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Sorcerer 3 DungeonMasterBR

CLASS & LEVEL PLAYER NAME


Kriv
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +3 Constitution +1 14 26 --
+1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
13
• +6 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+0

+3
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Draconic, Elvish, Infernal

13 +1 Athletics STR
ABILITY SAVE DC
+4 Deception CHA
P +3 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
+1 P +6 Intimidation CHA
+1 Investigation INT
13 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+4 Performance CHA === ACTIONS === rest.
+0 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Convert Sorcery Points
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, You can use your sorcery points to gain additional
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spell slots or sacrifice spell slots to gain additional
sorcery points as a bonus action.
+1 Stealth DEX Breath Weapon (Blue) • 1 / Short Rest
CHARISMA As an action once per short rest, exhale in a 5 by === SPECIAL ===
+0 Survival WIS
30 ft. line (DEX DC 11, half damage on success) for Metamagic - Empowered Spell
When you roll damage for a spell, you can spend
+4 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]
5d6 <strong>1 sorcery point</strong> to reroll up to 4 of
the dice. You must use the new rolls and you can use
Sorcery Points • 3 / Long Rest this option even if you've already used another
19 You have limiteduse - No limited use data available Metamagic option.
sorcery points that you regain when you finish a long
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Quarterstaff +3 1d6+1 Bludgeoning Simple, Versatile


12 PASSIVE WISDOM (INSIGHT)

Staff of Defense, +1 +4 1d6+2 Bludgeoning Simple, Versatile


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Fire Bolt +6 1d10 Fire V/S

Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 3 DungeonMasterBR
CLASS & LEVEL PLAYER NAME
Kriv
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you roll damage for a spell, you can spend * Damage Resistance • BR 34
<strong>1 sorcery point</strong> to reroll up to 4 of You have resistance to the damage type associated
* Hit Points • PHB 100 the dice. You must use the new rolls and you can use with your draconic ancestry.
this option even if you've already used another
* Proficiencies • PHB 100 Metamagic option. | Blue Dragon • BR 34
Lightning Damage
* Spellcasting • PHB 101 | Metamagic - Empowered Spell: Special
You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6). | Quickened Spell • PHB
You can use an arcane focus as a spellcasting focus. When you cast a spell that has a casting time of 1
action, you can spend <strong>2 sorcery
* Sorcerous Origin • PHB 101 points</strong> to change the casting time to 1 bonus
action for this casting.
| Draconic Bloodline
| Metamagic - Quickened Spell: Special
* Dragon Ancestor • PHB 102
You have a specific dragon type as your ancestor. You
can speak, read, and write Draconic and you double === DRAGONBORN RACIAL TRAITS ===
your proficiency bonus for CHA checks involving
dragons. * Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
| Blue Dragon • PHB with your chosen dragon type.

* Draconic Resilience • PHB 102 | Blue Dragon • BR 34


Your max HP increases by 3. When you aren’t wearing Lightning
armor, your AC equals 14.
* Breath Weapon • BR 34
* Font of Magic • PHB 101 Once per short rest as an action, exhale destructive
You have 3 sorcery points that you regain when you energy based on your Draconic Ancestry. Each
finish a long rest. You can use your sorcery points to creature in the area must make a DC 11 saving throw
gain additional spell slots or sacrifice spell slots to gain (type determined by your ancestry), taking 2d6 ([6th]
additional sorcery points as a bonus action. 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
| Sorcery Points: 3 / Long Rest • 1 Action
| Blue Dragon • BR 34
| Convert Sorcery Points: 1 Bonus Action As an action once per short rest, exhale in a 5 by 30 ft.
line (DEX DC 11, half damage on success) for 2d6
* Metamagic • PHB 101 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
You gain the ability to twist spells to suit your needs.
| Breath Weapon (Blue): 1 / Short Rest • 1 Action
| Empowered Spell • PHB

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Staff of Defense, +1 1 4 lb.

Dagger 1 1 lb.

SP 0 Quarterstaff 1 4 lb.

Clothes, Traveler's 1 4 lb.


EP 0 Waterskin 1 5 lb.

GP 0

PP 0
WEIGHT CARRIED

18 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kriv
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Light Sorcerer DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Prestidigitation Sorcerer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

=== 1st LEVEL === 4 Slots OOOO

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Burning Hands Sorcerer DEX 14 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Mage Armor Staff of Defense, +1 -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Shield Staff of Defense, +1 -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

=== 2nd LEVEL === 2 Slots OO

O Scorching Ray Sorcerer +6 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Shatter Sorcerer CON 14 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

SPELLS

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