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Wizard 2 CUYAMI

CLASS & LEVEL PLAYER NAME


Tribi
Goblin Sage
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 13 8 --
-1 • +6 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
8
+3 Charisma
Total 2d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+3 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION Sling
+3 Acrobatics DEX
+2 PROFICIENCY BONUS
+2 P
+3

+6
Animal Handling WIS
Arcana INT
=== TOOLS ===

15 -1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Goblin
P +5 Deception CHA
P +6 History INT
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
+4 +3 Intimidation CHA
+4 Investigation INT
19 +3 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+3 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+3 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+4 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

+3 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+3 Survival WIS
Once per day when you finish a short rest, you can

+3 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

16 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +6 1d10 Fire V/S

Unarmed Strike +1 0 Bludgeoning


15 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 2 CUYAMI
CLASS & LEVEL PLAYER NAME
Tribi
Goblin Sage
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === === GOBLIN RACIAL TRAITS ===

* Hit Points • PHB 113 * Darkvision


You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 113
* fury of the small
* Spellcasting • PHB 114 When you damage a creature withan attack or a spell
You can cast prepared wizard spells using INT as your and the creature's size is larger than yours, you can
spellcasting modifier (Spell DC 14, Spell Attack +6) cause the attack or spell to deal extra damage to the
and wizard spells in your spellbook as rituals if they creature. The extra damage equals your level. Once
you use this trait, you can't use it again untilyou finish
have the ritual tag. You can use an arcane focus as a
a short or long rest
spellcasting focus.
* Nimble Escape.
* Arcane Recovery • PHB 115 You can take the Disengage or Hide
Once per day when you finish a short rest, you can action as a bonus action on each of your turns.
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

* Arcane Tradition • PHB 115

| School of Evocation

* Evocation Savant • PHB 117


The gold and time you must spend to copy an
evocation spell into your spellbook is halved.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Ink (1 ounce bottle) 1 --

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Component Pouch 1 2 lb.

Small Knife 1 --
GP 0 Book 1 5 lb.

- --
PP 0 Ink Pen 1 --

Parchment (one sheet) 10 --


WEIGHT CARRIED

19 lb. Little Bag of Sand 1 --

ENCUMBERED - -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
masculine 21 Small 3 feet 45
GENDER AGE SIZE HEIGHT WEIGHT
Tribi Chaotic Neutral brown black mossy black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Im the greatest wizard to ever li...


AH¡ get awayer.
I like when the bad scary ones
explode and i can taker their stuff.
PERSONALITY TRAITS

I want all the stuff, well you can


keep your stuff darrel but bring me
fish (chaotic neutral)
IDEALS

Making new friends and meat shields


is hard, better keep these alive for
longer.
BONDS

I come before everyone, if it


comes to it ill run for it.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Acid Splash Wizard DEX 14 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Fire Bolt Wizard +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 3 Slots OOO

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Earth Tremor Wizard DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S

O Charm Person Wizard WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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