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% After countless engagements between difference forces, important military intelligence was secured, which provided the location of the alien energy \ reserve. ' (Of course before exploration can begin, each bloc will have to fight for control of the lost palace! Army Size: ‘ Starter Set / 50 points / 100 points : Game Rules: 4 : 4 Dust Tactics 2.0 / Babylon Starter Set Rulebook / Dust Tactics Battlefiel - Setting ¢ + Dust Tactics: Two gaming mats, placed with long edges touching. + Dust Battlefield: Table size 6‘ x 4‘ (180cm x 120cm) for 100 points. A correspondingly smaller table size can be used for smaller-point battles. + Set up the building area and objective ammo crates according to figure 1. This mission requires: - © Two building tiles ‘© two tree tiles © ‘Two objective ammo crates. +.Player setup Players alternate placing a terrain item onto the battlefield: + Terrain items - Each player places a total of: 5 x pillar or tree tiles 1 x anti-tank trap. + Desert Area: Players can place any terrain items in this area. The terrain items cannot block openings into the building area. ~-=-=-=~=~- PLAYER 1 ENTERS HERE --- -------- = Victory conditions A player successfully occupies the objective by having a unit (other than aireraft) on the objective (or in base contact, in the case of Dust Tactics Battlefield), at the end of any turn after turn 2, and with no enemy units inside the building. If this victory condition is not met by the end of turn 8, the player who destroyed the most enemy army points wins. If at any time during the game all enemy units on the battlefield are eliminated, regardless of surviving player! - Reserves (optional) Each player may place two eliminated units in reserve. - Game Length The game lasts for 8 turns. - Special Rule: Ammo Replenish — Ammo Crate once per game, an infantry unit on the same square as their bloc’s ammo crate (or in base contact of their bloc’s ammo crate, in the case of Dust Tactics Battlefield) can use the Ammo Replenish special action. +Roll one die; on a [Symbol] or [Target], that infantry unit successfully replenishes all limited ammo weapons. NOTE: In used by ‘Once an action, this mission, both ammo crates are considered neutral and may be any bloc. ammo crate is used successfully for the Ammo Replenish special it is copsidered depleted and may not be used again by any bloc. any units still in Reserves, victory goes to the ---------~-3W3M SUIINI 2 UIAVId .-----------

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