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INVESTIGATOR

Name Birthplace Pronoun


Occupation Residence Age
       

STR SIZ Hit Points


CHARACTERISTICS

       

CON POW Magic Points


       

DEX APP Luck


         

INT EDU Sanity


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (10%) Library Use (05%) Religion (20%)

Animal Handling (15%) Listen (25%) Ride Horse (05%)

Appraise (05%) Medicine (01%) (01%)


SKILLS

Science
(05%) (20%)
Art / Craft Natural World
Navigate (10%) Sleight of Hand (25%)

Charm (15%) Occult (05%) Spot Hidden (25%)

Climb (20%) (10%) (00%)


Other Kingdoms Status
Cthulhu Mythos (00%)

Disguise (05%) (01%) Stealth (20%)


Other Language
Dodge (half DEX) Swim (25%)
Drive (Horses/ (20%) Throw (25%)
Oxen) (20%) Own Kingdom
Fast Talk (05%) (EDU) Track (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Own Language
Fighting (Brawl) (25%) Persuade (15%)

Pilot Boat (01%)


Fighting

Ranged Weapon
First Aid (30%)
Armor Type Value
ARMOR

Insight (05%)
Armor Type Value
Intimidate (15%) (01%)
Read/Write Language Shield Type dmg/armor
Jump (25%) Repair/Devise (20%)
Shield Type dmg/armor

Weapon Skill Damage # of Attacks Range Ammo Malf. Move


Brawl 1D3 + DB 1 - - - Build
COMBAT

  

Dodge
Damage Bonus
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets

FELLOW QUICK REFERENCE RULES


INVESTIGATORS   
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.
 
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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