You are on page 1of 4

Wizard 3 CotesKaiser

CLASS & LEVEL PLAYER NAME


Copy of Fran Longhouse
Variant Human Acolyte 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 13 20 --
-1 • +5 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
+0

+5
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Rapier, Sling

14 -1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Draconic, Elvish, Goblin
-1 Deception CHA
+3 History INT
INTELLIGENCE
P +2 Insight WIS
40 ft. (Walking)
+3 -1 Intimidation CHA
P +5 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


P +1 Performance CHA === ACTIONS === throw you make to maintain your concentration on a
+0 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
spell.

Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
P +5 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
+3 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 2 / Long Rest
+0 Survival WIS
2 times per long rest, you can use a bonus action === SPECIAL ===
Arcane Recovery • 1 / Long Rest
-1 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
You gain a +3 bonus to your AC, your walking speed combined level of 2, and none of the slots can be 6th
8 increases by 10 ft., you have advantage on Acrobatics level or higher.
checks, and you gain a +3 bonus to any CON saving
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Rapier +5 1d8+3 Piercing Martial, Finesse, Booming Blade: Thunder, 1d8 Thunder

Fire Bolt +5 1d10 Fire V/S


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


15 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 3 CotesKaiser
CLASS & LEVEL PLAYER NAME
Copy of Fran Longhouse
Variant Human Acolyte 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === It ends early if you are incapacitated, if you don
medium or heavy armor or a shield, or if you use two
* Hit Points • PHB 113 hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
* Proficiencies • PHB 113 action required).

* Spellcasting • PHB 114 | 2 / Long Rest • 1 Bonus Action


You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and wizard spells in your spellbook as rituals if they === VARIANT HUMAN RACIAL TRAITS ===
have the ritual tag. You can use an arcane focus as a
spellcasting focus. * Languages • BR 31
You can speak, read, and write Common and one
* Arcane Recovery • PHB 115 extra language.
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a * Ability Score Increase • BR 31
combined level of 2, and none of the slots can be 6th Two different ability scores of your choice increase by
level or higher. 1.

| 1 / Long Rest • Special * Skills • BR 31


You gain proficiency in one skill of your choice.
* Arcane Tradition • PHB 115
* Feat • BR 31
| Bladesinging You gain one feat of your choice.

* Training in War and Song • SCAG


You gain proficiency with light armor, one type of === FEATS ===
one-handed melee weapon of your choice, and the
Performance skill if you don’t already have it. * Mobile • PHB 168
Your speed increases by 10 feet. When you use the
* Bladesong • SCAG Dash action, difficult terrain doesn't cost you extra
2 times per long rest, you can use a bonus action to movement on that turn. When you make a melee
start a Bladesong, which lasts for 1 minute and grants attack against a creature, you don't provoke
you the following benefits: opportunity attacks from that creature for the rest of
the turn, whether you hit or not.
You gain a +3 bonus to your AC, your walking speed
increases by 10 ft., you have advantage on Acrobatics
checks, and you gain a +3 bonus to any CON saving
throw you make to maintain your concentration on a
spell.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Rapier 1 2 lb.

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Component Pouch 1 2 lb.

Spellbook 1 3 lb.
GP 65 Amulet 1 1 lb.

Vestments 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

71 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

240 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Copy of Fran Longhouse
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Booming Blade Wizard +5 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Fire Bolt Wizard +5 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 4 Slots OOOO

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Find Familiar [R] Wizard -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Thunderwave Wizard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Expeditious Retreat <C> Wizard -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S

=== 2nd LEVEL === 2 Slots OO

O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like