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1920S ERA INVESTIGATOR

Name
Richard Nickels Birthplace
New York, MA
Pronoun
Occupation Boxer Residence Arkham, MA Age 24

       

STR 80 40 16 SIZ 90 45 18 Hit Points 18 18


CHARACTERISTICS

       

CON 90 45 18 POW 70 35 14 Magic Points 14 14


       

DEX 55 27 11 APP 50 25 10 Luck 75


         

INT 75 37 15 EDU 52 26 10 Sanity 70 70


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 35 17 7 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 Airplane (01%) 55 27 11
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 55 27 11
None (05%) 5 2 1 Intimidate (15%) 65 32 13 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 35 17 7 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 20 10 4 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 50 25 10 Spot Hidden (25%) 65 32 13
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 65 32 13 Library Use (20%) 20 10 4 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 45 22 9 Listen (20%) 35 17 7 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 26 13 5
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 70 35 14 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 45 22 9 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 36 18 7 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 70 35 14 1D3 + DB 1 - - - Build 2   

Dodge 65 32 13
Damage Bonus +1D6
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $40.00
Assets
$1000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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