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1920S ERA INVESTIGATOR

Name
Alice De Witt Birthplace
Amsterdam,
Pronoun
Nederland

Occupation Craftsperson Age 22


Amsterdam, Nederland
Residence

       

STR 45 22 9 SIZ 65 32 13 Hit Points 26


13
CHARACTERISTICS

       

CON 65 32 13 POW 65 32 13 Magic Points 13 13


       

DEX 55 27 11 APP 85 42 17 Luck 60


         

INT 65 32 13 EDU 90 45 18 Sanity 65 65


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 12 6 2 Firearms 25 12 5 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 2 1 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
Carpentry (05%) 70 35 14 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Electrical 40 20 8 Jump (20%) 20 10 4 None (01%) 1 0 0
Systems Science
Charm (15%) 15 7 3 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 20 10 4 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 90 45 18 Spot Hidden (25%) 50 25 10
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 45 22 9 Library Use (20%) 40 20 8 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 25 12 5 Listen (20%) 60 30 12 Swim (20%) 20 10 4
Elec. Repair (10%) 55 27 11 Locksmith (01%) 41 20 8 Throw (20%) 20 10 4
Fast Talk (05%) 10 5 2 Mech. Repair (10%) 45 22 9 Track (10%) 25 12 5
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 Operate Heavy 20 10 4
Machine
None
Fighting
1 0 0 Natural World (10%) 35 17 7 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0   

Dodge 45 22 9
Damage Bonus None
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $40.00
Assets
$1000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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