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1920S ERA INVESTIGATOR

Name
Henry Wright Birthplace
London Pronoun
Occupation Professor Residence Salem Age 31

       

STR 50 25 10 SIZ 50 25 10 Hit Points 10 10


CHARACTERISTICS

       

CON 50 25 10 POW 50 25 10 Magic Points 10 10


       

DEX 50 25 10 APP 50 25 10 Luck 70


         

INT 80 40 16 EDU 80 40 16 Sanity 50 50 10


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 40 20 8


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 75 37 15 Psychology (10%) 30 15 6
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 40 20 8 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 Latin (01%) 70 35 14 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 50 25 10 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 English (EDU) 80 40 16 Spot Hidden (25%) 30 15 6
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 37 18 7
Dodge (half DEX) 60 30 12 Library Use (20%) 75 37 15 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 60 30 12 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 60 30 12 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0  

Dodge 60 30 12
Damage Bonus 0
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $50.00
Cash $250.00
Assets
$25000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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