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Rogue 1 Sabe10

CLASS & LEVEL PLAYER NAME


Tizmora
Half-Orc Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
+2 Constitution +1 12 10 --
+1 • +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
13
-1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +0

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Playing Card Set, Thieves'
P +1 Deception CHA
Tools
P +3 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Orc, Thieves’ Cant
+1 P +1 Intimidation CHA
P +3 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


-1 Performance CHA === ACTIONS === roll. You don’t need advantage on the attack roll if
+0 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
Help, Hide, Ready, Search, Use an Object, disadvantage on the attack roll.
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
E +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +3 Stealth DEX === SPECIAL ===


CHARISMA Relentless Endurance • 1 / Long Rest
+0 Survival WIS
When you are reduced to 0 HP but not killed, you

-1 can drop to 1 HP instead once per long rest.

Sneak Attack
Once per turn, you can deal an extra 1d6 damage
8 to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Shortbow +3 1d6+1 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

13 PASSIVE INTELLIGENCE (INVESTIGATION)


Shortsword +3 1d6+1 Piercing Martial, Finesse, Light

Darkvision 60 ft. Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 Sabe10
CLASS & LEVEL PLAYER NAME
Tizmora
Half-Orc Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


| 1 / Long Rest • Special
* Hit Points • PHB 95
* Savage Attacks • BR 41
* Proficiencies • PHB 95 When you score a critical hit, roll one of the weapon’s
dice one additional time and add it to the extra
* Expertise • PHB 96 damage.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== HALF-ORC RACIAL TRAITS ===

* Darkvision • BR 41
You can see in darkness (shades of gray) up to 60 ft.

* Menacing • BR 41
You gain proficiency in the Intimidation skill.

* Relentless Endurance • BR 41
When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shortsword 1 2 lb. Waterskin 1 5 lb.

Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Arrows 20 1 lb. Leather 1 10 lb.

Backpack 1 5 lb. Dagger 1 1 lb.


EP 0 Ball Bearings (bag of 1,000) 1,000 2 lb. Dagger 1 1 lb.

String 10 -- Thieves' Tools 1 1 lb.


GP 15 Bell 1 -- Crowbar 1 5 lb.

Candle 5 -- Clothes, Common 1 3 lb.


PP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

73.8 lb. Piton 10 2.5 lb.

ENCUMBERED Lantern, Hooded 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Oil (flask) 2 2 lb.

PUSH/DRAG/LIFT Rations (1 day) 5 10 lb.

390 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Tizmora Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am always calm, no matter what


the situation. I never raise my voice
or let my emotions control me.
I don’t pay attention to the risks in a
PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

Something important was taken from me, and


I aim to steal it back.

BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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