it on your character When you level up, record it on your character
character sheet, then choose two available sheet, then choose two from the list below or any sheet, then choose two from the list below or any
options from the list below and mark them. unmarked above and mark them. unused above and mark them.
Increase two unmarked Character Increase two unmarked Character Traits Increase two unmarked Character
Traits by +1 and mark them. by +1 and mark them. Traits by +1 and mark them.
Permanently add one Hit Point Slot. Permanently add one Hit Point Slot. Permanently add one Hit Point Slot.
Permanently add one Stress Slot. Permanently add one Stress Slot. Permanently add one Stress Slot.
Increase two Experiences by +1. Increase two Experiences by +1. Increase two Experiences by +1.
Increase your Proficiency by +1. Increase your Proficiency by +1. Increase your Proficiency by +1.
Permanently add one Armor Slot or Permanently add one Armor Slot or Permanently add one Armor Slot or
take +1 to your Evasion. take +1 to your Evasion. take +1 to your Evasion.
Increase your Major Damage Increase your Major Damage Threshold by Increase your Severe Damage
Threshold by +2. +2 OR Severe Damage Threshold by +4. Threshold by +4.
Increase your Minor Damage Increase your Minor or Major Damage Increase your Major Damage
Threshold by +1. Threshold by +1. Threshold by +1.
Then increase your Severe Damage Take an upgraded subclass card. Then Take an upgraded subclass card. Then cross
Threshold by +2 and choose a new Domain cross out the multiclass option for this tier. out the multiclass option for this tier.
Deck card at your Level or lower. Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Then, increase your Damage Thresholds: Major by Then, increase your Damage Thresholds: Minor by
+1 and Severe by +3. Then choose a new Domain +1, Major by +2, and Severe by +4. Then choose a
Deck card at your Level or lower. If your loadout is new Domain Deck card at your Level or lower. If your
full, you may choose a card to swap. loadout is full, you may choose a card to swap.
© 2024 Daggerheart v1.2 Open Beta
BEASTFORM
LEVEL FIVE
AQUATIC SCOUT
(FISH, EEL, OCTOPUS, ETC)
+1 Agility | Attack: Agility - d4 (phy) | Evasion: +3 | Armor Score: 2 LEVEL SEVEN
Take advantage on: Navigate, Sneak, Swim AQUATIC PREDATOR
(SHARK, ORCA, ETC)
Aquatic: You can breathe and move naturally underwater.
+2 Agility | Attack: Agility - d10 (phy) | Evasion: +4 | Armor Score: 5
Fragile: When you take Major Damage or greater, you drop Beastform.
Take advantage on: Track, Attack, Swim
Aquatic: You can breathe and move naturally underwater.
Vicious Maul: When you successfully attack a creature, you can spend a
Hope to make them temporarily Vulnerable.
LEVEL TWO
WINGED BEAST GREAT PREDATOR
(RAVEN, HAWK, OWL, ETC) (DIRE WOLF, SABERTOOTH TIGER, RAPTOR, ETC)
+1 Finesse | Attack: Finesse - d4 (phy) | Evasion: +3 | Armor Score: 3 +2 Strength | Attack: Strength - d12 (phy) | Evasion: +4 | Armor Score: 8
Take advantage on: Locate, Dodge, Deceive Take advantage on: Track, Attack, Sneak, Sprint
Bird’s Eye View: You can fly at will while in this form. When you Vicious Maul: When you successfully attack a creature, you can spend a
are flying and look down at the landscape below in an attempt to Hope to make them temporarily Vulnerable.
understand a situation better, make an action roll. On a success, Carrier: You are able to carry 1-2 people and still maintain speed.
you gain new, useful information here. Take a d6 bonus die you
may use or give to an ally to add to their action roll when acting
on this information.
Hollow Bones: You reduce your Damage Thresholds by -2 in this form.
LEVEL NINE
BRUTISH BEAST MASSIVE BEHEMOTH
(BEAR, BULL, MOOSE, ETC) (ELEPHANT, MAMMOTH, RHINOCEROS ETC)
+1 Strength | Attack: Strength - d6 (phy) | Evasion: +2 | Armor Score: 6 +3 Strength | Attack: Strength - d10 (phy) | Evasion: +4| Armor Score: 10
Take advantage on: Navigate, Scare, Protect Take advantage on: Protect, Scare, Damage Terrain
Rampage: When you are rolling damage from an attack, for Trample: You can spend a Hope to move up to Far range in a straight
every 6 you roll you may roll another d6 and add it to your line over smaller creatures and make a melee attack roll. All creatures
damage roll. Before making an Attack roll, you can take a you passed over who your roll successfully hits take damage.
Stress to gain +1 Proficiency to the attack (once per attack).
Mighty Carrier: You are able to carry 1-4 people and still
Thick Hide: You increase your Damage Thresholds by +2 in this form. maintain speed.
Starting Armor
Name Feature Armor Score
Leather Armor Light: +1 to Evasion. 3
Breastplate Armor 5
Chainmail Armor Heavy: -1 to Evasion. 7
Full Plate Armor Very Heavy: -2 to Evasion and -1 Agility. 9
+1 Agility • On a failure with Hope, things don’t go to plan. You probably don’t get what you want and must
face the consequences. Gain a Hope.
+1 Thief
• On a failure with Fear, things go really bad. You probably don’t get what you want, and there is a
Decide what modifiers
major consequence or complication because of it. The GM gains a Fear.
apply. Spend Hope to add an
Experience.
DAMAGE ROLLS
When you make a successful attack: Roll a number of weapon dice equal to your proficiency and add
6 12 them together.
If the attack roll was a Critical Success: Take the maximum potential value of all your damage dice
added together, and add it as a modifier to your damage roll.
Roll your Duality Dice and
add them together along
with your modifiers.
USING ARMOR
6 6 When you are attacked: If you are taking damage, you may mark armor slots to reduce the amount
by your armor score. Multiple armor slots may be marked to reduce the damage further.
Downtime represents moments of respite within the perilous journey player characters
DOWNTIME are on together. It is not only an opportunity to recover and prepare for what lies ahead,
but also a time to share more quiet, intimate scenes that help to build or showcase the
relationships characters have with one another.
druid
LEVEL 1
SAGE: level 1 ARCANA: level 1 SUBCLASS: FOUNDATION
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.2
druid
LEVEL 2
SAGE: level 2 ARCANA: level 2
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.2
druid
LEVEL 3
SAGE: level 3 ARCANA: level 3
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.2
druid
LEVEL 4
SAGE: level 4 ARCANA: level 4
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.2
druid
LEVEL 5
SAGE: level 5 ARCANA: level 5 SUBCLASS: SPECIALIZATION
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.2
druid
LEVEL 6
SAGE: level 6 ARCANA: level 6
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.2
druid
LEVEL 7
SAGE: level 7 ARCANA: level 7
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.2
druid
LEVEL 8
SAGE: level 8 ARCANA: level 8 SUBCLASS: MASTERY
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.2
druid
LEVEL 9
SAGE: level 9 ARCANA: level 9
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.2
LEVEL 10
druid
SAGE: level 10 ARCANA: level 10