Professional Documents
Culture Documents
Table Of Contents
1 Cover Page
1.1 Warlock
1.1.1 Sworn and Beholden
1.1.2 Delvers into Secrets
1.1.3 Creating a Warlock
1.2 Class Features
1.2.1 Otherworldly Patron
1.2.2 Pact Magic
1.2.3 Eldritch Invocations
1.2.4 Pact Boon
1.2.5 Ability Score Improvement
1.2.6 Mystic Arcanum
1.2.7 Eldritch Master
1.3 Otherworldly Patron
1.3.1 The Archfey
1.3.2 The Fiend
1.3.3 The Great Old One
1.3.4 The Undying Light
1.3.5 The Shadow
1.3.6 The Glacial Monarch
1.3.7 The Keeper of the Depths
1.3.8 The Weaver of Lies
1.3.9 The Storm Lord
1.3.10 The Ashen Hunter
1.3.11 The Archlich
1.3.12 The Scribes
1.3.13 The Hexblade
1.3.14 The Celestial
1.3.15 The Blood
1.3.16 The Weave
1.3.16 The Progenitor Ooze
1.3.17 The Collector
1.3.18 The Firemind
1.4 Eldritch Invocations
1.5 Multiclassing
Warlock | Contents
2
The magic bestowed on a warlock ranges from minor but
lasting alterations to the warlock's being (such as the ability
to see in darkness or to read any language) to access to
powerful spells. Unlike bookish wizards, warlocks
supplement their magic with some facility at hand-to-hand
combat. They are comfortable in light armour and know how
to use simple weapons.
Delvers into Secrets
Warlocks are driven by an insatiable need for knowledge and
power, which compels them into their pacts and shapes their
lives. This thirst drives warlocks into their pacts and shapes
their later careers as well.
Stories of warlocks binding
themselves to fiends are widely known. But many warlocks
serve patrons that are not fiendish. Sometimes a traveller in
the wilds comes to a strangely beautiful tower, meets its fey
lord or lady, and stumbles into a pact without being fully
aware of it. And sometimes, while poring over tomes of
forbidden lore, a brilliant but crazed student’s mind is opened
to realities beyond the material world and to the alien beings
that dwell in the outer void.
Once a pact is made, a warlock’s thirst for knowledge and
power can’t be slaked with mere study and research. No one
makes a pact with such a mighty patron if he or she doesn’t
intend to use the power thus gained. Rather, the vast majority
of warlocks spend their days in active pursuit of their goals,
which typically means some kind of adventuring.
Furthermore, the demands of their patrons drive warlocks
Warlock toward adventure.
With a pseudodragon curled on his shoulder, a young elf in Creating a Warlock
golden robes smiles warmly, weaving a magical charm into
his honeyed words and bending the palace sentinel to his will. As you make your warlock character, spend some time
As flames spring to life in her hands, a wizened human thinking about your patron and the obligations that your pact
whispers the secret name of her demonic patron, infusing her imposes upon you. What led you to make the pact, and how
spell with fiendish magic. Shifting his gaze between a did you make contact with your patron? Were you seduced
battered tome and the odd alignment of the stars overhead, a into summoning a devil, or did you seek out the ritual that
wild-eyed tiefling chants the mystic ritual that will open a would allow you to make contact with an alien elder god? Did
doorway to a distant world. you search for your patron, or did your patron find and
Warlocks are seekers of the knowledge that lies hidden in choose you? Do you chafe under the obligations of your pact
the fabric of the multiverse. Through pacts made with or serve joyfully in anticipation of the rewards promised to
mysterious beings of supernatural power, warlocks unlock you?
Work with your DM to determine how big a part your
magical effects both subtle and spectacular. Drawing on the pact will play in your character’s adventuring career. Your
ancient knowledge of beings such as fey nobles, demons, patron’s demands might drive you into adventures, or they
devils, hags, and alien entities of the Far Realm, warlocks might consist entirely of small favours you can do between
piece together arcane secrets to bolster their own power. adventures.
What kind of relationship do you have with your patron? Is
Sworn and Beholden it friendly, antagonistic, uneasy, or romantic? How important
does your patron consider you to be? What part do you play in
A warlock is defined by a pact with an otherworldly being. your patron’s plans? Do you know other servants of your
Sometimes the relationship between warlock and patron is patron?
like that o f a cleric and a deity, though the beings that serve How does your patron communicate with you? If you have
as patrons for warlocks are not gods. A warlock might lead a a familiar, it might occasionally speak with your patron’s
cult dedicated to a demon prince, an archdevil, or an utterly voice. Some warlocks find messages from their patrons
alien entity—beings not typically served by clerics. More etched on trees, mingled among tea leaves, or adrift in the
often, though, the arrangement is similar to that between a clouds—messages that only the warlock can see. Other
master and an apprentice. The warlock learns and grows in warlocks converse with their patrons in dreams or waking
power, at the cost of occasional services performed on the visions, or deal only with intermediaries.
patron’s behalf.
suggestions. First, Charisma should be your highest ability Weapons: Simple weapons
background. Third, choose the eldritch blast and chill touch Saving Throws: Wisdom, Charisma
cantrips, along with the 1st-level spells ray of sickness and Skills: Choose two from Arcana, Deception, History,
witch bolt. Intimidation, Investigation, Nature, and Religion
Class Features Equipment
You start with the following equipment, in addition to the
As an warlock, you gain the following class features. equipment granted by your background:
Hit Points (a) a light crossbow and 20 bolts , or (b) any simple
Hit Dice: 1d8 per warlock level
weapon
Hit Points at 1st Level: 8 + your Constitution modifier
(a) aa component pouch, or (b) an arcane focus
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution (a) a scholar’s pack, or (b) a dungeoneer’s pack
modifier per warlock level after 1st Leather armour, any simple weapon, and two daggers
Alternatively, you can purchase your starting equipment
with a starting wealth of 4d4 x 10gp.
Pact Focus
At 6th level, your connection to the weave strengthens your
pact. Your pact now counts as an eldritch focus, and you gain
the following additional benefits based on your chosen pact.
Pact of the Blade. For each rune etched into your eldritch
focus, your weapon attacks deal an additional 1 point of
force damage.
Pact of the Brand. You gain an additional etched rune that
exists in the very center of your brand. This rune does not
count against your maximum number of runes. This
additional rune only reappears when you complete a long
rest.
Pact of the Chain. When you use your Rune Burst, you can
use your familiar as your point of origin, as if you were
standing in its space. Additionally, casting the spell find
familiar as a ritual only takes 10 minutes for you.
Pact of the Cloak. When you use your Rune Burst, you can
teleport up to 30 feet to an unoccupied space you can see.
You may teleport in this way before or after using Rune
Burst.
Pact of the Talisman. When you use your Rune Burst, you
can use your talisman as your point of origin, as if you were
standing in its space. Additionally, gaining your talisman
when lost or destroyed only takes 10 minutes for you.
Agonising Blast You are aware of the nature of any creature carrying your
Prerequisite: eldritch blast cantrip
talisman as if it were under the effect of the detect evil and
When you cast eldritch blast, add your Charisma modifier to good spell. In addition, you know if your talisman is being
the damage it deals on a hit. carried by a creature you have met before, and if you are
strongly familiar with them (such as a companion or ally) you
Antecedent of Materials know their exact identity.
As an action, you can view an inanimate object and see any Eldritch Sight
number of previous versions of that object up to a number of
years ago equal to twice your Warlock level. This appearance You can cast detect magic at will, without expending a spell
looks grey, colourless, and ethereal to you. For example, if a slot.
message was written on a note, erased, and written over, you Extraplanar Awareness
would see the old text instead. You can end this effect as an Prerequisite: Pact of the Brand
action. When you roll for Initiative, you can choose for the result of
Armour of Shadows the d20 roll to become equal to 8 + your Charisma modifier.
You can cast mage armour on yourself at will, without Eye of the Ancients
expending a spell slot or material components. Prerequisite: Pact of the Talisman feature
Aspect of the Moon You are aware of the nature of any creature carrying your
Prerequisite: Pact of the Tome feature
talisman as if it were under the effect of the detect evil and
You no longer need to sleep and can’t be forced to sleep by good spell. In addition, you know if your talisman is being
any means. To gain the benefits of a long rest, you can spend carried by a creature you have met before, and if you are
all 8 hours doing light activity, such as reading your Book of strongly familiar with them (such as a companion or ally) you
Shadows and keeping watch. know their exact identity.
Beast Speech Eyes of the Rune Keeper
You can cast speak with animals at will, without expending a You can read all writing.
spell slot. Fiendish Vigour
Beguiling Influence You can cast false life on yourself at will as a 1st-level spell,
You gain proficiency in the Deception and Persuasion skills. without expending a spell slot or material components.
Bond of Blade Gaze into Mortal Hearts
Prerequisite: Pact of the Blade feature
Prerequisite: Pact of the Brand
Your pact weapon is connected to your body. If your pact You can spend an action to learn the nature of a humanoid
weapon has the throwing property and you make an attack creature you can see within 120 feet with an Intelligence of 6
roll to throw it, you can will the weapon to return to your or higher. You learn its alignment and its most prevalent
hand at the end of the attack, no action required. moral or behavioral tendency (violent, altruistic, aloof, etc.).
For 1 minute after doing this, if the d20 roll for a Wisdom
Book of Ancient Secrets (Insight) check against the creature is an 11 or lower, you
Prerequisite: Pact of the Tome feature
treat the roll as a 12 instead. After the minute ends, the target
You can now inscribe magical rituals in your Book of is immune to this ability for 24 hours.
Shadows. Choose two 1st-level spells that have the ritual tag You can use this feature a number of times equal to your
from any classes’ spell list. The spells appear in the book and Charisma modifier, and regain all uses when you complete a
don’t count against the number of spells you know. With your short rest.
Book of Shadows in hand, you can cast the chosen spells as
rituals. You can’t cast the spells except as rituals, unless Gaze of Two Minds
you’ve learned them by some other means. You can also cast You can use your action to touch a willing humanoid and
a warlock spell you know as a ritual if it has the ritual tag. perceive through its senses until the end of your next turn. As
On your adventures, you can add other ritual spells to your long as the creature is on the same plane of existence as you,
Book of Shadows. When you find such a spell, you can add it you can use your action on subsequent turns to maintain this
to the book if the spell’s level is equal to or less than half your connection, extending the duration until the end of your next
warlock level (rounded up) and if you can spare the time to turn. While perceiving through the other creature’s senses,
transcribe the spell. For each level of the spell, the you benefit from any special senses possessed by that
transcription process takes 2 hours and costs 50 gp for the creature, and you are blinded and deafened to your own
rare inks needed to inscribe it. surroundings.
While you are wearing your pact cloak and no other armor, Your familiar can take Disengage or Hide actions as a bonus
your AC equals 10 + your Dexterity modifier + your Charisma action on each of its turns.
modifier.
Tales of the Crimson Tome
Mask of Many Faces Prerequisite: Pact of the Tome feature
You can cast disguise self at will, without expending a spell You can drop a pinch of humanoid blood into your book of
slot. shadows, and then ask one question aloud. Over the next
minute, the blood manipulates itself into a language of your
Might of Limbo choice, answering your question in the process. The answer
Whenever you cast a warlock spell that deals damage, you is provided using the knowledge of the humanoid that
can choose for the damage type to be acid, cold, fire, lightning, provided the blood, and is answered in less than 25 words.
poison or thunder (your choice). The blood must be from a living humanoid, and needs to be
dropped into the book within 30 seconds of it leaving the
Misty Visions body.
You can cast silent image at will, without expending a spell
slot or material components. Thief of Five Fates
You can cast bane once using a warlock spell slot. You can’t
Otherworldly Blade do so again until you finish a long rest.
Prerequisite: Pact of the Blade
Once per turn, when a
weapon attack made with your pact weapon misses, you can Twinned Blades
choose to deal half the weapon's damage to the target of the Prerequisite: Pact of the Blade feature
You gain access to a
attack. second pact weapon, and you can summon both whenever
you would summon one of them. When you engage in two-
Planar Resilience weapon fighting using both your pact weapons, you can add
Prerequisite: Pact of the Chain
Creatures summoned using your ability modifier to the damage of the second attack.
warlock spell slots have their hit point maximum increased
by an amount equal to your warlock level + your Charisma Voice of the Chain Master
modifier. Prerequisite: Pact of the Chain feature
finish a short or long rest. Any creature carrying your talisman has disadvantage on
saving throws against all mind affecting spells cast by you,
Repelling Blast and you may also cast the suggestion spell on this creature
Prerequisite: eldritch blast cantrip
through your talisman without expending a warlock spell slot
When you hit a creature with eldritch blast, you can push the as long as it is on the same plane of existence. You can't cast
creature up to 10 feet away from you in a straight line. this spell with this feature again until you finish a long rest.
The creature must also make a Wisdom saving throw
Sanguine Blast against your warlock spell save DC in order to recognise your
Prerequisite: eldritch blast cantrip
talisman as the source of any spells cast through it that do
When you hit a creature with eldritch blast, you can choose to not directly cause any damage, on a failure it will ignore any
roll a d4 and add it to your damage roll. If you choose to roll, obvious clues that your talisman was the source of the spell.
you lose a number of hit points equal to 1 + the number Creatures that are immune to being charmed ignore this
rolled. effect.
Shadow Aegis Cloak of Flies
Prerequisite: Pact of the Talisman feature
Prerequisite: 5th Level, Pact of the Cloak feature
You may cast the shield spell on the creature holding your As a bonus action, you can surround yourself with a magical
talisman without using a spell slot if they are within your line aura that looks like buzzing flies. The aura extends 5 feet
of sight using your reaction. You can't do so again until you from you in every direction, but not through total cover. It
finish a short or long rest. lasts until you’re incapacitated or you dismiss it as a bonus
action.
Warlock | Eldritch Invocations
23
The aura grants you advantage on Charisma (Intimidation) You can cast the sending spell, targeting a creature whose
checks but disadvantage on all other Charisma checks. Any name is on the page, without using a spell slot and without
other creature that starts its turn in the aura takes poison using material components. To do so, you must write the
damage equal to your Charisma modifier (minimum of 0 message on the page. The target hears the message in their
damage). mind, and if the target replies, their message appears on the
Once you use this invocation, you can’t use it again until page, rather than in your mind. The writing disappears after 1
you finish a short or long rest. minute.
As an action, you can magically erase a name on the page
Covenant of the Pact Keeper by touching the name on it.
Prerequisite: Pact of the Brand, 5th level
Your Pact Mark becomes a magic item that requires Flesh Puppet
attunement. Choose one of the following magic items: Prerequisites: Pact of the Talisman feature, 5th level
Amulet of Proof against Detection and Location, Brooch of You may place your talisman on the remains of a medium or
Shielding, Cloak of Elvenkind or Gloves of Missile Snaring. smaller humanoid and cause it to rise again as if under the
While attuned to the mark, you gain the benefits of the effect of the animate dead spell cast at 3rd level without
chosen item. expending a warlock spell slot.
If the talisman is separated from the undead creature's
Dark Seal person or is used to cast another spell, the effect will end and
Prerequisite: 5th level, Pact of the Talisman feature
the creature will immediately drop dead.
You may use your talisman as a glyph, casting the glyph of Once you use this feature, you can't use it again until you
warding spell at your warlock spell slot level, however the finish a long rest.
casting time is reduced to 10 minutes. The seal will end if it
is triggered, if you remove your talisman or if it is used to cast Ghost-Iron Chains
another spell before it is triggered. Prerequisite: 5th level, Pact of the Chain feature
Your familiar
Once you use this feature, you can't use it until you finish a becomes ghostly in appearance and gains the ability to
long rest. become incorporeal. Your familiar can move through other
creatures and objects as if they were difficult terrain, but if it
Eldritch Ally ends its turn inside an object it is immediately dismissed to
Prerequisite: 5th level, eldritch blast cantrip, Pact of the its pocket dimension.
Chain feature
When you forgo one of your attacks to allow
your familiar to make an attack with its reaction, the damage Improved Pact Weapon
is increased by 2d10 force damage. Prerequisite: 5th level, Pact of the Blade feature
Any weapon you create using your Pact of the Blade feature
Eldritch Empowerment is a +1 weapon. This invocation doesn’t affect a magic
Prerequisite: Pact of the Blade feature, 5th level, eldritch weapon you transformed into your pact weapon.
blast cantrip
While you are wielding your pact weapon, you can use a Insane Coronation
bonus action to empower it with your eldritch blast. The first Prerequisite: 5th level
time you hit a creature with your pact weapon before the start You can cast crown of madness once per short rest; without
of your next turn, it also takes damage and suffers any expending a spell slot or material components.
additional effects as though it were struck by a single beam
from your eldritch blast. If you have the Agonizing Blast Lingering Energies
invocation, you can choose to add your Charisma modifier to Prerequisite: Pact of the Blade, 5th level
the damage roll if you are at least 11th level. When you cast a spell using a warlock spell slot, the first
weapon attack you make before the end of your next turn
Eldritch Smite deals additional force damage on a hit. The amount of force
Prerequisite: 5th level, Pact of the Blade feature
damage is 1d4 per level of the spell slot.
Once per turn when you hit a creature with your pact
weapon, you can expend a warlock spell slot to deal an extra March of the Restless
1d8 force damage to the target, plus another 1d8 per level of Prerequisite: 5th level
You can cast animate dead using a
the spell slot, and you can knock the target prone if it is Huge warlock spell slot. You can do so twice and regain both uses
or smaller. when you complete a long rest.
Far Scribe Mire the Mind
Prerequisite: 5th level, Pact of the Tome feature
Prerequisite: 5th level
A new page appears in your Book of Shadows. With your You can cast slow once using a warlock spell slot. You can’t
permission, a creature can use its action to write its name on do so again until you finish a long rest.
that page, which can contain a number of names equal to
your Charisma modifier (minimum of 1). Occult Suffusion
Prerequisite: Pact of the Brand, 5th level
You are permanently under the effects of the jump spell. Once per turn, when you make a spell attack as a part of
casting a warlock cantrip, you can choose to make an attack
Otherworldly Intelligence with your pact weapon instead. On a hit, the target suffers the
Prerequisite: Pact of the Tome, 5th level
weapon attack's normal effects and the spell automatically
You open up a means of communication with your patron. hits.
You may write down one question in your Book of Shadows
and seek answers from your patron, as if casting the Book of Vile Arts
commune spell. Your patron will be truthful in whatever Prerequisite: Pact of the Tome, 7th level
answer they give. Once you have used this invocation, you You can cast a warlock spell you know once without using a
can't use it again until you've finished a long rest. warlock spell slot. When you do so, you take 1d4 necrotic
damage per level of the spell slot expended. This damage
Sacrificial Demise cannot be reduced in any way, ignoring both resistances and
Prerequisite: Pact of the Chain feature, 5th level
immunities.
As an action, you can cause your familiar to sacrifice itself in Once you have used this invocation, you cannot do so again
an explosion of eldritch power. Choose any damage type that until you complete a long rest.
the familiar can inflict with an attack. Creatures within 20
feet of your familiar must make a Dexterity saving throw Dreadful Word
against your warlock spell save DC. If they fail, they take 1d8 Prerequisite: 7th level
damage per two warlock levels you possess of the chosen You can cast confusion once using a warlock spell slot. You
damage type, or half as much damage if they succeed. Your can’t do so again until you finish a long rest.
familiar is instantly slain by this sacrificial attack but can be
summoned again by casting find familiar as normal. Eldritch Harmony
Prerequisite: Pact of the Tome, 7th level
Sign of Ill Omen When you use your action to cast a warlock cantrip, you can
Prerequisite: 5th level make one weapon attack as a bonus action.
You can cast bestow curse once using a warlock spell slot.
You can’t do so again until you finish a long rest. Eldritch Prison
Prerequisite: Pact of the Chain, 7th level
Strength of the Outsider When you reduce a creature of CR 1 or lower to 0 hit points,
Prerequisites: Pact of the Chain, 5th level
You can choose for you can use your reaction to attempt to imprison the
the damage dealt by your familiar's attacks deal 1d10 + your creature. The target must make a Charisma saving throw
Charisma modifier damage instead of their normal damage. against your warlock spell save DC. A creature that is not
Additionally, your familiar can attack twice, instead of once, native to the Material Plane has disadvantage on this saving
when you forgo an attack to allow it to make one attack of its throw, and humanoid creatures have advantage instead. On a
own. failure, the target disappears into a harmless demiplane,
suspended in time.
Swift as the Four Horsemen While you have a creature imprisoned in this way, you can
Prerequisite: 5th level, Pact of the Cloak feature
use your bonus action to summon the creature to an
As long as you are wearing the cloak and not any medium or unoccupied space within 30 feet of you. You can use another
heavy armour, you can take the Dash action as a bonus bonus action to have it disappear to the demiplane again. An
action. When you take the Dash action in this way, imprisoned creature regards you as an ally, although it acts
opportunity attack are made with disadvantage. independently of you. It rolls its own initiative in combat and
follows commands given to it by you or creatures you
Thirsting Blade designate. When you finish a short or long rest, the
Prerequisite: 5th level, Pact of the Blade feature
imprisoned creature receives the same benefits.
You can attack with your pact weapon twice, instead of once, When the imprisoned creature is reduced to 0 hit points, it
whenever you take the Attack action on your turn. disappears back to the demiplane. Until you finish a long rest,
the imprisoned creature cannot be summoned again. You can
Tomb of Levistus only have one creature imprisoned at a time. If you imprison
Prerequisite: 5th level another creature using this invocation, the previously
As a reaction when you take damage, you can entomb imprisoned creature appears in an unoccupied space within
yourself in ice, which melts away at the end of your next turn. 30 feet of you and is no longer bound to you.
You gain 10 temporary hit points per warlock level, which
take as much of the triggering damage as possible. Ghostly Gaze
Immediately after you take the damage, you gain vulnerability Prerequisite: 7th level
to fire damage, your speed is reduced to 0, and you are As an action, you gain the ability to see through solid objects
incapacitated. These effects, including any remaining to a range of 30 feet. Within that range, you have darkvision if
temporary hit points, all end when the ice melts. you don’t already have it. This special sight lasts for 1 minute
Once you use this invocation, you can’t use it again until or until your concentration ends (as if you were concentrating
you finish a short or long rest. on a spell). During that time, you perceive objects as ghostly,
transparent images.
Warlock | Eldritch Invocations
25
Once you use this invocation, you can’t use it again until Shroud of the Deceiver
you finish a short or long rest. Prerequisites: Pact of the Talisman feature, 9th level
Improved Pact Mark You may cast Nystul's magic aura from your talisman at will,
Prerequisite: Pact of the Brand, 7th level
affecting the creature or object carrying it. This will also
Your Mark grants you a +1 bonus to spell attack rolls and the conceal the talisman's magical aura. This does not consume a
saving throw DCs of Warlock spells you cast through it. This warlock spell slot or any magical components.
effect is overridden by items like a rod of the pact keeper. Superior Pact Weapon
Sculptor of Flesh Prerequisite: 9th level, Pact of the Blade feature
Prerequisite: 7th level Any weapon you create using your Pact of the Blade feature
You can cast polymorph once using a warlock spell slot. You is a +2 weapon. This invocation doesn’t affect a magic
can’t do so again until you finish a long rest. weapon you transformed into your pact weapon.
Serpent’s Tongue Veil of the Night
Prerequisite: 7th level Prerequisite: 9th level, Pact of the Cloak feature
You gain proficiency in the Deception skill and double your When you are in an area of dim light or darkness, you can use
proficiency bonus for it. Creatures can’t automatically detect your action to become invisible until you move or take an
your lies if they have such a feature. action or a reaction.
Trickster's Escape Whispers of the Grave
Prerequisite: 7th level Prerequisite: 9th level
You can cast freedom of movement once on yourself without You can cast speak with dead at will, without expending a
expending a spell slot. You regain the ability to do so when spell slot.
you finish a long rest. Master of Puppets
Walking Desert Prerequisite: 12th level, Pact of the Chain feature
Prerequisite: 7th level The duration of any of your conjuration spells is doubled.
You can cast blight once using a warlock spell slot. You can’t While you are concentrating on conjuration spell, you add
do so until you finish a long rest. your proficiency bonus to any Constitution saving throw
made to maintain your concentration. Additionally, you have
Ascendant Step advantage on these.
Prerequisite: 9th level Lifedrinker
You can cast levitate on yourself at will, without expending a Prerequisite: 12th level, Pact of the Blade feature
spell slot or material components. When you hit a creature with your pact weapon, the creature
Gift of the Ever-Living Ones takes extra necrotic damage equal to your Charisma modifier
Prerequisite: Pact of the Chain feature. 9th level
(minimum 1).
Whenever you regain hit points while your familiar is within Power in Reserve
30 feet of you, treat any dice rolled to determine the hit points Prerequisite: Pact of the Brand, 12th level
you regain as having rolled their maximum value for you. You can use your action to cast a spell with a casting time of 1
March of the Ravanous action or 1 bonus action using a Warlock spell slot into your
Prerequisite: 9th level Pact Brand, storing it for later. You can cast that spell once as
You can cast create undead using a warlock spell slot. You a reaction to an action a creature you can see takes. You can
can do so twice, and regain both uses when you complete a only have 1 spell stored in this way, and you cannot store
long rest. another until you complete a short rest, and when you
complete one the stored spell leaves the mark.
Minions of Chaos
Prerequisite: 9th level Otherworldly Physics
You can cast conjure elemental once using a warlock spell Prerequisite: 12th level
slot. You can’t do so again until you finish a long rest. You can cast reverse gravity using a warlock spell slot. You
must complete a long rest to do so again.
Occult Murmurings Writer's Step
Prerequisite: 9th level Prerequisite: 12th level, Pact of the Tome feature
You can cast detect thoughts at will. When you cast detect You can teleport through your Book of Shadows to an
thoughts in this way, you can only read the surface thoughts, unoccupied space within 5 feet of any paper or parchment as
and cannot probe deeper into another creature's minds. an action on your turn. You must know the location of the
paper or parchment you're teleporting to, either by memory
or line of sight, and it must be within 120 feet of you.
You can cast hold monster at will—targeting a celestial, fiend, You can cast arcane eye at will, without expending a spell slot.
or elemental—without expending a spell slot or material
components. You must finish a long rest before you can use Void Step
this invocation on the same creature again. Prerequisite: Pact of the Brand, 15th level
You can cast misty step at will, without expending a spell slot.
Cloak of the Bat
Prerequisite: 15th level, Pact of the Cloak feature
You can use Whispers Beyond Space
a bonus action on your turn to cause large, bat-like wings to Prerequisite: 15th level
sprout out of your cloak. While you wear the winged cloak, You can cast sending at will, without expending a spell slot or
you gain a flying speed equal to your current speed. You can material components.
dismiss the wings using another bonus action.
Witch Sight
Grand Executioner's Blade Prerequisite: 15th level
Any weapon you create using your Pact of the Blade feature
is a +3 weapon. This invocation doesn’t affect a magic
weapon you transformed into your pact weapon.
WWW.GMBINDER.COM
This document was lovingly created
using GM Binder.