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1920S ERA INVESTIGATOR

Name
Dr Felicity Jones Birthplace
Boston Pronoun
Occupation Psychologist Residence Sydney Age 35

       

STR 40 20 8 SIZ 40 20 8 8 Hit Points 16


CHARACTERISTICS

       

CON 40 20 8 POW 70 35 14 Magic Points 14 14


       

DEX 40 20 8 APP 70 35 14 Luck 50


         

INT 80 40 16 EDU 89 44 17 Sanity 70 58


IDEA KNOW

Max Sanity 87 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 50 25 10 Persuade (10%) 55 27 11


(Rifle/Shotgun) (25%)
Anthropology (01%) 60 30 12 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 75 37 15


Archaeology (01%) 1 0 0 History (05%) 30 15 6 Psychology (10%) 30 15 6
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 Latin (01%) 30 15 6 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 40 20 8 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 12 6 2 English (EDU) 80 40 16 Spot Hidden (25%) 40 20 8
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 20 10 4 Stealth (20%) 20 10 4
Dodge (half DEX) 20 10 4 Library Use (20%) 70 35 14 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 60 30 12 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 40 20 8 Medicine (01%) 20 10 4 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 50 25 10 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 10 5 2 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 40 20 8 1D3 + DB 1 - - - Build -1


  

Dodge 20 10 4
Damage Bonus -1
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $80.00
Assets
$2000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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