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Wizard 3

CLASS & LEVEL PLAYER NAME

High Elf Sage (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+1 Constitution +3 13 17 --
-1 • +5 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
9
+1 Charisma
Immunities - Magical Sleep Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +3 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+1 P
+0

+5
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Draconic, Elvish, Primordial,
12 -1 Athletics STR Sylvan
ABILITY SAVE DC
+1 Deception CHA
P +5 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
+3 +1 Intimidation CHA
P +5 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+1 Performance CHA === ACTIONS === record the numbers rolled. You can replace any attack
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll, saving throw, or ability check made by you or a
creature that you can see with one of these foretelling
Help, Hide, Ready, Search, Use an Object, rolls. You must choose to do so before the roll, and
+3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, you can replace a roll in this way only once per turn.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Each roll can only be used once.

+3 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+0 Survival WIS
Once per day when you finish a short rest, you can

+1 choose expended spell slots to recover - up to a


combined level of 2, and none of the slots can be 6th
level or higher.

12 Portent • 2 / Long Rest


When you finish a long rest, roll two d20s and
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Fire Bolt +5 1d10 Fire V/S


12 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +5 1d8 Lightning V/S


15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 3
CLASS & LEVEL PLAYER NAME

High Elf Sage (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === === HIGH ELF RACIAL TRAITS ===

* Hit Points • PHB 113 * Darkvision • BR 23


You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 113
* Keen Senses • BR 23
* Spellcasting • PHB 114 You have proficiency in the Perception skill.
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 13, Spell Attack +5) * Fey Ancestry • BR 23
and wizard spells in your spellbook as rituals if they You have advantage on saves against being charmed,
have the ritual tag. You can use an arcane focus as a and magic can’t put you to sleep.
spellcasting focus.
* Trance • BR 23
* Arcane Recovery • PHB 115 You don't need to sleep, but meditate semiconsciously
Once per day when you finish a short rest, you can for 4 hours a day. While meditating, you can dream
choose expended spell slots to recover - up to a after a fashion; such dreams are actually mental
combined level of 2, and none of the slots can be 6th exercises that have become reflexive through years of
level or higher. practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
| 1 / Long Rest • Special
* Ability Score Increase • BR 23
* Arcane Tradition • PHB 115
* Elf Weapon Training • BR 23
| School of Divination You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Divination Savant • PHB 116
The gold and time you must spend to copy a divination * Cantrip • BR 24
spell into your spellbook is halved. You know one cantrip of your choice from the wizard
spell list. INT is your spellcasting ability for it.
* Portent • PHB 116
When you finish a long rest, roll two d20s and record * Extra Language • BR 24
the numbers rolled. You can replace any attack roll, You can speak, read, and write one extra language of
saving throw, or ability check made by you or a your choice.
creature that you can see with one of these foretelling
rolls. You must choose to do so before the roll, and
you can replace a roll in this way only once per turn.
Each roll can only be used once.

| 2 / Long Rest • Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Component Pouch 1 2 lb.

SP 0 Backpack 1 5 lb.

Book 1 5 lb.
EP 0 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
GP 10 Parchment (one sheet) 10 --

Little Bag of Sand 1 --


PP 0 Small Knife 1 --

Spellbook 1 3 lb.
WEIGHT CARRIED

19 lb. Ink (1 ounce bottle) 1 --

ENCUMBERED Small Knife 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Clothes, Common 1 3 lb.

PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Shocking Grasp Wizard +5 1A Touch V,S Instantaneous PHB 275 V/S

O Fire Bolt Wizard +5 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Sword Burst Cantrip DEX 13 1A Self/5 ft. V Instantaneous SCAG 143 V

=== 1st LEVEL === 4 Slots OOOO

O Charm Person Wizard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Detect Magic [R]<C> Wizard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Acid Arrow Wizard +5 1A 90 ft. V,S,M Instantaneous PHB V/S/M

O Locate Object <C> Wizard -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Detect Thoughts <C> Wizard WIS 13 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

O Crown of Madness <C> Wizard WIS 13 1A 120 ft. V,S Concentration, up to 1 minute PHB 229 D: 1m, V/S

SPELLS

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