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Fighter 1 dmmichaeltpk

CLASS & LEVEL PLAYER NAME


Kharrom Frostbeard
Mountain Dwarf Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 19 13 --
+3 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+1 Poison DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Smith's Tools
+0 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Dwarvish, Undercommon
25 ft. (Walking)
+0 +0 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
+1 Survival WIS
Once per short rest, you can use a bonus action to

+0 regain 1d10 + 1 HP.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Battleaxe +5 1d8+3 Slashing Martial, Versatile

Crossbow, Heavy +3 1d10+1 Piercing Martial, Ammunition, Heavy, Loading, Range, Two-Handed, Range (100/400)

11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 1 dmmichaeltpk
CLASS & LEVEL PLAYER NAME
Kharrom Frostbeard
Mountain Dwarf Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === proficiency bonus to the check.

* Hit Points • PHB 71 * Dwarven Armor Training • BR 20


You have proficiency with light and medium armor.
* Proficiencies • PHB 71

* Fighting Style • PHB 72


You adopt a fighting style specialty.

| Defense • PHB
While you are wearing armor, you gain a +1 bonus to
AC.

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.

| 1 / Short Rest • 1 Bonus Action

=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Battleaxe 1 4 lb.

Crossbow, Heavy 1 18 lb.


EP 0 Crossbow Bolts 40 3 lb.

Backpack 1 5 lb.
GP 200 Clothes, Traveler's 1 4 lb.

Crowbar 1 5 lb.
PP 0 Hammer 1 3 lb.

Piton 10 2.5 lb.


WEIGHT CARRIED

155.5 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

480 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kharrom Frostbeard Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

If you do me an injury, I will crush


you, ruin your name, and salt your
fields.

PERSONALITY TRAITS

Family. Blood runs thicker than


water. (Any)
IDEALS

My loyalty to my sovereign is
unwavering.

BONDS

In fact, the world does revolve


around me.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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