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1920S ERA INVESTIGATOR

Name
Professor Horace Whitman
Birthplace
Boystown
Pronoun
He/Him
,Nebraska

Occupation Researcher Age 37


Omaha
Residence ,Nebraska

       

STR 65 32 13 SIZ 70 35 14 Hit Points 14 14


CHARACTERISTICS

       

CON 75 37 15 POW 65 32 13 Magic Points 13 13


       

DEX 30 15 6 APP 45 22 9 Luck 55


         

INT 55 27 11 EDU 53 26 10 Sanity 65 65 13


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 45 22 9


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 56 28 11 History (05%) 25 12 5 Psychology (10%) 10 5 2
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 German (01%) 46 23 9 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 24 12 4 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 English (EDU) 50 25 10 Spot Hidden (25%) 28 14 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 25 12 5 Library Use (20%) 30 15 6 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 30 15 6 Locksmith (01%) 41 20 8 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 50 25 10 None 1 0 0
(Handgun) (20%) 35 17 7 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 1  

Dodge 25 12 5
Damage Bonus +1D4
MY STORY
a distinguished archaeologist with a passion for uncovering Unbeknownst to our protagonists, Professor Whitman has
the mysteries of ancient civilizations. Professor Whitman is his own hidden agenda — he believes that unlocking the
well-respected in academic circles for his groundbreaking secrets of the cave may grant him unimaginable power
research. but he harbors a secret fascination with the and prestige within the Arcane Illuminators. His
occult and forbidden knowledge. Despite his traditional motivations add an additional layer of complexity to the
facade, he is a member of a clandestine society known as unfolding mystery, as Evelyn and Jack must navigate the
the Arcane Illuminators. blurred lines between ally and adversary in their quest to
uncover the truth.
BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $48.00
Assets
$1200.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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