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Fighter 1 Advnturer_Dude

CLASS & LEVEL PLAYER NAME


Lae’zel
Githyanki Soldier 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 16 12 --
+3 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
-1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Psychic
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 P
+1

+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Playing Card Set, Vehicles
-1 Deception CHA
(Land)
+0 History INT
INTELLIGENCE
+1 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic
+0 P +1 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
P +3 Survival WIS
Once per short rest, you can use a bonus action to

-1 regain 1d10 + 1 HP.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Greatsword +5 2d6+3 Slashing Martial, Heavy, Two-Handed

Unarmed Strike +5 4 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 1 Advnturer_Dude
CLASS & LEVEL PLAYER NAME
Lae’zel
Githyanki Soldier 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES ===


* Speed • MotM 18
* Hit Points • PHB 71 Your walking speed is 30 ft.

* Proficiencies • PHB 71 * Astral Knowledge • MotM 18


Whenever you finish a long rest, you gain proficiency
* Fighting Style • PHB 72 in one skill and one weapon or tool of your choice from
You adopt a fighting style specialty. the <em>Player’s Handbook</em>. These
proficiencies last until the end of your next long rest.
| Great Weapon Fighting • PHB
You can reroll a 1 or 2 on damage dice with melee * Githyanki Psionics • MotM 18
weapons wielded with two hands. You learn <em>mage hand</em> and the hand is
invisible when you cast it using this trait. At 3rd level
* Second Wind • PHB 72 you can cast <em>jump</em>, and at 5th level you
Once per short rest, you can use a bonus action to can cast <em>misty step</em>, without requiring
regain 1d10 + 1 HP. material components. Once you cast either spell, you
can’t cast that spell again until you finish a long rest.
| 1 / Short Rest • 1 Bonus Action You can also cast these spells using any spell slots
you have of the appropriate level.

=== GITHYANKI RACIAL TRAITS === Your spellcasting modifier is either Intelligence,
Wisdom, or Charisma (choose when you select this
* Ability Score Increases • MotM 5 race).
When determining your character’s ability scores,
increase one score by 2 and increase a different score | Wisdom •
by 1, or increase three different scores by 1. Wisdom is your spellcasting ability for these spells
when you cast them with this trait.
| Increase two scores (+2 / +1) •
Increase one of these scores by 2 and a different * Psychic Resilience • MotM 18
score by 1. You have resistance to psychic damage.

* Languages • MotM 5
Your character can speak, read, and write Common
and one other language that you and your DM agree is
appropriate for the character.

* Creature Type • MotM 18


You are a Humanoid.

* Size • MotM 18
You are Medium.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Greatsword 1 6 lb.

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED

123 lb. Waterskin 1 5 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb.
PUSH/DRAG/LIFT

510 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lae’zel
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === While Lae’zel is determined to solve her problems as


efficiently as possible, she increasingly finds her curiosity
If Lae’zel can track down an outpost of her own sparked by the new world she is in.
people, they and their fabled red dragons are
experts in fighting against mind flayers.

=== Organizations === PERSONALITY TRAITS

Every githyanki swears their life in service to the


Lich-Queen Vlaakith CLVII. Vlaakith’s mission to Lae’zel believes in the power of her own sword
conquer the cosmos leaves no room for allies arm to strike first, and strike last.
outside of the githyanki people, and makes them
the subject of fear and hatred across the planes.
IDEALS

Relationships that go beyond


practicalities are seen as frivolities in
githyanki society. There is service to
BONDS

Ruthless and unforgiving, Lae’zel is


often stubbornly unwilling to try a plan
she doesn’t already know is going to
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Crashed down to the Sword Coast from the stars,


Lae’zel is a fierce warrior, even by the standards
of militant githyanki society. When faced with the
possibility of becoming a mind flayer, the monster
she has dedicated her life to defeating, she must
prove her worth and earn the right to rejoin her
people if they don’t execute her first. Will Lae’zel’s
strength and determination be enough to prove
herself to her Queen Vlaakith, or must she walk
another path in exile?

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Githyanki Psionics -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

SPELLS

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