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-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 13 20 --
-1 • +5 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+5
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Rapier, Sling
Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
P +5 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
+3 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 2 / Long Rest
+0 Survival WIS
2 times per long rest, you can use a bonus action === SPECIAL ===
Arcane Recovery • 1 / Long Rest
-1 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
You gain a +3 bonus to your AC, your walking speed combined level of 2, and none of the slots can be 6th
8 increases by 10 ft., you have advantage on Acrobatics level or higher.
checks, and you gain a +3 bonus to any CON saving
SKILLS ACTIONS
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Wizard 3 CotesKaiser
CLASS & LEVEL PLAYER NAME
Copy of Fran Longhouse
Variant Human Acolyte 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === It ends early if you are incapacitated, if you don
medium or heavy armor or a shield, or if you use two
* Hit Points • PHB 113 hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
* Proficiencies • PHB 113 action required).
CP 0 Dagger 1 1 lb.
Rapier 1 2 lb.
SP 0 Backpack 1 5 lb.
Spellbook 1 3 lb.
GP 65 Amulet 1 1 lb.
Vestments 1 --
PP 0 Bedroll 1 7 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Copy of Fran Longhouse
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Booming Blade Wizard +5 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M
O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Fire Bolt Wizard +5 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Find Familiar [R] Wizard -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Thunderwave Wizard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Expeditious Retreat <C> Wizard -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S
O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.