You are on page 1of 8

EXPLORE A HAUNTED GHOUL NEST!

Credits
ACHTUNG! CTHULHU CREATED BY CHRIS BIRCH
Creative Lead Editing Cartographer
John Houlihan John Houlihan Glynn Seal – Monkey Blood Design

Writing Graphic Design Project Management


Scott Carter Matthew Comben, Richard L. Gale, Haralampos Tsakiris, Gavin Dady
Michal E. Cross, Jane Robertson

MODIPHIUS ENTERTAINMENT
Chief Creative Officer Senior 3D Plastics Designer Production Operatives
Chris Birch Colin Grayson Thomas Bull, Louis Hartley-Edwards,
Jake Pink, Jake Skinner-Guy, Miles Turner
Chief Operations Officer 3D Designers
Rita Birch Joana Abbott, Ben de Bosdari, Assembly Team
Sean Bullough Elaine Elizabeth Hughes, Nichola Jones
Managing Director
Cameron Dicks Lead Graphic Designer Tool Makers
Michal E. Cross Luke Gill, David Hextall
Head of Product
Samantha Webb Graphic Designers Customer Service and Accounts Manager
Stephanie Toro, Chris Webb, Lloyd Gyan
Head of Development Mark Whittington, Leigh Woosey
Sophie Williams Events Manager
Audio and Video Producer Gregoire Boisbelaud
Head of Creative Services Steve Daldry
Jon Webb Community Manager
Editor April Hill
Creative Coordinator Bryce Johnston
Kieran Street Translations and Publishing Manager
2d20 Developer Matt Timm
Financial Controller Nathan Dowdell
Luc Woolfenden Distribution and Key Accounts Manager
Senior Project Manager Gary Moore
Logistics and Production Manager Gavin Dady
Peter Grochulski Brand Manager
Project Managers Jason Brenner
Art Directors Daniel Lade, Ben Maunder,
Rocío Martín Pérez, Ariel Orea Chris Shepperson, Haralampos Tsakiris Marketing Manager
Ben O’Brien
Studio Coordinator Operations Manager
Rocío Martín Pérez John Wilson Marketing Coordinator
Shaun Hocking
Photographer Factory Manager
Fátima Martín Pérez Martin Jones Customer Support Representative
Chris Dann
Lead 3D Designer Senior Production Operatives
Jonny La Trobe-Lewis Drew Cox, Warwick Voyzey Webstore Manager
Apinya Ramakomud
Senior 3D Designers Lead Production Operative
Domingo Díaz Fermín, Anthony Morris Bookkeeper
Chris ‘Chrispy’ Peacey Valya Mkrtchyan

LEGAL
Entertainment 2023. Artwork
Achtung! Cthulhu ® Modiphius ,
Ltd 2023. The Achtung! Cthulhu
© Modiphius Entertainment & Mod iphius Logos
M, Maje stic
Nachtwölfe, Black Sun, Section
copyright 2012-2023

us
us Logos are copyright Modiphi
The 2d20 system and Modiphi text is copy righ t
Modiphius Entertainment Ltd. 2d20 system
Entertainment Ltd. 2020. All ted
39 Harwood Rd, London us Ente rtai nme nt Ltd. Any unauthorised use of copyrigh
Modiphi al
SW6 4QP, United Kingdom namesareusedinafiction
materialisillegalpAnytrademarked
er; no infr ingem ent is inten dedp Thisisaworkoffictionp
mann is
iphius.net actu al peop le and events, past or present,
info@modiphius.com | www.mod Any similarity with pt for thos e people
nten tion al exce
purely coincidental and uni
orical context.
Modiphius Entertainment and events described in an hist
Product Number: MUH0580233-PDF ts Reserved,
LICENSOR LEGAL LINE. All Righ
us Logo whi ch is Mod iphius Entertainment Ltd.
except the Modiphi
Resurrection Men

Welcome to Section M: Priority Missions, smaller one-shot


missions and scenarios to help out the hard-pressed GM. Inside this
PDFyou’llfindacompletemissionbriefandfullcolourmaptohelp
you run a shorter one-shot session, plus a set of Adventure Seeds to
provide inspiration for further adventures.

In Resurrection Men, Allied intelligence has discovered a


network of Great War era tunnels near an impending advance. Section
MhasdetectedsignsofaghoulcolonypAgentsaretoinfiltrate
the area in advance of the Allied movement, investigate the site to
validate intelligence, and if necessary neutralise the colony as a
potential threat.

If the ghouls are not hostile, Section M is willing to let them


remain in situ rather than risk agents or actions that might draw
enemy attention to the area. If they cannot be persuaded to remain
neutral, agents can use their discretion to ensure they do not
represent a threat.

Features:

• Areadymadescenariofeaturingafiendishghoulcolony

• Detailed locations and a colour GM map and to add atmosphere


andflavour

• Blank player map for desktop or digital play

• Adventure seeds and inspirations for extending the experience


and alternative play

Requires the Achtung! Cthulhu 2d20 core books to play.


Section M Files: Priority Missions
Section M: Priority Missions Resurrection Men

Resurrection Men
Briefing
Allied intelligence has discovered a network of Great War The Bunker: A roughly rectangular ten-by-five yard area
era tunnels near an impending advance. Section M has (9 x 4.5m), this space once served as a command-and-
detected signs of a ghoul colony. Agents are to infiltrate control room for an officer and his staff. The only evidence
the area in advance of the Allied movement, investigate left is a wooden door, once used as a desk top, and empty
the site to validate intelligence, and if necessary neutralise cans, cigarette butts, and other detritus. Piles of rags and
the colony as a potential threat. If the ghouls are not gnawed bones indicate ghoul sign. There may be some
hostile, Section M is willing to let them remain in situ objects of importance here at the GM’s discretion
rather than risk agents or actions that might draw enemy
The Armoury: This five-by-five yard (4.5 x 4.5m) room
attention to the area. If they cannot be persuaded to
contains a few crates of dynamite that were not recovered
remain neutral, agents can use their discretion to ensure
when the tunnels were abandoned. They are old and
they do not represent a threat.
unstable and represent a significant danger if mishandled.

LOCATIONS Shaft: Two 20-foot (6m) vertical shafts cut through the
tunnels and trenches as anti-tunnelling measures. Any
The default location for the ghoul colony is the northern ropes or other guards for the unwary have long ago rotted
coastal region of Europe, either France or Belgium. away.
However, almost any area that saw heavy use of trench
Larder: The ghouls have dugout a small cavity near the
warfare, like the Western and Italian fronts during the
entrance to the tunnels and brought bodies here to ripen
Great War, is appropriate. These tunnels existed for two
for later.
main reasons. Firstly, to guard important resources, like
ammunition dumps, and secondly, and more importantly,
to get under enemy lines to plant explosives. To prevent ADVERSARIES
the latter, counter-mining shafts were often sunk.
The Surrounding Area: Getting to the site requires some
stealth skills. It is behind enemy lines, and there are
With little adjustment the scenario could also reflect
patrols in the area. A single Lieutnant and three Trooper
abandoned catacombs in North Africa or Japanese tunnel
NPCs per agent (German Infantry, see Gamemaster’s
fortifications on a Pacific Island.
Guide p. 181-182) are stationed here but are not on the
alert. A stealthy approach may bypass them altogether.
Depending on the size of the colony, the map can be
doubled or otherwise extended to allow for more room. The Tunnels: This is a ghoul nest, see p. 224 of the
Gamemaster’s Guide for ghoul statistics. Their pack
General Characteristics: The tunnels range from four to leader is a Lieutenant NPC with stress of 12 and 2
six feet in height (1.2-1.8m) and three to five feet across Injuries The tunnels should contain roughly 3-4 ghouls for
(1-1.7m). Made of packed earth, they are supported in every two agents. Ghouls are not mindless creatures and
various places with rotting timbers, sandbags, and piled may respond to attempts at communication, gestures of
stone work and have the Abandoned and Dilapidated goodwill and offers which are advantageous to them.
and Dark truths. Periodically the ragged remains of a
They are quite territorial and if threatened ghouls will
gas curtain can be found when transitioning from one
fight in packs where possible, but can also employ ambush
area to another. Many of them lead to dead ends, either
and hit-and-run tactics. While the tunnels are an easy
because the tunnelling became too difficult or the section
place to trap the agents, their narrow confines also prevent
has collapsed over time. In several places the ghouls have
the ghouls from swarming them. The ghouls may try to
connected tunnels and dug out areas to create nests. Ghoul
draw the agents to an area where their numbers can be an
tunnels are smaller than those dug by humans, requiring
advantage such as near one of the deadfalls. They are also
agents to crawl through them for passage. The entire area
willing to risk serious injury in defence of their colony.
is filled with the ghouls’ pungent scent and the aroma of
death, which is noticeable even through gas masks.

2
Section M: Priority Missions Resurrection Men
Alternatives: The tunnels were once a ghoul nest, but that Other Hazards: Although Section M is not 100% certain,
does not mean they still are. Bloodborn, Gamemaster’s other dangers may lurk in the tunnels. Agents will be
Guide p. 220, have followed the ghouls from the provided with reasonable protection, but accrued Threat
Dreamlands and wiped them out. The ravenous Bloodborn can be spent on tunnel collapses that split the agents up.
are just about to infest the countryside. Other dangers might include unexploded ordnance, gas,
mines, poorly covered cesspits, and left over booby traps.

Old Tunnel System


NORT H
Feet
0 10 20 30 40 50 60 70

Collap sed

Shaft

Tu nnel

Nest Nest

Ar moury Collap sed

Nest

Ar moury Shaft

Tunn l
el
n ne
Tu

Co Nest
ll
ap
se
d
Nest

La rder

Su rface Entran ce
(from Sink hole)

3
Adventure Seeds
Section M: Priority Missions Resurrection Men

The location could be reused and repurposed with these The ghouls are a minor concern, more important is
?
adventure seeds. possible access to the Dreamlands in the form of a
portal. The agents are sent to negotiate access for a
The tunnels were not discovered until after the Allied
? larger mission.
advance had started. Now regular forces are disturbed
Intercepted intelligence says that Black Sun researchers
?
by the missing corpses of their comrades. Suspecting
are looking for ghoul subjects to study. This colony
the source of the problem, the agents are dispatched
serves as bait for a specific Black Sun Master or other
to not only end the pilfering but provide a reasonable
nemesis.
explanation.
The ghouls might serve as a distraction to the enemy.
?
The ghouls are willing to cooperate, but only if the
? Agents are to carry out a false flag operation to stir
agents can deal with a rival ghoul group living in
them up against opposition forces.
another adjoining set of tunnels.
Allied forces are suffering from a mystical ailment
?
The ghouls contact the allies. One of them claims to
? called Nightmare Fever. Ghoul blood might provide a
be a former French officer who has no love for the
cure, or at least an inoculation. Agents are sent to get
Nazis and wants to share vital intelligence. Agents
samples before an outbreak of plague.
are dispatched to confirm his identity and, if possible,
learn what he knows. The agents are looking for an asset that was KIA. Her
?
body went missing and is believed to have been carried
The ghouls have taken the Nazi side and are raiding
? off by ghouls. Recover her body and the intelligence
Allied lines. Agents are to go in and wipe them out
she was transporting.
during the day when, hopefully, they are asleep.
While trying to exfiltrate after a mission, the agents
?
come across this ghoul nest and have to determine if it
is worth the time and effort to investigate.

S.
“EATING THE FLESH OF THE DEAD? RUM BUSINES
YOUR NECK STAND ON END, NO DOUBT.
MAKES THE HAIRS ON THE BACK OF
STIL, GHOULS ARE SAID TO BE INTELIGNT
POSITION.
TED IN A STRATEGICALLY VITAL
AND THIS PACK IS LOCA
CONTACT,
SO GET INTO THOSE TUNELS, MAKE
ROVOKE THEM.
A V O U R Y Y O U S E A ND TRY NOT TO P
IGNORE ANYTHING U N S
NTIAL AL Y.
ANY OTHER POTE
TREAT THEM LIKE
D CHICKEN OR TWO,
S BRING ALONG A DEA LITTLE OFFERING.”
OH, AND PERHAP ESPOND WEL TO A CAPTAIN ETHEL READ, SECTION M
THEY MIGHT R

4
Handout

Handout
Old Tunnel System


NORT H
Feet
0 10 20 30 40 50 60 70

5
The Official Fallout
®

Tabletop Roleplaying Game


h the Starter Set, including
Get straight into the Fallout world wit the wasteland, and linking
everything you need to dive right into e rulebook!
into the scenario in the cor

modiphius.net/pages/falloutrpg
®

©2023 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

You might also like