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+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +6 Constitution +1 11 74 --
+0 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
10
• +9 Charisma
Total 12d6
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
Advantage made to maintain your
concentration on a spell when you
+1 take damage DEFENSES HIT DICE DEATH SAVES
+5
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Elvish, Primordial
14 +0 Athletics STR
ABILITY SAVE DC
P +9 Deception CHA
P +5 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+1 +5 Intimidation CHA
+1 Investigation INT
12 +3 Medicine WIS SPEED
Help, Hide, Ready, Search, Use an Object, Sorcery Points • 12 / Long Rest
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, You have limiteduse - No limited use data available
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object sorcery points that you regain when you finish a long
rest.
+1 Stealth DEX Healing Hands • 1 / Long Rest
CHARISMA Once per long rest as an action, touch a creature === BONUS ACTIONS ===
+3 Survival WIS
and restore 12 hit points. Convert Sorcery Points
You can use your sorcery points to gain additional
+5 Radiant Soul • 1 / Long Rest
[3rd] Once per long rest as an action, you can
spell slots or sacrifice spell slots to gain additional
sorcery points as a bonus action.
transform, gaining glimmering eyes and two
20 incorporeal wings. For 1 minute or until you end it as a === REACTIONS ===
bonus action, you have a flying speed (30 ft.) and War Caster
SKILLS ACTIONS
Darkvision 60 ft.
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Sorcerer 12 steph_sb
CLASS & LEVEL PLAYER NAME
Engel Higland
Protector Aasimar Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== SORCERER FEATURES === You gain the ability to twist spells to suit your needs.
* Celestial Resistance • VGtM
* Hit Points • PHB 100 | Quickened Spell • PHB You have resistance to necrotic damage and radiant
When you cast a spell that has a casting time of 1 damage.
* Proficiencies • PHB 100 action, you can spend <strong>2 sorcery
points</strong> to change the casting time to 1 bonus * Healing Hands • VGtM
* Spellcasting • PHB 101 action for this casting. Once per long rest as an action, touch a creature and
You can cast known sorcerer spells using CHA as your restore 12 hit points.
spellcasting modifier (Spell DC 17, Spell Attack +9). | Metamagic - Quickened Spell: Special
You can use an arcane focus as a spellcasting focus. | 1 / Long Rest • 1 Action
| Subtle Spell • PHB
* Sorcerous Origin • PHB 101 When you cast a spell, you can spend <strong>1 * Light Bearer • VGtM
sorcery point</strong> to cast it without any S or V You know the light cantrip (CHA).
| Divine Soul components.
* Radiant Soul • VGtM
* Divine Magic • XGtE 50 | Metamagic - Subtle Spell: Special [3rd] Once per long rest as an action, you can
You can learn or replace a sorcerer cantrip or a transform, gaining glimmering eyes and two
sorcerer spell of 1st level or higher from the cleric spell | Twinned Spell • PHB incorporeal wings. For 1 minute or until you end it as a
list or the sorcerer spell list. You also learn an You can spend sorcery points equal to a bonus action, you have a flying speed (30 ft.) and once
additional spell based on your chosen affinity. <strong>spell's level</strong> (1 for a cantrip) to target per turn you can have one attack or spell deal 12 in
a second creature in range with the same spell, as additional radiant damage to one target.
| Good • XGtE long as the spell at the level it's being cast is incapable
of targeting more than one creature. | 1 / Long Rest • 1 Action
* Favored by the Gods • XGtE 50
Once per short rest, if you fail a saving throw or miss | Metamagic - Twinned Spell: Special
with an attack roll, you can roll 2d4 and add it to the === FEATS ===
total, possibly changing the outcome. * Ability Score Improvement • PHB 102
* War Caster • PHB 170
| 1 / Short Rest • Special * Empowered Healing • XGtE 50 You have advantage on CON saving throws that you
While you aren’t incapacitated, whenever you or an make to maintain your concentration on a spell when
* Font of Magic • PHB 101 ally within 5 ft. rolls dice to determine the number of you take damage. You can perform the somatic
You have 12 sorcery points that you regain when you HP a spell restores, you can spend 1 sorcery point to components of spells even when you have weapons or
finish a long rest. You can use your sorcery points to reroll any number of those dice once. a shield in one or both hands. You can use your
gain additional spell slots or sacrifice spell slots to gain reaction to make an opportunity attack to cast a spell
additional sorcery points as a bonus action. | Special that has a casting time of 1 action and targets only that
creature.
| Sorcery Points: 12 / Long Rest • 1 Action
=== PROTECTOR AASIMAR RACIAL TRAITS === | 1 Reaction
| Convert Sorcery Points: 1 Bonus Action
* Darkvision • VGtM * Lucky • PHB 167
* Metamagic • PHB 101 You can see in darkness (shades of gray) up to 60 ft. You have 3 luck points per long rest. Whenever you
CP 0 Dagger 1 1 lb.
Dagger 1 1 lb.
Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
EQUIPMENT
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Sorcerer 12 steph_sb
CLASS & LEVEL PLAYER NAME
Engel Higland
Protector Aasimar Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Engel Higland
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 17 +9
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Guidance <C> Sorcerer -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S
O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Message Sorcerer -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
O Sacred Flame Sorcerer DEX 17 1A 60 ft. V,S Instantaneous PHB 272 V/S
O Light Light Bearer DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Feather Fall Sorcerer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Cure Wounds Divine Magic -- 1A Touch V,S Instantaneous PHB 230 V/S
O Spiritual Weapon Sorcerer +9 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S
O Enhance Ability <C> Sorcerer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Haste <C> Sorcerer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Polymorph <C> Sorcerer WIS 17 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 266 D: 1h, V/S/M
O Banishment <C> Sorcerer CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M
O Teleportation Circle Sorcerer -- 1m 10 ft. V,M 1 round PHB 282 D: 1Rnd, V/M
O Heroes' Feast Sorcerer -- 10m 30 ft. V,S,M Instantaneous PHB 250 V/S/M
SPELLS
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