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Culture Documents
Chronomancy
Spells:
DOUBLETAKE REPRIEVE
Tricks: REWIND LOOP
FORTUNE FAVORS OUT OF TIME CHRONOMENTAL
DEJA VU
AGE GAP ANOMALY SLOW DOWN
FAST FORWARD SPEED UP
PARADOX STOP
Enjoy!
Magic Tricks
FORTUNE FAVORS
You cause one creature to redraw their initiative card. They must use
the new card. This trick can only be used once per round and never on
the same target.
DEJA VU
You cause someone to have the strange feeling that they've been in this
exact situation before. They get a bane on their next AWARENESS
roll. This can not be used on the same target more than once per
stretch.
DETERMINE AGE
✦ Rank: 1
✦ Prerequisite: CHRONOMANCY
✦ Requirement: Word, gesture, focus (hourglass)
✦ Casting Time: Action
✦ Range: Personal
✦ Duration: Round
You can break through the barrier between the present and the
past to reexamine the events of the previous 10 seconds. You can’t
change what happened, but you can learn from the experience.
Until your next turn, you may use this newfound insight to give any
roll a boon or a bane. (Doing so does not require an Action.)
Types of rolls may include attack rolls or individual skill tests. You
may not give a bane or boon to the same skill multiple times with
this spell, regardless of who is making it.
REWIND
✦ Rank: 2
✦ Prerequisite: DOUBLETAKE
✦ Requirement: Word, gesture, ingredient (sand)
✦ Casting Time: Reaction
✦ Range: 30m
✦ Duration: Instant
The river of time flows backward for you, but only briefly. You
may cast this spell after any roll near you. All dice must be
rerolled, cannot be pushed, and the new results used. If the new
result is a Dragon, this spell costs no WP.
OUT OF TIME
✦ Rank: 3
✦ Prerequisite: REWIND
✦ Requirement: Word, gesture, ingredient (3 crystal shards)
✦ Casting Time: Action
✦ Range: 10m
✦ Duration: Round
You hold fate between your fingers and bring it to bear against
your enemies. You concentrate a moment in time between your
palms and push it through someone or something. In a blink, they
disappear, banished until time catches up with them. They
reappear in 10 seconds (or at the end of their next turn) and take
1d10 damage from the stress of temporal displacement. Each
power level increases the time banished by 10s and damage by an
additional d10.
While banished and adrift in time, the target cannot see, hear,
speak, take actions, move, or be the target of spells or abilities.
They can neither gain nor lose HP or WP when in this state.
This spell cannot be used against the same target more than once
per combat.
REPRIEVE
✦ Rank: 1
✦ Prerequisite: CHRONOMANCY
✦ Requirement: Word, gesture, focus (hourglass)
✦ Casting Time: Action
✦ Range: 10m
✦ Duration: Concentration
Whenever a creature you can see takes damage, you may slow the
passing of time and cause that damage to be delayed until your
concentration is broken. The damage is then applied immediately.
LOOP
✦ Rank: 2
✦ Prerequisite: REPRIEVE
✦ Requirement: Word, gesture, ingredient (sand)
✦ Casting Time: Action
✦ Range: 10m
✦ Duration: Round
You focus on events that just happened and are able to briefly
merge the past and present. Instead of rolling against
CHRONOMANCY, make an opposed WILLPOWER roll against a
single target. This roll cannot be pushed. If you win, the target’s
next turn is an exact copy of their previous turn. For the looped
turn, all resources expended are restored and can only be used
again in the exact same way. This applies only to the looped
creature.
✦ Rank: 3
✦ Prerequisite: LOOP
✦ Requirement: Word, gesture, ingredient (3 crystal shards)
✦ Casting Time: Action
✦ Range: 10m
✦ Duration: Stretch
MOVEMENT: 10
HP: 5 per power level
WEAPONS: Sands of Time. Hits automatically in melee combat
(but can be dodged) and inflicts D6 damage per power level.
Armor has no effect.
CHRONAL AURA: Any creatures within 4m of the chronomental
may draw two cards at the start of a combat round and choose the
one to keep. This ability can only trigger once per round.
ANOMALY
✦ Rank: 1
✦ Prerequisite: CHRONOMANCY
✦ Requirement: Word, gesture, focus (hourglass)
✦ Casting Time: Action
✦ Range: 20 meters
✦ Duration: Duration
This process is mentally and physically taxing for for both the
caster and the target, and both become Exhausted, Dazed, and
Scared immediately, regardless of the direction time flows.
FAST FORWARD
✦ Rank: 2
✦ Prerequisite: ANOMALY
✦ Requirement: Word, gesture, ingredient (sand)
✦ Casting Time: Action
✦ Range: Personal
✦ Duration: Instant
You cannot rally if you have lost HP from this spell. Hit points lost
this way can only be regained by taking a shift rest.
PARADOX
✦ Rank: 3
✦ Prerequisite: FAST FORWARD
✦ Requirement: Word, gesture, ingredient (3 crystal shards)
✦ Casting Time: Action
✦ Range: 20 meters (cone)
✦ Duration: Instant
✦ Rank: 1
✦ Prerequisite: CHRONOMANCY
✦ Requirement: Word, gesture, ingredient (1 crystal shard)
✦ Casting Time: Action
✦ Range: 4 meters (sphere)
✦ Duration: Concentration
✦ Rank: 2
✦ Prerequisite: SLOW DOWN
✦ Requirement: Word, gesture, ingredient (2 crystal shards)
✦ Casting Time: Action
✦ Range: 4 meters (sphere)
✦ Duration: Concentration
✦ Rank: 3
✦ Prerequisite: SPEED UP and (CHRONOMENTAL, OUT OF
TIME, or PARADOX)
✦ Requirement: Word, gesture, ingredient (3 crystal shards)
✦ Casting Time: Action
✦ Range: 4 meters (sphere)
✦ Duration: CONCENTRATION