Professional Documents
Culture Documents
BY RObert Salters
Step 2. Clear any status effects that are in play (unless stated oth- Note: If a character were to choose to leave base contact with an
erwise). opponent, he is subject to a free swipe at 1 attack dice that cannot
be defended.
At this point a new turn begins and play continues with the Action
Phase. The game ends once one of the following occurs: Range Attack
Characters with range abilities can make a range attack roll using 3
• All characters belonging to a player are reduced to 0 Hp attack dice, inflicting one damage on each result of 4 or 5 and two
• A player cannot or hasn’t taken any actions with any of his damage on a result of 6. The target must be in LOS (360 degrees)
characters for 3 turns and in range. Some abilities alter range attacks.
• Specific objectives have been completed
Note: Any character that is a target of an attack can defend itself by
Actions rolling 3 defense dice. Each result of 4 - 6 ignores 1 damage from
When a character’s activation card is drawn, the character is the attacker’s roll.
allowed to do any 3 of the following actions:
Note: Line of site (LOS) is at table level from the character’s point
Note: Characters may only perform the type of action once during of view.
their activation.
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Pick-up Object
Picking up objects to use as weapons can be done. Smaller objects
(i.e. trash cans, furniture and debris) allow characters holding it
in melee to add +1 die to their attack. Throwing the object as a
ranged attack at 1 attack dice. Picking up large or heavy objects
(i.e. cars, boulders and rubble) require SUPER STRENGTH, GI-
GANTIC or TELEKINESIS. Attacking with large or heavy objects
would be at +2 melee attack dice or 2 range attack dice. Objects
can be thrown up to Medium, at a target that is in LOS.
Free Action
These are simple actions a character may perform for free. (i.e.
opening doors, pulling levers, handing off items)
Other rules
Outnumbered in melee Falling from Elevation
+1 attack dice for each friendly character beyond the first in base If a character falls from elevated terrain taller than Short, make a
contact with the same enemy. melee attack on one dice that cannot be defended. Characters with
the Flying ability are not affected.
Shooting into melee
This is not allowed unless the target has the GIGANTIC ability. Defeated
Once a character has 0 Hp, he is removed from the battlefield and
Cover the associated activation card is removed. If the card has to be re-
A character in base contact with terrain that partially obscure him moved from the activation deck, remove the card once it is drawn.
from the LOS of a range attack receives + 1 defence die.
Objectives
Claiming objectives is a free action when a model is in base con-
tact with it.
Push
When a character is forcibly moved against his will. If a Pushed
character comes in contact with Large or Heavy terrain, make a
melee attack roll on two dice. A character cannot be Pushed off of
the battlefield.
Prone
A prone character defends with -2 dice, and cannot take attack
actions. Spend one action to stand.
COMING SOON
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