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Paladin 1 Druwan

CLASS & LEVEL PLAYER NAME


Druwan's Character
Dragonborn Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 11 11 --
+3 +0 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
16
• +5 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 -1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

13 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Thieves' Tools
P +5 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Draconic
30 ft. (Walking)
+0 P +5 Intimidation CHA
+0 Investigation INT
10 -1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+3 Performance CHA === ACTIONS === affected by the hallow spell or know the location of any
-1 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 4 times per long
Help, Hide, Ready, Search, Use an Object, rest.
+0 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Lay on Hands Pool • 5 / Long Rest
You have a pool of healing power that can restore
P +3 Stealth DEX Breath Weapon (Blue) • 1 / Short Rest 5 HP per long rest. As an action, you can touch a
CHARISMA As an action once per short rest, exhale in a 5 by creature to restore any number of HP remaining in the
-1 Survival WIS
30 ft. line (DEX DC 11, half damage on success) for pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
+3 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]
5d6

Divine Sense • 4 / Long Rest


16 As an action, you can detect good and evil. Until
the end of your next turn, you can sense anything
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 1 Druwan
CLASS & LEVEL PLAYER NAME
Druwan's Character
Dragonborn Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === damage on a successful one.

* Hit Points • PHB 84 | Blue Dragon • BR 34


As an action once per short rest, exhale in a 5 by 30 ft.
* Proficiencies • PHB 84 line (DEX DC 11, half damage on success) for 2d6
Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the | Breath Weapon (Blue): 1 / Short Rest • 1 Action
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Damage Resistance • BR 34
celestial, fiend, undead within 60 ft. that is not behind You have resistance to the damage type associated
total cover. You can use this feature 4 times per long with your draconic ancestry.
rest.
| Blue Dragon • BR 34
| 4 / Long Rest • 1 Action Lightning Damage

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.

| Blue Dragon • BR 34
Lightning

* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 11 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb.
PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Druwan's Character Lawful Evil
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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