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Blood Hunter 3 StockySicarius

CLASS & LEVEL PLAYER NAME


Vella Trix
Stout Halfling Haunted One 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +3 15 31 --
-1 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage against being

+3 frightened
Advantage against poison DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P
+1

+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 -1 Athletics STR Alchemist's Supplies
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
P +4 History INT Common, Dwarvish, Gnomish,
INTELLIGENCE
+1 Insight WIS Undercommon
25 ft. (Walking)
+2 -1 Intimidation CHA
P +4 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-1 Performance CHA === ACTIONS === You can transform into your hybrid form for up to 1
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
hour. You can speak, use equipment, and wear armor
in this form. You can revert to your normal form earlier
Help, Hide, Ready, Search, Use an Object, as a bonus action. You automatically revert to your
P +4 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, normal form if you fall unconscious, drop to 0 hit
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object points, or die.

+3 Stealth DEX === BONUS ACTIONS === === REACTIONS ===


CHARISMA Crimson Rite Blood Curse of the Fallen Puppet
P +3 Survival WIS
As a bonus action, imbue a weapon to strike for When a creature you can see within 30 feet of you
drops to 0 hit points, you can use your reaction to give
-1 1d4 extra damage of your chosen type. On activating
the rite, you take 1d4 damage. Rite damage is magical
and lasts while you hold the weapon or until you
that creature a final act of aggression. That creature
immediately makes a single weapon attack against a
complete a short/long rest. target of your choice within its attack range.
8 <em>Amplify.</em> You can first move the cursed
Hybrid Transformation • 1 / Short Rest creature up to half their speed, and you grant a +2
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, Hand +7 1d6+3 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)

Rapier +5 1d8+3 Piercing Martial, Finesse


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


14 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 3 StockySicarius
CLASS & LEVEL PLAYER NAME
Vella Trix
Stout Halfling Haunted One 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === You gain a +2 bonus to attack rolls you make with * Lucky • BR 28
ranged weapons. When you roll a 1 on the d20 for an attack roll, ability
* Hit Points • CR check, or saving throw, you can reroll the die and must
* Crimson Rite • CR use the new roll.
* Proficiencies • CR As a bonus action, imbue a weapon to strike for 1d4
extra damage of your chosen type. On activating the * Brave • BR 28
* Hunter's Bane • CR rite, you take 1d4 damage. Rite damage is magical You have advantage on saving throws against being
You have advantage on Wisdom (Survival) checks to and lasts while you hold the weapon or until you frightened.
track fey, fiends, or undead, as well as on Intelligence complete a short/long rest.
ability checks to recall information about them. * Halfling Nimbleness • BR 28
| Rite of the Storm • CR You can move through the space of any creature that
* Blood Maledict • CR Your rite damage is lightning damage. is of a size larger than yours.
You can invoke a blood curse a number of times per
short rest based on your level. You can choose to | 1 Bonus Action * Languages • BR
amplify the curse, losing 1d4 hit points yourself.
Creatures that do not have blood in their bodies are * Blood Hunter Order • CR * Stout Resilience • BR 28
immune to blood curses, unless you have amplified the You have advantage on saving throws against poison,
curse. | Order of the Lycan and you have resistance against poison damage.

| 1 / Short Rest • No Action * Heightened Senses • CR


You gain advantage on Wisdom (Perception) checks
* Blood Curses • CR that rely on hearing or smell.
Your chosen Blood Curses for use with the <em>Blood
Maledict</em> feature. * Hybrid Transformation • CR

| Blood Curse of the Fallen Puppet • CR | Normal Form • CR


When a creature you can see within 30 feet of you
drops to 0 hit points, you can use your reaction to give | Hybrid Transformation : 1 / Short Rest • 1 Bonus
that creature a final act of aggression. That creature Action
immediately makes a single weapon attack against a
target of your choice within its attack range. * Hybrid Transformation Features • CR
<em>Amplify.</em> You can first move the cursed While you are transformed, you gain the following
creature up to half their speed, and you grant a +2 features:
bonus to the cursed creature’s attack roll.
| Normal Form • CR
| 1 Reaction You are in your normal form with no additional
features.
* Fighting Style • CR
You adopt a fighting style specialty.
=== STOUT HALFLING RACIAL TRAITS ===
| Archery • CR

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Waterskin 1 5 lb.

Crossbow, Hand 1 3 lb. Stake (Wooden) 9 --

SP 1 Rapier 1 2 lb. Holy Symbol 1 --

Crossbow Bolts 20 1.5 lb.


EP 0 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


GP 15 Bedroll 1 7 lb.

Crowbar 1 5 lb.
PP 0 Mess Kit 1 1 lb.

Mirror, Steel 1 0.5 lb.


WEIGHT CARRIED

89 lb. Oil (flask) 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

240 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 27 Small 4' 50
GENDER AGE SIZE HEIGHT WEIGHT
Vella Trix Neutral Good None Pale Grey Black, red and white
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I live for the thrill of the


hunt.

PERSONALITY TRAITS

I kill monsters to make the world a


safer place, and to exorcise my own
demons. (Good)
IDEALS

A terrible guilt consumes me. I hope that I can


find redemption through my actions.

BONDS

I have an addiction.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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