1) Siato is a Filipino game played with two sticks of different lengths where players take turns hitting the smaller stick to send it flying.
2) The goal is to hit the small stick the farthest on each turn. Distances are measured and added up over multiple rounds.
3) Whoever accumulates the greatest total distance at the end is the winner, while the loser must run and shout a word without pausing as punishment.
1) Siato is a Filipino game played with two sticks of different lengths where players take turns hitting the smaller stick to send it flying.
2) The goal is to hit the small stick the farthest on each turn. Distances are measured and added up over multiple rounds.
3) Whoever accumulates the greatest total distance at the end is the winner, while the loser must run and shout a word without pausing as punishment.
1) Siato is a Filipino game played with two sticks of different lengths where players take turns hitting the smaller stick to send it flying.
2) The goal is to hit the small stick the farthest on each turn. Distances are measured and added up over multiple rounds.
3) Whoever accumulates the greatest total distance at the end is the winner, while the loser must run and shout a word without pausing as punishment.
AP IV SIATO Popular Filipino game between two or more players. Two sticks are used to play this game. One is about two feet long, and the other one is about half a foot long. A small hole in the ground is made where the smaller stick will be placed with one end at the bottom and the other end sticking out. The player will hit the smaller stick with the longer one so that the smaller stick flies to the air. At mid-air, the player then hits again the smaller stick with the longer one. This is repeated three times. Whoever hits it to the farthest distance wins the game. As punishment, the loser will be forced to shout the word "siato" without interruption while running back to the original starting place. THINGS • The game needs one long (1 foot) and one short stick (5 inches) and a small YOU NEED hole on the ground. • At the start of the game the base player place the short stick horizontally across the hole and position the long stick in the middle of the short stick and hit the latter THE CHANCE as strong as he/she can to the direction of OF THE the opponent. If the opponent is able to OPPONENT catch the short stick, the base player loses TO PLAY BASE the chance to advance further in the game and give the base to the former. • At the start of the game the base player place the short stick horizontally across the hole and position the long stick in the middle of the short stick and hit the latter as strong as he/she can to the direction of the opponent. If the opponent is able to catch the short stick, the base player loses the chance to advance further in the game THE CHANCE and give the base to the former. OF THE • If the opponent is unable to catch the flying short OPPONENT stick, he/she then collects the short stick and TO PLAY BASE position himself/herself to where it landed and throw it to the long stick placed horizontally on the hole. Hitting the long stick will give the opponent the chance to play the base. • If the opponent unable to get the two chances: catching the short stick and hitting the long stick, the base player is then advances to the next stage of the game. The short stick is place across the hole. The long stick dig in the hole positioned at the center of the short stick and hit the latter towards the opponent. The opponent gets the chance to play the base if able to catch the flying short stick. If not MAKING A the opponent collects and positioned himself/herself where SCORE the short stick landed and throw it to the base player. The base player then hits the short stick. The count starts measuring the distance where the short stick landed using the long stick if it is hit single, if double the short stick is use for the measurement. Hitting the short stick triple counts double the measurement. If the short stick landed near the hole and could not measure one count of the long stick, the opponent get the chance to play the base. • Advancing the game to another stage, the short stick is place on the hole in slant position. The base player hit the tip of the short stick making it THE flew up on the air then hit it again to the direction of the opponent. The higher the short stick flew, CHANCE the better the chance to hit it double or triple. The TO EARN opponent will get the chance to play the base if able to catch the flying short stick. If not the MORE count measuring the distance where the short POINTS stick landed is instituted using the principle of single, double, triple hit. If the short stick landed near the hole and could not measure one count of the long stick, the opponent get the chance to play the base. • While holding the sticks (the short and the long) one in each hand, winner will bat the shorter stick as far as he/she can. Loser then will shout SHAAATONG.... while running from the base to where the THE stick landed. If the loser takes a breath PUNISHMENT before reaching the destination then back to the base again. • While holding the sticks (the short and the long) one in each hand, winner will bat the shorter stick as far as he/she can. Loser then will shout SHAAATONG.... while running from the base to where the DETERMINING stick landed. If the loser takes a breath THE WINNER before reaching the destination then back to the base again. • While holding the sticks (the short and the long) one in each hand, winner will bat the shorter stick as far as he/she can. Loser then will shout SHAAATONG.... while running from the base to where the DETERMINING stick landed. If the loser takes a breath THE WINNER. before reaching the destination then back to the base again. • The sum of the measured distance in DETERMINING advance stage of the game determines THE WINNER the winner.