Professional Documents
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A MODIPHIUS
P U B L I CAT I O N
® IS SUE
N O. 3
Your c omple t e
c omp anion for
awe s ome GM-ing
emas ter’s
Gam i t
l k Too
Craf t memorable mis sions, cre at e fiendish
adve rs arie s, deliver awe s ome c amp aigns
and rule worlds o f pulp adventure!
Credits
ACHTUNG! CTHULHU CREATED BY CHRIS BIRCH
LEGAL
Achtung! Cthulhu ® Modiphius Entertainment 2020.
Artwork © Modiphius Entertainment Ltd 2020.
The Achtung! Cthulhu, Nachtwölfe, Black Sun,
Section M, Majestic & Modiphius Logos
© 2012-2020 Modiphius Entertainment Ltd.
Gamemaster’s
Toolkit
Introduction ��������������������������������������������������� 2
Titling Your Adventures and Campaigns ... 3
Settings����������������������������������������������������������� 3
Background ���������������������������������������������������� 4
Battles and Operations ............................... 5
Starting Parameters ������������������������������������� 6
Antagonists and Opposition ...................... 7
Supporting Cast �������������������������������������������� 8
The Opening Scene ������������������������������������� 10
Subsequent Scenes��������������������������������������12
Plotting ����������������������������������������������������������15
Mission Creation ������������������������������������������ 25
Gamemaster’s
Achtung! Cthulhu Gamemaster’s Toolkit
Toolkit
Writing and creating memorable adventures from scratch exercise to create adventures this way, however, we
is no easy task. Even the most experienced GM may suspect most GM’s will probably mix methods, dipping
sometimes struggle when looking for inspiration and new in and out of this guide on an ad hoc basis and using its
ideas to surprise and delight their players. Those GMs who charts and tables in combination with their judgement and
are new to the role and taking their first steps along its imagination to shape their adventures.
winding path may find this even more daunting.
Don’t forget there’s also a wealth of books, movies, TV
But it doesn’t have to be that way and that’s where this shows, graphic novels and culture to draw upon too. The
Gamemaster’s toolkit comes in, by aiming to take some of second world war has generated countless fascinating
the load off the hard-pressed GM’s shoulders and giving stories, both fact and fiction, and many of these can be
them a range of tools to create the fast-paced, pulp- readily adapted for Achtung! Cthulhu 2d20.
influenced adventures which form the heart of Achtung!
Cthulhu 2d20. Some modern big screen movies like the Indiana Jones
series, Hellboy and Overlord are born Mythos ready,
Whether you’re a GM who meticulously plans every scene but there’s also plenty of great war movies too. All-time
and nuance in advance, or one who enjoys the unique classics like The Longest Day, A Bridge Too Far or
thrills of improvising and add-libbing at the table, you will Where Eagles Dare can provide inspiration for your
find plenty of material to help you here. own missions, while older movies like The Dam Busters,
633 Squadron and Ice Cold in Alex can also be given a
There’s a complete step-by-step method for creating powerful Mythos twist.
complete randomly generated adventures and bringing
new worlds to life which you can find on p25. You can Modern TV shows like Band of Brothers, The Liberator,
use the tables and charts within to suggest intriguing The Man in the High Castle, or for older readers, Colditz,
plots and locations, stock them with weapons, magic and Secret Army, The World At War and possibly even ‘allo
arcane artefacts, and finally populate them with a cast ‘allo, might cause your creative juices to flow. Historical
of memorable characters. It’s a really fun and interesting books like Stephen E Ambrose’s D-Day and Pegasus Bridge
are masterful, but perhaps the most powerful of all are
first-hand reportage accounts of World War II like Stud’s
Terkel’s The Good War or the Imperial War Museum’s
Forgotten Voices series, which provide excellent original
source material.
2
Titling Your Adventures and Campaigns
Settings
In Achtung! Cthulhu 2d20 a Secret War rages beneath
the global conflict of the real second world war. One of
the setting’s real strengths is that your adventures can
be anchored in or near real-life historical events, which
provides additional depth and narrative interest. When is
your adventure set during the second world war? Where
will it take place? What was happening in the wider
conflict at this time?
3
Background
Achtung! Cthulhu Gamemaster’s Toolkit
The first thing to decide then is your Time Period and Theatre of Operations
Theatre of Operations. This will give you your background
and help frame your overall adventure. Achtung! Cthulhu ROLL LOCATION
is set during a very specific era in history and what’s going 1 Poland
on in the wider world shapes events happening in the
parallel Secret War. 2 Czechoslovakia
3 France
Our first roll on the time period table gives us January
1941-December 1941 and North Africa as the theatre of 4 Italy
operations. A quick rummage in the historical records, 5 North Africa
reveals that Tobruk was a pivotal place during this time,
either the British capture of it early in the year, or the 6 Malta
mid-year siege, which are both excellent places to start. 7 Soviet Union (Eastern Front)
8 United Kingdom
Time Period 9 Pacific Theatre
4
Battles and Operations
5
Starting Parameters
Achtung! Cthulhu Gamemaster’s Toolkit
Story Frame
ROLL PLOT HOOK DRAW
12 A renowned hero Has been framed for a crime they didn’t commit
6
Achtung! Cthulhu Gamemaster’s Toolkit
Overarching Plot Concept
ROLL PLOT CONCEPT MOTIVATION
7
Achtung! Cthulhu Gamemaster’s Toolkit
Sun novice from the table on p18 and name her Helga goal of promotion to the ranks of the Black Sun Masters.
Schmidt. Schmidt, we decide, is seeking to make a name for This has set our brain whirring. How does this interact
herself and is hell bent on possessing an esoteric artefact, with our overarching plot? Did this novice somehow
known as the Star of Urtuk (we flicked forward to the Items trick our friend into revealing its location, somewhere
Condition & Description p24 for some inspiration on that in the desert wastes, then poison her to prevent anyone
and then just made up a suitable sounding name). else that knowledge? The mission is starting to take an
intriguing turn.
Where might she find it? Well, a cursed temple seems a
pretty suitable location, and this will help her realise her
Supporting Cast
Some of the best missions feature the unlikeliest of help dictate pace, drive the plot forward, add interest
characters and as well as your main group of player- and complications, or provide areas of expertise that your
controlled agents, a series of bit part and supporting agents themselves are lacking.
players can add depth, flavour and variety.
They’re also a great chance for the GM to do a bit of
The supporting cast can also prove a useful prompt for roleplaying (why should the players have all the fun,
the hard-pressed GM. If you find your players are a bit huh?). Particularly memorable or distinctive NPCs might
too gung-ho or brash, a more cautious and risk averse even be developed into returning characters like Archibald
NPC might help rein them in. If they’re too cautious and Strange, Section M’s genial briefing officer, or even stand
hesitant, a fiery NPC can add some momentum and spark in as substitutes for agents when they are incapacitated or
to scenes. Just like Threat and Momentum, NPCs can also detained elsewhere.
8
Achtung! Cthulhu Gamemaster’s Toolkit
You could introduce NPCs at the start of an adventure
or drop them in mid-scene when your agents need some Quirks and Idiosyncrasies
help (or hindrance). The Supporting NPC table can ROLL IDIOSYNCRASY
quickly roll you a tabletop-ready NPC, with a mix of
appropriate occupation and nationality, while Quirks and 2 Heterochromia – eyes have different pupil colours
Idiosyncrasies can add a few memorable key note traits. 3 Speech impediment
If you need to decide how powerful they are, roll on the
4 Facial scarring
NPC Level table. You could also see the Achtung! Cthulhu
2d20 Gamemaster’s Guide for rules on creating detailed 5 Mysterious tattoo
NPCs of different levels and the Achtung! Cthulhu 2d20 6 Talks to an unseen companion
Player’s Guide for a further list of nationalities.
7 Punctuates speech with extreme profanity
8 Extremely superstitious
Supporting NPC 9
Speaks mysteriously about a set of rules
which are never revealed
ROLL NATIONALITY OCCUPATION
10 Mild kleptomania
1 British Boffin
Knows the price of everything
11
Special Operations and the cost of nothing
2 British
Executive agent 12 Selective mutism
3 British Scotland Yard police inspector 13 Is overly jocular
4 Free Polish Pilot 14 Inveterate gambler
5 Czech Army Second Lieutenant 15 Pessimistic and gloomy
6 Free French Lieutenant 16 Prone to manic episodes
9
The Opening Scene
Achtung! Cthulhu Gamemaster’s Toolkit
You can use the Opening Scene Generator to work 13 Town Deserted
out a starting point for your adventure and its defining 14 City Sprawling
atmosphere to get things underway. We choose a bustling
port this time, rather than roll, as this fits in with our 15 Castle Ancient
narrative, although we could have used the Specific Scene 16 Tower Ruined
Location to be more precise (these can also be re-used to
generate subsequent scenes see p12). 17 Graveyard Misty
18 Port Bustling
19 Bridge Imposing
20 Highway Endless
10
Achtung! Cthulhu Gamemaster’s Toolkit
Civilian NPC Type
ROLL NPC
1 Reporter
2 Cameraman/Photographer
3 Doctor/Nurse
4 Resistance Fighter
5 Villager
6 Fishermen
7 Hunter
If you wanted to add more detail to this scene, you might
8 Police
also think about how the NPCs in it will react. Do the
police chase the assassins, question the agents, or simply 9 Militia
turn a blind eye? Perhaps the police’s leader might be
10 Scientist
implicated in the attempt, or maybe he was trying to
prevent it? All are good jumping off points, to add layers 11 Quartermaster
of depth to your initial outline.
12 Transporter
13 Farmer
NPC Disposition 14 Priest/Nun
ROLL DISPOSITION 15 Aristocrat
1—4 Altruistic 16 Peasant
5—8 Friendly 17 Civilian
9—12 Indifferent 18 Revolutionary
13—16 Unfriendly 19 Cultist
17—20 Hostile 20 High Cultist
11
Subsequent Scenes: Developing Your Plot
Achtung! Cthulhu Gamemaster’s Toolkit
So, we have our beginning at a port and our ending at a or continent to another either. Achtung! Cthulhu is meant
cursed temple, but how do we get from one to the other? to be a globe-spanning game which is broad in scope and
Well, that will require additional scenes and the first thing location and you can use jump cuts to move from one scene
to decide, is how long you want your adventure to be. Is to another half way across the world (providing there’s
this going to short, single play session of a couple of hours, sufficient transport time, and if not, that’s what mystical
or do you intend to make it part of an ongoing campaign, portals are for).
which will take multiple episodes to play out? Thinking
about how often your players can actually get together in
the real world, either in person or remotely, is often a good
Location and Atmosphere
indicator of how long an adventure should last. ROLL LOCATION ATMOSPHERE
1 Warehouse Derelict
Further scenes can be added and populated by using the
Specific Scene Generator table (and in truth you can also 2 Military base Busy
roll on the Opening Scene table again if you wish, or the
3 Field base Ruined
other scene tables below), to bring a variety of different
scenes and locations into the mix, with the description 4 Laboratory Scorched
column providing appropriate atmospheres where necessary.
5 Fields Abandoned
As always, you can ignore any scenes which don’t fit your 6 Desert Frozen
ideas or narrative and simply choose and adapt ones which
7 Town Tranquil
leap off the page right at you. Don’t worry too much if
your adventure appears to be jumping from one country 8 City Windswept
9 Fortress Ruined
Specific Scene Location 10 Ruin Overgrown
ROLL LOCATION DESCRIPTION 11 Temple Eerie
1 Laboratory Sinister 12 Cave Flooded
2 Workshop Experimental 13 Camp Bombed
3 Ritual site Eerie 14 Compound Remote
4 Barracks Deserted 15 Mountain Enigmatic
5 Headquarters Busy 16 Beach Sinister
6 Church Sanctified 17 Coastal Crowded
7 Cave system Extensive 18 Island Subterranean
8 Temple Otherworldly 19 Port/Shipyard Lofty
9 Prison Grim 20 Submarine pen Exotic
10 Brothel Exotic
12
Achtung! Cthulhu Gamemaster’s Toolkit
13
Achtung! Cthulhu Gamemaster’s Toolkit
14
a “gambling den”, bringing in high stakes players from
Plotting
Just linking diverse scenes and locations together may not seeming triumph, give players another conundrum to
be enough to really enthral your players. You’ll certainly solve or overcome. This gives them a chance to display
want to add some drama and tension by scattering ingenuity, lateral thinking and should prove much more
obstacles, twists, reversals and misfortune in their path rewarding rather than everything progressing without a
and this is where the Obstacles and Reversals table hitch. Imagine, just as our players have uncovered that
comes in. covert training facility at the caravanserai, they must
choose between two difficult options, when their “greatest
Seldom is the path to victory smooth, and rolling or ally is revealed as a traitor”. That should add a dramatic
choosing one of these elements, can, at a moment of twist.
2 A former ally turns against you You must choose to tread a dark path
3 Resources are scarce You must let an enemy off the hook, when they are at your mercy
4 You must choose between two difficult options You must embrace a lesser evil for their greater good
6 You must cross an active front line You are left cut off and adrift
7 The weather is against you You must make a great personal sacrifice
9 The path ahead is full of traps Surprise relation! A villain is actually related to one of your agents.
11 A great burden is entrusted to you A sworn enemy proves to be a double agent and an unlikely ally.
14 Your credentials are stolen Fresh intelligence reveals multiple new objectives
15 The terrain becomes challenging You arrive too late to affect a significant development
16 You have been issued with faulty equipment Unforeseen allies save your bacon!
18 The local authorities take an unhealthy interest An unexpected faction enters the fray
19 Someone is kidnapped You have unwittingly been working for the true villain
15
Achtung! Cthulhu Gamemaster’s Toolkit
So, this time we roll again and pull out a Rescue goal on
Goals and Aims and then choose an archaeologist from
the Objectives column of Personal Objectives. Suddenly
we’re picturing a hapless elderly academic who’s somehow
caught up in the search for this esoteric artefact. This
Professor Arthur Tomkins will need to be plucked from the
jaws of a peril somewhere along the line for the group to
succeed, otherwise, the knowledge he holds won’t be able
to prevent Helga Schmidt’s inexorable rise.
MAKE IT PERSONAL
Finally, while most of our group are well equipped for a
It always pays dividends for your agents to have a personal
perilous chase through the desert, one of our players is
stake in the adventure too, so, as well as the overarching
of a more studious background, but that’s no reason they
plot, you can use the Goals and Aims and Personal
shouldn’t find fulfilment in the adventure. Rolling again
Objectives tables to add some game within the game. This
on Goals and Aims results in an “Understand” goal and
can be used to explore a number of secondary and tertiary
on Personal Objectives a “Lost Language” description.
motivations for your agents and you could also roll on the
In one of the scenes, it’ll be vital for this agent to make a
Goals and Aims table for the group, and on the Personal
linguistic breakthrough, perhaps opening the way to the
Objectives table for individual characters. You should
underground temple, or unearthing some dark truth about
emphasise that leaving these secondary objectives unmet
the Star of Urtuk. Perhaps it is no mere gem, but some
will result in serious consequences. Don’t be afraid to
ancient evil is imprisoned within?
sometimes let objectives clash, meaning characters have to
compete against each another. That can raise tension and
keep things interesting.
14 Reveal An otherworldly creature’s body part (Abhorrent Creatures and Monstrosities table)
16
Achtung! Cthulhu Gamemaster’s Toolkit
Personal Objectives
ROLL KNOWLEDGE PERSONAL
OBJECTIVE
1 Map Civilian
2 Plans Resistance
8 Conspiracy Criminal
9 Formula Spy
13 Artefact Politician
1—10 Trooper
16—19 Nemesis
Naturally, every mission needs a full cast of supporting enemy
characters to oppose your agents and hinder their progress. 20 God or deity
Fortunately, Achtung! Cthulhu is packed with a wealth of
enemies, entities, beasts and monstrosities, a roving cast of
villains and horrors, ever ready to test your agents’ mettle. Conventional German Forces
ROLL NAME
If you want to impose a more orthodox challenge that
PCs might run into during the course of the war, then 1—2 German Infantry soldier
the Conventional German Forces table will provide
3—4 German Infantry Officer
you with some ready-made Trooper and Lieutenant level
adversaries. Want to increase the difficulty? Then the Nazi 5—6 Kriegsmarine
Occult Forces table will provide foes drawn from Black
7—8 Abwehr
Sun and Nachtwölfe to provide a stiffer challenge.
9—10 Gestapo
You can always expend Threat to summon lower-level
11—12 Panzergrenadiere
ones, like the Black Sun Novice or Nachtwölfe Scientist,
either alone, or in groups. More powerful foes like Die 13—14 Fallschirmjäger
Toten or the Nachtwölfe Sturmtrooper are best deployed
15—16 Brandenburger
singly, lest they overpower your agents. Alternately roll on
the Enemy Level table and let the dice decide what level 17—18 Einsatzgruppen
of foe they’ll face, but always try to keep the challenge
19—20 SS Sonderkommando/Waffen SS
balanced and achievable.
17
Achtung! Cthulhu Gamemaster’s Toolkit
6 Norn Dreamer
8 Die Toten
Once you reach the Abhorrent Creatures and
9 Nachtwölfe Trooper
Monstrosities table, things are getting really serious, with
10 Nachtwölfe Scientist some entities that will test even the most experienced
group. The formidable foes of the Elite Nemeses table are
11 Nachtwölfe Field Researcher
singular characters and should only really be deployed as
12 Nachtwölfe Starkmeister extra special guest villains in extraordinary circumstances.
Your players will have to do something unique to
13 Nachtwölfe Pathfinder
attract the sanity-sapping presence of the Mythos Gods
14 Nachtwölfe Stalker themselves. Consult the Villainous Traits table if you
want to determine or assign the mood currently taking any
15 Nachtwölfe Nachtjäger
of these most capricious of foes.
16 Nachtjäger Pionier
3 Cold One
5 Ghoul
6 Fluttering Fiend
7 Halja
8 Servitor of Nyarlathotep
9 Overlord of Nyarlathotep
10 Sheehad
11 Teufel Hound
12 Serpent Man
18 Mi-Go Drone
19 Augmented Mi-Go
20 Mi-Go Scientist
18
Achtung! Cthulhu Gamemaster’s Toolkit
19
Achtung! Cthulhu Gamemaster’s Toolkit
Mythos Gods
ROLL NAME
1—2 Nyarlathotep
3—4 Cthulhu
9—10 Yog-Sothoth
11—12 Sarthothus
13—14 Hastur
15—16 Wendigo
17—18 Shub-Niggurath
19—20 Yig
20
WORSHIPPERS OF THE
2 Brotherhood of Thor
Allies and Comrades
3 Sisterhood of Freya
ROLL OPPONENT
4 Vixens of The Valkyrie
1 British Infantry
5 Worshippers of Danu, the Earth Mother
2 British Infantry Bren/PIAT
6 Devotees of the Dagda
3 British Officer
7 Hounds of Cernunnos
4 British Guards
8 Cohort of Nodens
5 Commandos
9 Fraternity of the Inner Light
6 SAS
10 Heretics of Hastur
7 Grey Watch
11 Crimson Cult of Chartotharkis
8 Badger’s Commandos
12 Scions of Sarthothus
9 Gopal’s Ghurkhas
13 Slaves of Shubb-NIgguruth
10 Bronze Berets
14 Worshippers of the Wendigo
11 Resistance Fighters
15 Followers of Yig
12 US Infantry
16 Cult of the Black Sun
13 US Infantry Bazookas/BAR
17 Servants of Cthulhu
14 US Officer
18 Devotees of Yog-Sothoth
15 US Airborne
19 Sect of Nyarlathotep
16 US Rangers
20 Adepts of Azathoth
17 Pathfinder Demonhunters
18 Foley’s Furies
19 Flaming Salamanders
20 Roll again
21
Achtung! Cthulhu Gamemaster’s Toolkit
9 Ariane Dubois The Rituals table performs exactly the same function,
but for longer form magic, and can sometimes be useful
10 Brandon Carter
to roll, just to know exactly what those strange cultists
11 Richard Deadman are doing as they caper around that mystical symbol,
sacrificing a goat. Again, rituals can we performed by
12 Sally Armitage
all varieties of spellcaster and each will have their own
13 Wilfred C Llanfer names for a particular ceremony, although the chances of
a successful casting will vary.
14 Etienne-Laurent De Marigny
15 Kiyoshi Kato
4 Curse of Loki
5 Blessing of Eir
FORCE MULTIPLIER 6 Hammer of Thor
You might consider mixing and match heroes, villains, 7 Bounty of Baldur
conventional forces and even civilians in a scene, which
8 Atavistic Rage
is an effective way to generate instant conflict and
dynamism. Let’s imagine our characters have left the 9 Primal Scream
caravanserai and are making their way toward the cursed
10 Telekinesis
temple by camel when they hear gunshots out in the deep
desert. Quick rolls across these tables establish a troupe 11 Gift of Cthulhu
of Brandenburger under the command of a Nachtwölfe
12 Call of the Depths
Starkmeister engaged in a pitched battle with a group of
Badger’s Commandos led by the redoubtable Eric “Badger” 13 Wave Storm
Harris himself.
14 Loathsome Bond of ‘Umr at-Tawil
Should your PCs ignore this distraction and continue on 15 Binding of Yog-Sothoth
their mission, or intervene and help some of Section M’s
16 Gaze of the Multiverse
finest? What will they gain or lose by choosing each path?
Might they sustain injuries that would seriously hamper 17 The Shape of Hate
or delay their mission? If they help the commandos, might
18 Lesser Black Rain
Badger Harris himself lend them advanced arms like a
Blevin Steam Pistol, some direct aid, or even accompany 19 Blessing of the Black Sun
them part of the way himself? Some absorbing choices
20 Birth of the Overlords
await, all generated by a few simple rolls of the dice.
22
Achtung! Cthulhu Gamemaster’s Toolkit
The Books and Tomes table is for those of a sorcerous
Rituals persuasion, and its sinister selection of archaic volumes
contain dark knowledge and bountiful spells to be added
ROLL SPELL
to a player character’s repertoire. Those of a martial
1 Alter Weather nature will appreciate the Artefacts and Weapons table,
where a selection of powerful items and armaments
2 Astral Walker
reside, providing raw firepower or useful equipment to
3 Commune with Deity take on the might of the Mythos. If you fancy creating
some of your own, the Items Condition & Description
4 Create Ward
is a good starting point. Not only will this give you some
5 Dismiss Entity inspiration for creating your own unique magical or
mystical items, its condition column can be applied to any
6 Dust of Ibn-Ghazi
book, tome, weapon or artefact to give you a summary of
7 Ethereal Communication its current state.
8 Evoke Deity
12 Pnakotic Manuscripts
15 Magickal Endevourz
16 The Germania: De Origine et Situ Germanorum
24
Step by Step Guide to Mission Creation Summary
25
Achtung! Cthulhu Gamemaster’s Toolkit
and the Supporting Cast, NPC Level and Quirks and agents with the NPC Disposition table. Alternatively
Idiosyncrasies tables will help you generate some begin with a mission briefing at your sponsor’s HQ.
distinctive companions to accompany them on their
travels. Step Five: Structure and Pacing
Now’s a good time to think about your overall mission
Step Four: Opening Scene structure. How are you going to organise it to add interest
Every mission has to start somewhere and the Opening and engagement? What kind of adventure will your
Scene Generator will give you both a place and a players appreciate? What kind of themes and styles does
description to kickstart your adventure. You can populate the table enjoy? How will you pace it? These will be
it with some incidental NPCs using the Civilian NPC type important decisions as they will determine many of your
table and decide on their general attitude towards your next choices.
26